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Old 06-25-2010, 03:54 PM   #1
SG_Paul
 
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Weapons - OnPlayerPickUp/ func_rotating

Custom maps which use outputs on any weapon dont work anymore.

Example:

Weapon_m249

Output: OnPlayerPickUp > Enable a teleport trigger.

Everymap which has a weapon that uses OnPlayerPickUp is now broken since the update. Would be great if this can be fixed as it is killing alot of custom maps currently, making them non playable.

Please dont say "go recompile the map without them". Thats not the point, as im sure most mappers dont have there original vmf files.


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Also func_rotating entities in the new version of counter strike source seem to kill players as soon as they touch them. This needs fixing too.
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Old 06-26-2010, 02:02 AM   #2
gipper
 
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Forget about mapping!
you hidden path!
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Old 06-28-2010, 11:11 PM   #3
Kfitz592
 
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Agreed

Quote:
Originally Posted by SG_Paul View Post
Custom maps which use outputs on any weapon dont work anymore.

Example:

Weapon_m249

Output: OnPlayerPickUp > Enable a teleport trigger.

Everymap which has a weapon that uses OnPlayerPickUp is now broken since the update. Would be great if this can be fixed as it is killing alot of custom maps currently, making them non playable.

Please dont say "go recompile the map without them". Thats not the point, as im sure most mappers dont have there original vmf files.


-----------

Also func_rotating entities in the new version of counter strike source seem to kill players as soon as they touch them. This needs fixing too.

This is true, just seconding the report.
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Old 06-29-2010, 08:22 AM   #4
Agent_Wesker
 
 
 
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Valve needs to fix this as soon as possible.
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Old 06-29-2010, 08:27 PM   #5
CAS303
 
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Yeah I just spent a long time in hammer figuring out why none of my inputs were working off of OnPlayerPickup. I just tried some custom maps with it and they dont fire inputs anymore. I hope this gets fixed since a LOT of maps are affected.
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Old 07-01-2010, 02:37 PM   #6
Darknesschaos
 
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what I do to help this problem as a quick fix is that I put a trigger once that acts like what the weapon should.
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Old 07-01-2010, 02:45 PM   #7
Agent_Wesker
 
 
 
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Quote:
Originally Posted by Darknesschaos View Post
what I do to help this problem as a quick fix is that I put a trigger once that acts like what the weapon should.
That does not help maps that already exist and cannot be updated.
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Old 07-01-2010, 07:23 PM   #8
Darknesschaos
 
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i know, but it would provide a quick fix to current mappers.
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Old 07-12-2010, 10:29 AM   #9
Agent_Wesker
 
 
 
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Why isn't this fixed yet?
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Old 07-20-2010, 04:26 PM   #10
SG_Paul
 
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Bump this needs to be looked at.
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Old 07-20-2010, 04:43 PM   #11
rubens456
 
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fix this please!
its a simple bug, but its VERY important to the mappers.
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