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#1 |
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Guest
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mirrors edge mac?
Just bought mirrors edge for 5 bucks but I was wondering if we would ever get a mac port?
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#2 |
![]() Join Date: Apr 2010
Reputation: 2
Posts: 103
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Doubt it. Unless it has already been ported it may never be macified.
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#3 |
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,131
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Doubt it, in terms of sells Mirrors Edge was a failure.
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#4 |
![]() Join Date: Dec 2009
Reputation: 7
Posts: 197
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And really doubt it considering basically no moves have been made to bring Unreal Engine 3 to OSX. If it uses Unreal it won't be coming. Not until 3rd party Source powered titles start rolling in the moneys.
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#5 | |
![]() Join Date: May 2010
Reputation: 2
Posts: 162
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Quote:
I bet you they're still working on a mac/linux version of their engine. All of their previous versions of the UE support Mac OSX and linux. They've just been too busy adding steamwork to UE3, releasing a proper UDK. But I wouldn't count on Mirror's edge being ported. Sales were pretty awfull and the game isn't good at all (not for the pc anyways) |
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#6 |
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,131
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Mirrors Edge was amazing, it's definitely a gem within the sea of shovelware. Honestly, I don't ever foresee a Mac version of the Unreal 3 engine, since they are working on the Unreal 4 engine. Obviously with CryTek pushing out the Cryengine 3, Epic has to step up their game against their rivals.
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#7 | |
![]() Join Date: Dec 2009
Reputation: 7
Posts: 197
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What I'd pay to play would be some crafty soul using the new Steam and Source to create something Mirrors Edge like that is cross-platform. I'd also rather see Steam hold the ranking scores. EA is not cleaning up the hacked times on PC leader boards for speed runs. Valves VAC system seems to work very well, unlike Punkbuster. They may very well have a licensable version of UE3 for iOS devices before they have it for MacOSX proper. |
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#8 |
![]() Join Date: Jan 2010
Reputation: 40
Posts: 673
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Highly unlikely.
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#9 |
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#10 |
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Join Date: Aug 2009
Reputation: 0
Posts: 8
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It's a great game, but I honestly don't ever see it happening in the near future. It was a bit of a failure as far as sales go, not to mention that the Mac platform is currently far from capable of handling it.
I mean, when my 27" iMac can barely handle running Half-Life from 2004 (!!), on normal settings, you can only imagine how a graphically-intensive Sasquatch like Mirror's Edge would fare. |
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#11 |
![]() Join Date: Jan 2010
Reputation: 40
Posts: 673
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Mirror's Edge could run. After all, it's an UE3 engine game, and while it may have steep performance requirements, it would be possible to get it running in some running state on most Mac systems.
I had no problems running Mirror's Edge, even on less capable machines. It did run on consoles, after all; some Macs boast better specs. All you had to do was disable PhysX, for one. |
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#12 | |
![]() Join Date: May 2010
Reputation: 4
Posts: 64
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I don't think you'll see UR3 engine on Mac but with id Tech 5 and Source on Mac I suspect Epic will be making UR4 available for Mac. |
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#13 | |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
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#14 | |
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,131
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#15 |
![]() Join Date: May 2010
Reputation: 4
Posts: 64
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Far Cry 2 isn't working, possibly in a cider wrapper or maybe with the latest wineskin wrapper with the latest 1.2rc of wine, all the stalkers are working in wine.
GirlPower23 On my rig I can run 1440x900 all settings at max, pixel shader 1.2 since 1.3 isn't full supported in the drivers yet. Dead Space, MW2, Mirrors Edge, Borderlands, Wolfenstein 2009 they all play as well on the Mac side as on boot camp. |
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