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#1 |
![]() Join Date: Jun 2010
Reputation: 0
Posts: 16
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Weapons - OnPlayerPickUp/ func_rotating
Custom maps which use outputs on any weapon dont work anymore.
Example: Weapon_m249 Output: OnPlayerPickUp > Enable a teleport trigger. Everymap which has a weapon that uses OnPlayerPickUp is now broken since the update. Would be great if this can be fixed as it is killing alot of custom maps currently, making them non playable. Please dont say "go recompile the map without them". Thats not the point, as im sure most mappers dont have there original vmf files. ----------- Also func_rotating entities in the new version of counter strike source seem to kill players as soon as they touch them. This needs fixing too. |
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#2 |
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Banned
Join Date: May 2010
Reputation: 1
Posts: 17
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Forget about mapping!
♥♥♥♥ you hidden path! |
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#3 | |
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Guest
Posts: n/a
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Agreed
Quote:
This is true, just seconding the report. |
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#4 |
![]() Join Date: Jun 2010
Reputation: 12
Posts: 135
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Valve needs to fix this as soon as possible.
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#5 |
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Guest
Posts: n/a
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Yeah I just spent a long time in hammer figuring out why none of my inputs were working off of OnPlayerPickup. I just tried some custom maps with it and they dont fire inputs anymore. I hope this gets fixed since a LOT of maps are affected.
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#6 |
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Guest
Posts: n/a
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what I do to help this problem as a quick fix is that I put a trigger once that acts like what the weapon should.
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#7 |
![]() Join Date: Jun 2010
Reputation: 12
Posts: 135
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#8 |
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Guest
Posts: n/a
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i know, but it would provide a quick fix to current mappers.
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#9 |
![]() Join Date: Jun 2010
Reputation: 12
Posts: 135
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Why isn't this fixed yet?
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#10 |
![]() Join Date: Jun 2010
Reputation: 0
Posts: 16
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Bump this needs to be looked at.
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#11 |
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Guest
Posts: n/a
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fix this please!
its a simple bug, but its VERY important to the mappers. |
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