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Old 06-17-2010, 11:35 PM   #1
cduffy
 
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Pixel perfect jumping requirements; bah!

Awesome concept -- but despite purchasing it I haven't finished this game, and probably won't unless it's revved.

Why?

The pixel-perfect jumping requirements in world 4. I haven't been a teenager with perfect reflexes and too much time in my hands for a long, long while -- and when I play a game, I'm there because I want a story, not for an exercise in frustration.

So -- yay concept, boo inaccessible presentation. A hobby game is one thing -- but if people are going to pay money, an "easy mode" is called for such that everyone who buys the game can actually complete it.
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Old 06-18-2010, 12:49 AM   #2
tacc
 
 
 
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Did anyone notice that, after the Wii was released, games got easier and easier and easier up to the point where the games play though themselfes so that you just have to sit there and watch?

And now people start complaining if they fail at the same spot more than once... Everything must be easy and impossible to fail.

---

There is a Level Editor. I think you can use it to put the end of the level right next to the start of the level.
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Old 06-18-2010, 12:51 AM   #3
bloocheese565
 
 
 
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Quote:
Originally Posted by tacc View Post
Did anyone notice that, after the Wii was released, games got easier and easier and easier up to the point where the games play though themselfes so that you just have to sit there and watch?
I feel like it's been happening even before the Wii... but not as much.
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Old 06-18-2010, 12:52 AM   #4
Xeeber
 
 
 
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... there are still games coming out with jumping puzzles??

lol
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Old 06-20-2010, 09:54 AM   #5
Fumciasty
 
 
 
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Pixel perfect?
I've played the game for free (yes, it's a free game available at their website) and I died a few times indeed. But it's far from pixel perfect precision. Every try is like ten seconds so even if you suck just try for ten minutes. Also, you can travel on the ground and not above those hands too.
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Old 06-20-2010, 01:21 PM   #6
in.meinem.turm.
 
 
 
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I was stuck there for a whole hour but it was totally worth it and you will need these jumps later anyways so better learn to do them now.
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Old 07-01-2010, 01:30 PM   #7
jarreboum
 
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Quote:
Originally Posted by tacc View Post
Did anyone notice that, after the Wii was released, games got easier and easier and easier up to the point where the games play though themselfes so that you just have to sit there and watch?

Actually the trend started with the playstation 1 and the advent of lenghty cinematic games. And is climaxing with games such as Heavy Rain, MGS4 and the latest Prince of Persia. Which are not on the Wii.
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Old 07-03-2010, 11:15 AM   #8
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Originally Posted by jarreboum View Post
Actually the trend started with the playstation 1 and the advent of lenghty cinematic games. And is climaxing with games such as Heavy Rain, MGS4 and the latest Prince of Persia. Which are not on the Wii.
He meant New Super Mario Bros. Wii.
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Old 07-03-2010, 02:52 PM   #9
in.meinem.turm.
 
 
 
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He meant New Super Mario Bros. Wii.
And he is wrong about it.
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Old 07-07-2010, 03:41 PM   #10
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the game was great fun, then 4-5 happened. There's always a point in these indie games where it stops being fun abruptly, and starts being ridiculous.
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Old 07-07-2010, 04:30 PM   #11
bloocheese565
 
 
 
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Originally Posted by newyokohama View Post
the game was great fun, then 4-5 happened. There's always a point in these indie games where it stops being fun abruptly, and starts being ridiculous.
Hardly. Go play more indie games. :P
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Old 07-07-2010, 10:44 PM   #12
TJF588
 
 
 
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Originally Posted by newyokohama View Post
the game was great fun, then 4-5 happened.
Oh my, have you even gotten to 6-7?
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Old 09-09-2010, 06:12 PM   #13
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Whatever you do, don't play VVVVVV then. You'll probably break down into tears; you'll keep playing for the music though.
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Old 09-12-2010, 03:17 AM   #14
user_name
 
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Quote:
Originally Posted by TJF588 View Post
He meant New Super Mario Bros. Wii.
I still haven't finished NSMBW, partially because of the difficulty. I'm the kind of person who's fine playing through I Wanna be the Guy, but I found NSMBW too frustrating. The physics were a big part of this, though. The game felt too floaty, and the characters didn't have enough friction.

Anyway, there has been a trend towards easy games going back to the PS1/N64 generation where, like an earlier person mentioned, the focus turned towards making games more cinematic, and less arcadey.

This game didn't seem particularly hard for me at any point, but eh.
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Old 09-18-2010, 09:57 PM   #15
arisaka
 
 
 
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Quote:
Originally Posted by jarreboum View Post
Actually the trend started with the playstation 1 and the advent of lenghty cinematic games. And is climaxing with games such as Heavy Rain, MGS4 and the latest Prince of Persia. Which are not on the Wii.
I don't know about Prince of Persia or Heavy Rain, but judging by what MGS1 and 3 are like, MGS4 isn't one of those types of games, despite the awesome cutscenes.
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