Go Back   Steam Users' Forums > Steam Game Discussions > # - C > Counter-Strike: Source

Reply
 
Thread Tools Display Modes
Old 06-29-2010, 02:16 PM   #1
JackMackG
 
Join Date: Oct 2009
Reputation: 2
Posts: 177
multicore rendering

I'm not sure if any one else has had the same experience as I did with multicore rendering. When I'm using it my max fps drops but I have a much more stable frame rate and my fps dose not drop as much when a lot of things are happening.

In normal CSS match with out multicore rendering I get around 200-300 fps. But if I go into a gun game my fps can go down to 15fps and up to 90. But if I turn on multicore rendering in a gun game my fps goes up to 150 and will go as low as 60 fps.

I wanted to share this as to I want to see if this is happening to other people and that it may also help them.
JackMackG is offline  
Reply With Quote
Old 06-29-2010, 03:07 PM   #2
themack934
 
Guest
Posts: n/a
multicore rendering gives me less fps. i have a quad core. shouldnt it be giving me more?
  Reply With Quote
Old 06-29-2010, 03:10 PM   #3
xDrJx
 
 
 
Join Date: Jun 2010
Reputation: 30
Posts: 196
You are right, finally I have some use for Multicore Rendering. When enabled it decreases my avg fps from like 200 to 135 in the stress test, no matter what thread cmd I use, but playing on a full 60 slot deathmatch server, Multicore Rendering gives me a steady 60 fps, where my fps are locked to, while disabled frames would drop sometimes below 30. So it would seem it will decrease the max fps achieved but therefore prevent frame drops in heavy scenes.
cheers
xDrJx is offline   Reply With Quote
Old 06-29-2010, 03:17 PM   #4
naix1337
 
Join Date: Aug 2008
Reputation: 79
Posts: 230
I don't even achieve stable 60 FPS with 10 players and multicore rendering enabled and I also have a Quad Core (4*2.66 GHZ). :S
naix1337 is offline   Reply With Quote
Old 06-29-2010, 03:27 PM   #5
hisham.albeik
 
Join Date: Oct 2007
Reputation: 175
Posts: 2,848
1- Multi-core rendering is still Work-In-Progress

2- Enabling multicore rendering does not always mean MORE FPS. It can mean a more stable FPS, it can also mean more things can happen at once without affecting fps, or it can mean the same range of fps, but with more effects going on, like dynamic lighting, shadows, particles..etc.
hisham.albeik is offline   Reply With Quote
Old 06-29-2010, 04:11 PM   #6
JackMackG
 
Join Date: Oct 2009
Reputation: 2
Posts: 177
Yup it seems you all have the idea. Thanks for saying.

This is off topic but the multicore rendering in garrys mod has helped me a lot. I can do a lot more physics stuff with less fps lag.
JackMackG is offline   Reply With Quote
Old 06-29-2010, 04:17 PM   #7
C4Chaos42
 
Join Date: May 2009
Reputation: 117
Posts: 1,162
Try experimenting with -threads
more info: http://forums.steampowered.com/forum....php?t=1327076
C4Chaos42 is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > # - C > Counter-Strike: Source


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 02:42 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.