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#1 |
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Hidden Path Entertainment
Join Date: Dec 2008
Reputation: 334
Posts: 653
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Tickrate change: Set to 66, -tickrate removed
The next update will remove -tickrate and default it to 66.
Tickrate has a host of side effects on network code, weapon firing speeds, force impulses (like throwing weapons), and physics, and this will help us create a more consistent experience for Counter-Strike. <edited to not give the wrong impression with the first statement> __________________ Defense Grid Developer Last edited by Echo: 06-22-2010 at 10:34 PM. |
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#2 |
![]() Join Date: Feb 2006
Reputation: 0
Posts: 21
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Will the default rates for everyone be set at 66 or will it still be 20 30?
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#3 |
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Hidden Path Entertainment
Join Date: Dec 2008
Reputation: 334
Posts: 653
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It's 20-30 right now, but this may be something we update soon.
__________________ Defense Grid Developer |
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#4 |
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Guest
Posts: n/a
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oh mah gawd :<
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#5 |
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Guest
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Holy crap! Thank youuuuuu, finally someone who knows what they're doing working on the game.
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#6 |
![]() Join Date: Feb 2004
Reputation: 0
Posts: 113
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Don't remove -tickrate
bhop server need 100 tickrate!!! |
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#7 | |
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Guest
Posts: n/a
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Quote:
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#8 |
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Join Date: Feb 2010
Reputation: 0
Posts: 9
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Why would it be locked at 66 tick and not 100 tick? Not only will this limit the freedom of choice to set a server to a tickrate that they are more comfortable, this will also lead to lower precision. I understand that it requires more from both servers and clients but surely setting the bar lower is not a solution.
A lot of people run on 100 tick and with this being implemented it will force the users to lower the quality of their servers. Even if there is a standard of 66 tick implemented it shouldnt be forced upon players. People play on 100 tick servers for a reason and its quite straightforward. At the moment players have a choice of the servers they join and especially for the different groups of players certain tickrates are more appropriate (especially when comparing competitive and public players.) Though in this case even the public players tend to prefer 100tick servers. |
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#9 |
![]() Join Date: Oct 2007
Reputation: 175
Posts: 2,847
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This will def. generate a lot of "passionate" responses from the community.
What i'm more concerned about is, "Next Update"!??! This confuses me, because it seems like there will be a Beta running alongside the full release? What Mac version will be released? It has to be this current beta. So in other words we have few scenarios.. 1) Beta and New CSS alongside each other, where the beta will be used to test different functionality and get feedbacks prior to releasing to the public. (Most likely) 2) Beta will end, and every update will released to the public, at which point this sub-forum will be merged or closed so feedback can be done in a single place. I thought I had a third, but it doesn't make sense.. 3) Macs have their own version of CSS than the others!!! |
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#10 |
![]() Join Date: Jul 2009
Reputation: 25
Posts: 112
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get in contact with zblock, they fixed most of the errors related to tickrate back in the day
and will it be released tomorrow, in line with valves promise to release mac games every wednesday? Last edited by styuR: 06-22-2010 at 05:45 PM. |
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#11 |
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Guest
Posts: n/a
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Yeah contact zBlock.
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#12 | |
![]() Join Date: Oct 2007
Reputation: 175
Posts: 2,847
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Quote:
With different plugins and mods available, each server is different. Having to choose server tickrate is part of that experience. If people find themselves that it's too much/little recoil/physics/R.O.F. for that tickrate, then they can join a server will a different tick rate. I'd like to see also what differences are we talking about. If I randomly choose to join a server, I'm more likely to get 66 than 33, and then next in the list would be a 100 tickrate server, then the least common would be a 33 tickrate. Everyone who has trouble with higher tickrates simply have insufficient hardware to accomodate those tickrates. If you know you want to play on 100 tickrates then you have the hardware and network connection to support it. Or you've setup your client in such a way to get most FPS and least amount of lag. Again, I might sound like I'm talking both, for and against this. But really the choice has to be with the people, and what needs to be changed (MAYBE) is the default values. Nearly everyone who gets on a server, get rated by an admin, and then told to change their rates to 101, 101, 30000. Less experienced people would set their rates depending on what server they join. If they join 66, the change rates, if the moved to a 100, they change again. The least experienced people, wouldn't have even enabled console yet. This is a learning experience. This game taught me a lot about networking. Sure, things i could've learned online, but it gave me the initiative. On the other hand: I don't know how much this will change in the large scale. I play on a server that runs on 66tick and wish they could run at 100 tick, but they have a server that fills up to 52 people and the map is cs_office, without using a no-block plugin. I'm glad they disable smokes! I get good ping and fps on it. I rarely experience any no-regs. |
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#13 | |
![]() Join Date: Oct 2007
Reputation: 175
Posts: 2,847
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Quote:
but this info might change few things. |
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#14 |
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Guest
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Dude hisham.albeik it's no use.
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#15 |
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Guest
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What has gone through your minds Hidden Path...
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