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Old 06-27-2010, 08:53 PM   #1
Karma Jockey
 
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Karma Jockey's Custom Mutations

Karma Jockey's Custom Mutations



Message:

Updated the mutations commands to the new format. Added two new mutations: Super Crazy Ultimate Mutation, and Horror.



Information:

Back in June I made 3 custom mutations, Spitters!, Pitch Black and Nightmare, after I made this thread to be my home thread for any new mutations I make. You can download my mod, play my custom mutations and then discuss them here.

If anyone wishes to suggest a mutation idea that I should try to make, feel free to reply. Anyone who suggests a good and possible mutation idea will be put in my "Suggesters List".

I'm one of the contributers to Rayman1103's "All Mutations Unlocked" mod which can be found here: http://forums.steampowered.com/forum....php?t=1529433

To create your own mutation you can look through these guides:
http://developer.valvesoftware.com/wiki/L4D2_Vscripts
http://developer.valvesoftware.com/w...cript_Examples


Mutation Types:

Cooperative
Versus
Survival
Scavenge
Realism
Single Player


Released Mutations:
  1. Spitters! - kj1
  2. Nightmare - kj2
  3. Fully Charged - kj3
  4. Snipers Only - kj4
  5. Chainsaw Realism - kj5
  6. Single Player Realism - kj6
  7. Pitch Black - kj7
  8. Jockeys! - kj8
  9. Silent But Deadly - kj9
  10. Crowd Control - kj10
  11. Master - kj11
  12. Blind - kj12
  13. Cheats - kj13
  14. Disability - kj14
  15. Nightmare 2 - kj15
  16. Close Quarters - kj16
  17. Guitar Hero - kj17
  18. Green Flu - kj18
  19. Hell - kj19
  20. White Out - kj20
  21. Bleed Out Scavenge - kj21
  22. Bleed Out Survival - kj22
  23. Healing Gnome Versus - kj23
  24. Healing Gnome Survival - kj24
  25. Healing Gnome Scavenge - kj25
  26. Four! - kj26
  27. Hunters Versus - kj27
  28. Smokers Versus - kj28
  29. Boomers Versus - kj29
  30. Chargers Versus - kj30
  31. Jockeys Versus - kj31
  32. Pills Here! - kj32
  33. Adrenaline Rush - kj33
  34. Survivors are OP! - kj34
  35. Super Gnome - kj35
  36. Kung Fu Boomer - kj36
  37. One on One - kj37
  38. Midnight Survival - kj38
  39. 1 vs 100 - kj39
  40. Burning Cans - kj40
  41. Super Crazy Ultimate Mutation- kj41
  42. Horror- kj42


Installation / Usage Instructions:

To install my mod simply extract the .vpk from the zip file into your addons folder in the main Left 4 Dead 2 directory. You may wish to read the readme included.

To play a custom mutation make sure your enable my mod in the extras menu and that you have the console enabled. Open the console and use this command "map c1m1_hotel spitters", just replace c1m1_hotel with any map you want and "spitters" with the name of the mutation. Make sure you dont use quotes when entering the command into the console.


Mutation Info:

Spitters! - In this mutation there are only Spitters. They have some modified stats and there can be up to 20 of them at a time. They also spawn a much more frequent rate. Be careful this mutation can be pretty tough in close quarters.


Nightmare - This mutation is survival against only Special Infected and Tanks. The fog has been modified to create a creepier atmosphere.


Fully Charged! - This mutation features only Chargers! Their health is a little lower, their spawn rate is faster,a nd there can be up to 12 of them after you! Either learn to level Chargers or they'll level you.


Snipers Only - This mutation has you use only the Hunting Rifle, Military Rifle and a Machete as weapons. Also the only Special Infected are Hunters and Smokers.


Chainsaw Realism - Combine Chainsaw Massacre and Realism and this is what you get. There are no Special Infected but there are a lot of Common Infected.


Single Player Realism - Realism, but in single player! Also there are a lot of other things modified, there are tons of various things changed to make the game seem a little more realistic.


Pitch Black - If playing in single player (or local) the skybox should appear to be all black, also the fog is changed to black and is more dense. You are also against only Hunters. Their health has been decreased to 100.


Jockeys! - This mutation features only Jockeys! Their health is lower, they run a hell of a lot faster, and there can be up to 20 of them. Excellent for practise dead-stopping Jockeys. However it is very easy to be quad-incapped, so be careful.


Silent But Deadly - Music is turned off, and the CI dont make any vocals. So you will need to wait until you hear many footsteps to know if there is a horde, also makes finding Tanks a nice surprise.


Crowd Control - In this mutation there are only M60s and shotguns. Also there is a larger number of CI.


Master - Even more difficult than expert, stay together to survive.


Blind - The CI are blind, but there are more of them and they hit much harder.


Cheats - An experimental mutation that has no changes to gameplay besides enabling cheats.


Disability - All Special Infected can't use their abilities, so be prepared to see Boomer waddling up and scratching you.


Nightmare 2 - Based off of the original Nightmare mutation, but now in coop. It also features many other changes and is a lot harder.


Close Quarters - Melee weapons only versus Boomers and Spitters. Be careful not too swing to wildly.


Guitar Hero - If you choose to wield the Guitar then great power will be yours. The guitar has twice the range and is a lot more powerful.


Green Flu - A greenish fog has covered the world, every survivor is now slowly dieing from a new virus. Only Smokers, Boomers and Spitters spawn.


Hell - Its Hell on earth, the environment has a red ambient and the sky is orange. Only Hunters, Chargers and Jockeys and Smokers spawn.


White Out - A similar effect to Silent Hill, only Chargers, Smokers and Jockeys spawn.


Bleed Out Scavenge - Is just like it sounds, your health is only temporary but the enemies' isnt. Time isnt the only thing running out.


Bleed Out Survival - You must survive the infected as well as watching your health. How long can you survive?


Healing Gnome Versus - The Gnome heals you, make sure your teammates arent too greedy.


Healing Gnome Survival - The Gnome heals you, you must also try to survive as long as you can.


Healing Gnome Scavenge - The Gnome heals you, an extra feature to a normal scavenge gamemode.


Four! - Tiger would be so proud (not that we could say the same for him). The survivors are armed with only a golf club.


Hunters Versus - Versus but the entire infected team are Hunters, watch out as quads caps are a big danger.


Smokers Versus - Versus but the entire infected team are Smokers, watch out as quad
caps are a big danger.


Boomers Versus - Versus but the entire infected team are Boomers, quad caps arent a big danger but the constant blinding sure is.


Chargers Versus - Versus but the entire infected team are Chargers, watch out as quad caps are a big danger.


Jockeys Versus - Versus but the entire infected team are Jockeys, watch out as quad caps are a big danger.


Pills Here! - You will notice a large abundance of pills laying around...


Adrenaline Rush - You start with adrenaline, it would be in your best interest to use it right away.


Survivors are OP! - And you thought the survivors were already overpowered, just wait until you try this.


Super Gnome - The gnomes power has grown, but so has the infected. In this mutation the healing gnome heals much more generously but common infected hit much harder and there can be tons of them.


Kung Fu Boomer - Just you versus one Boomer, Sounds easy eh? Well you'd be mistaken.
The Boomer you face has been trained in the art of Kung Fu! He's much more deadlier than ever.


One on One - One Survivor, one Tank who will be the victor? The Tank respawns though...


Midnight Survial - Like "Pitch Black" but with a few changes and as a survival gametype.


1 vs 100 - You versus 100 infected, theres no special infected. Use this mutation for training yourself how to deal with large hordes.


Burning Cans - In this scavenge mutation the infected team is all Spitters, make sure you keep an eye out and kill them as soon as possible.


Super Crazy Ultimate Mutation - CrAzY!!!1


Horror - Horror is a modification of versus, it adds very dense fog and buffs for the infected team, this is a very hard mutation on versus I found that the bot team did better than I did.


Upcoming Mutations:


Download Link:

http://www.mediafire.com/?ekkwy958o0vwbe3

Other Information:

Rayman1103, dani1341, SR69MMJC and I (KJ/Karma Jockey) are among the first to create custom mutations. My most well known mutation probably being "Spitters!".


Suggestion Info:

Before suggesting a mutation I should try to make, please first read these suggestion guidelines.
  1. Special Infected limits can be modified
  2. Special Infected stats can be modified
  3. Weapon spawning (default items, items on map)
  4. Common Infected limits
  5. Common Infected stats
  6. Most cvars can be used
  7. Using any features from existing mutations (with exceptions)
  8. Must have a parent gametype (campaign, versus, realism, survival or scavenge)
  9. Can't replace models or textures
  10. Can't make anything like 100 survivors versus 4 SI
  11. Can't make SI use weapons


Suggesters List:

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.


Last edited by Karma Jockey: 03-15-2011 at 08:47 PM.
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Old 06-27-2010, 09:25 PM   #2
+PsYchOTicA+
 
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Tryed the 3 mutations the best one by far is spitters, lotsa crazy fun to be had. I had a suggestion, if you could do a mutation with hunters only except they can only melee you. Have alot attack everyone at once, like the spitters do except maybe more of them. Heres an example in this video of what I mean, the first mutation on here is simular to yours only you get a magnum and its one player. The multiplayer aspect of yours is more fun to me.

http://www.youtube.com/watch?v=2fzITcYclGY

The second mutation in the video is the one I'm talking about, would be cool to make something simular, only have the survivors have weapons instead of melee only maybe. I noticed he has it set to 1 life, you get clawed down by hunters and it's over lol. Either way looks like it would be intense with alot of hungry hunters bearing down on you to claw you to death, kinda reminds me of the movie Aliens.

Last edited by +PsYchOTicA+: 06-27-2010 at 09:34 PM.
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Old 06-27-2010, 09:31 PM   #3
Karma Jockey
 
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Quote:
Originally Posted by +PsYchOTicA+ View Post
Tryed the 3 mutations the best one by far is spitters, lotsa crazy fun to be had. I had a suggestion, if you could do a mutation with hunters only except they can only melee you. Have alot attack everyone at once, like the spitters do except maybe more of them. Heres an example in this video of what I mean, the first mutation on here is simular to yours only you get a magnum and its one player. The multiplayer aspect of yours is more fun to me.

http://www.youtube.com/watch?v=2fzITcYclGY

The second mutation in the video is the one I'm talking about, would be cool to make something simular, only have the survivors have weapons instead of melee only maybe. Only I noticed he has it set to 1 life, you get clawed down by hunters and it's over lol. Either way looks like it would be intense with alot of hungry hunters bearing down on you to claw you to death, kinda reminds me of the movie Aliens.
I will try.
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Old 06-27-2010, 11:03 PM   #4
foppajoe
 
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http://forums.steampowered.com/forum....php?t=1215888

All Adrenaline (maybe long lasting adrenaline) + melee vs. just tanks survival. "Tank BurgerS"

Wave Survival
  • 75% bigger area than survival maps (or same size if not enough maps, probably as big as finales)
  • Only Pistols/melee weapons first wave, which gradually increases to Tier 2/items/etc.., but then fluctuates up and down
  • endless hordes come every 1 minute = 1 wave (might increase in time as you go on)
  • items spawn at the end of each minute wave
  • 25 seconds between each wave to gather items
  • AID2.0 judges how you play and gives you more item spawns if you are doing well (reverse to how it is know) - You earn your items!
  • More UCI and SI come every wave (spawn times get shorter in 4v4)
  • Tank every 3 waves
  • Can be 4v4 Versus
  • When playing 4v4 = 8 waves. Team with the most waves survived wins. (games should last around 20-25 minutes)
  • When playing by yourself (not 4v4), 15 waves to win
just a copy + pasta of an older idea of mine. i would be happy with just survival + more divided and a wave counter.
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Old 06-27-2010, 11:16 PM   #5
facepalm
 
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hey I like this idea, but I'm wondering how exactly you're doing it. Send me a PM since I don't want to derail your thread, but Im just wondering how you go about making these- I mean is it seems like a process. I'd like to know how you got it working anyway XD
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Old 06-28-2010, 12:16 AM   #6
SR69MMJC
 
 
 
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Nice job there, Karma Jockey.
Let me know if you need help with scripting or anything
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Old 06-28-2010, 02:06 AM   #7
+PsYchOTicA+
 
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I seen you took my idea into consideration (actually the one I found in that video with the hopes of making a better/differing version) thanks. I should have named it something I guess but I forgot, hmmm I was thinking Infestation.

Some things that could be implimented are, make the hunters faster (at least faster than survivors to cause more fear knowing you can't outrun them and must face them at some point), along with doing possibly more damage with the claw. Not too much more damage though because if the survivors get swarmed with shredding hunters they would go down too fast, maybe 10 damage per claw attack, at most 15.

Also as was mentioned have quite a few hunters in the game at once to cause panic from every direction, but not too much to cause lag, the most I'd try for a start would be 30 perhaps, no lower then 20 though.

Hunters health could possibly remain as is or slightly less, but no higher than their default. You just don't want them too weak so it makes it too easy and less intense for the player, they need to take a little bit of a beating.

As for survivors weapons, that's a good question. Maybe make tier 2s possibly more rare, forcing survivors to use melee and T1 weapons more. So when you do find a T2 weapon you'll be amped to unload it on the hunter infestation befalling you and your buddies. The survivors health state could remain as is, 3 incaps and you're dead. One incap and death isn't good for this if you're getting swarmed by ravenous hunters.

What's good about non pouncing hunters is they are silent, and would scare the crap out of you when rounding a corner and seeing 5 of them in your face about to rip it off. Good stuff keep up the good work and thanks again!

Last edited by +PsYchOTicA+: 06-28-2010 at 02:53 AM.
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Old 06-28-2010, 08:38 AM   #8
Karma Jockey
 
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Quote:
Originally Posted by SR69MMJC View Post
Nice job there, Karma Jockey.
Let me know if you need help with scripting or anything
Hey there SR69MMJC, your mutations are really cool also. One Man Army is a good challenge. If you happen to figure out how to force bosses to spawn, and how many I'd love to know Perhaps one time we could work on something together?

Last edited by Karma Jockey: 06-28-2010 at 08:46 AM.
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Old 06-28-2010, 09:10 AM   #9
Karma Jockey
 
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Anymore ideas? The good, or easy/possible ones I'll consider.
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Old 06-28-2010, 09:22 AM   #10
The_Garden2010
 
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hey sorry to spoil the brainstorming, but would you mind telling me the command to change the fog to red? which one of these is it? and what value is red? I just wanna play around with it

fog_color
fog_colorskybox
fog_hdrcolorscale
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Old 06-28-2010, 09:58 AM   #11
Karma Jockey
 
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Originally Posted by The_Garden2010 View Post
hey sorry to spoil the brainstorming, but would you mind telling me the command to change the fog to red? which one of these is it? and what value is red? I just wanna play around with it

fog_color
fog_colorskybox
fog_hdrcolorscale
fog_color changes the foreground and midground fog color, and fog_colorskybox changes the color of the fog that fades from the midground into the skybox.

For example fog_color 255 1 1 would be a I think a pure red fog. Also try using this command: fogui
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Old 06-28-2010, 10:12 AM   #12
Graxe
 
 
 
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Rifle Range (Coop, maybe Versus)

- All survivors start with a hunting rifle, a molotov, a first aid kit, and pills
- All pistols are changed to magnums
- All first aid kits and defibs are changed to pills
- All pipe bombs and bile bombs are changed into molotovs
- All weapons, ammo piles, and upgrade packs are removed except pistols
- No CI, tanks, or witches
- Only smokers spawn with 8 at a time
- These commands/convars:
  • sv_disable_glow_survivors 1
  • sv_disable_glow_faritems 1
  • sv_infinite_primary_ammo 1
  • z_gas_health 1000
  • smoker_pz_claw_dmg 10
  • smoker_tongue_delay 0
  • tongue_allow_voluntary_release 1 // Versus only
  • tongue_health 250
  • tongue_victim_max_speed 500
  • tongue_victim_accuracy_penalty 1
  • tongue_victim_acceleration 55
  • tongue_range 2000
  • tongue_hit_delay 0
  • tongue_miss_delay 0
- Short respawn timer (0-5 sec.)
- Auto-rescue from incap like in LMOE
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Old 06-28-2010, 10:17 AM   #13
The_Garden2010
 
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Quote:
Originally Posted by Karma Jockey View Post
fog_color changes the foreground and midground fog color, and fog_colorskybox changes the color of the fog that fades from the midground into the skybox.

For example fog_color 255 1 1 would be a I think a pure red fog. Also try using this command: fogui
NASTY! thanks, but you THINK that's a pure red colour? what's the values YOU used in your mutation?
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Old 06-28-2010, 10:18 AM   #14
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On dark carnival 2, playing spitters, there were a few commons at the crescendo. I'm not sure if this was intentional or not.
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Old 06-28-2010, 10:21 AM   #15
Karma Jockey
 
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Quote:
Originally Posted by Graxe View Post
Rifle Range (Coop, maybe Versus)

- All survivors start with a hunting rifle, a molotov, a first aid kit, and pills
- All pistols are changed to magnums
- All first aid kits and defibs are changed to pills
- All pipe bombs and bile bombs are changed into molotovs
- All weapons, ammo piles, and upgrade packs are removed except pistols
- No CI, tanks, or witches
- Only smokers spawn with 8 at a time
- These commands/convars:
  • sv_disable_glow_survivors 1
  • sv_disable_glow_faritems 1
  • sv_infinite_primary_ammo 1
  • z_gas_health 1000
  • smoker_pz_claw_dmg 10
  • smoker_tongue_delay 0
  • tongue_allow_voluntary_release 1 // Versus only
  • tongue_health 250
  • tongue_victim_max_speed 500
  • tongue_victim_accuracy_penalty 1
  • tongue_victim_acceleration 55
  • tongue_range 2000
  • tongue_hit_delay 0
  • tongue_miss_delay 0
- Short respawn timer (0-5 sec.)
- Auto-rescue from incap like in LMOE
Interesting, almost all the features I know how to script except for some of the weapon ones. Its easy to change pistols into magnums, its easy to disallow certain weapons, its easy to change some items into others, but starting the survivors with certain items isn't as easy but can be done. Prohibiting bosses and ci is easy, short respawn intervals are easy, and auto revive after incap is easy.
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