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#1 |
![]() Join Date: May 2006
Reputation: 27
Posts: 848
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cl_interp = lerp in net_Graph 1-5
if you guys are wondering what lerp is
its interp in css commands in console so here I will explain some very basic commands that may help you register better. so I tried from the lowest setting which is 10 ms upto 500 which is max so for example if you set it to the lowest which is 0.1 = 10 ms you may either get a red or orange. Which I assume that means that its not working properly now if you set it to .02 it may also stay orange which flashes oranges or may stay constant. I which I personally think is also still lower. now I got up to 40-50 ish MS but the hit registry on my network/setup PC rig didnt really work out so I had to fine tune it to 0.034 which I think is 34 ms which is roughly the same ping in game. So I guess if you where on a higher ping in game, you may have to adjust the interp / Lerp higher to match the ingame ping, so when you start to shoot, it may actually register properly. I think interp 2 will give you max 500 or even 1 cant really remember. So I suggest you start from the bottom up and till you think you feel its registering good. hope this helps some of you. |
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#2 | |
![]() Join Date: Oct 2007
Reputation: 175
Posts: 2,847
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Quote:
http://developer.valvesoftware.com/w..._Network_Graph |
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