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Old 08-07-2010, 07:18 PM   #16
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Quote:
Originally Posted by RIC0572 View Post
-[72418 is defunct so use older build]

- I'll do that thanks
false alarm it was another build ... sorry
72418 shall work fine

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Old 08-13-2010, 07:23 PM   #17
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GET 72716!!!!!!! Freaking awesome patch!!!!! For both performance and visuals quality.
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Old 09-03-2010, 08:05 AM   #18
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Quote:
[73116] Fixed: crash on server when loading ban.txt
[73115] Fixed: crash in Ka52 while player as gunner
[73094] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
[73079] Improved: changed tank AI driver behaviour
[73073] New: Better clients bad CDKey checking on server.
[73068] Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
[73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
[73030] Fixed: Airplanes HUDs projected into infinity.
[73019] Improved: Tracers visible in all directions.
[73015] Fixed: Unable to connect to servers with equalModRequired.
along are also many crash fixes and some other AI fixes / tweaks

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Last edited by Dwarden: 09-03-2010 at 11:18 AM.
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Old 09-09-2010, 03:30 PM   #19
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Quote:
[73204] Fixed: Join group changes unit's side
[73139] Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
[73126] Fixed: execVM with a zero sized file has freezed the game.
[73120] Fixed: Switching vision mode with fire mode
[73119] Fixed: AI equipped with TI see through smokes
[73117] Fixed: Commanding units with aiming deadzone
[73116] Fixed: crash on server when loading ban.txt
and again along the route is more crash fixes and minor changes in background

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Old 09-21-2010, 09:12 AM   #20
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Quote:
[73457] Improved: Animation interpolation no longer shortening hands.
[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
[73339] Improved: Improved helicopter AI formation flying and collision avoidance.
[73336] Fixed: MPEvents were not synchronized to clients after respawn.
[73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
[73319] Changed: Event handlers evaluation
[73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
[73297] New: addBackpackCargo script function
[73245] New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
[73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
[73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
more changes,
demonstration of animation blending fix in latest beta : http://www.youtube.com/watch?v=2MCVSsI0P0M

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Last edited by Dwarden: 09-21-2010 at 09:14 AM.
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Old 09-29-2010, 12:03 PM   #21
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Quote:
[73642] New: event handler "fired" returns magazine name and object of projectile.
[73642] Fixed: Slow animation step on some buildings (doors on LHD,..) Merge from trunk. 73622-73640
[73625] New: mergeConfigFile script function
[73615] Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
[73609] Fixed: Fired EH (http://dev-heaven.net/issues/13971)
[73607] Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
[73597] New: setSimpleTaskTarget script function
[73589] Fixed: SetIdentity (relate to 73319)
[73559] Fixed: Ammo created with createvehicle inflicts no "hit" damage
[73555] Fixed: My own shots no longer causing a stress.
[73553] New: WeaponAssembled, WeaponDisassembled events
[73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
[73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
more changes, fixes, improvements and additional script commands and eventhandlers

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Old 10-08-2010, 07:46 AM   #22
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Quote:
[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.
way more fixes on textures,models, z-fight
new scripting commands and features
and crash fixes

+
Quote:
[73670] Option to disable V-sync(Vertical synchronization) in arma2oa.cfg with entry vsync=0;
note:
add line to arma2oa.cfg file
vsync=0; //disabled
or
vsync=1; //default enabled

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Last edited by Dwarden: 10-08-2010 at 08:57 AM.
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Old 10-12-2010, 06:17 PM   #23
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Quote:
[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
and some crash fixes

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Old 11-04-2010, 08:15 AM   #24
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The newest beta build made one hell of a difference in performance for me.

Question though, how do I get Combined Operations to work with the beta build? Thanks.
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Old 11-09-2010, 07:53 PM   #25
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Exclamation

new beta build,
we considering it Release Candidate so please test if You get spare moment

and in case you get crashes ...
send email to my nickname at bistudio.com
i would need the arma2oa.bidmp arma2oa.mdmp arma2oa.rpt,
thanks in advance

http://www.arma2.com/beta-patch.php

Quote:
[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.
[74293] New: Free camera can be locked to plain objects like trees.
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)

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Old 11-25-2010, 02:49 PM   #26
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new beta build 76067,
we considering it as Release Candiate for patch 1.56,
so please test if You have spare moment

Quote:
[76047] Fixed: No more LOD blending issues (esp. with vegetation).
[75744] Fixed: Ignored collision with some vehicles.
[75582] Improved: AI cover selection improved a bit.

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Old 12-08-2010, 02:02 PM   #27
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new beta version 1.57.75650 was released with fixes for PMC videoplayback feature and several MP related fixes
(this unfortunately makes it non-compatible for MP with 1.56 retail)

Quote:
* fixed: Stuttering of the PMC campaign videos on some systems
* improved: New implementation of MP ChangeOwner. Previous owner of object must confirm the change before the new server is chosen.
* Patch: Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompability.
http://www.arma2.com/beta-patch.php

discuss: http://forums.bistudio.com/showthread.php?t=111367

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Old 12-16-2010, 04:19 AM   #28
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new beta version 1.57.76710
same restricition as previous, not compatible backward with 1.56
Quote:
[76709] Fixed: Groups were missing units after group changes on JIP clients.
[76693] Fixed: LOD switching with -exThreads=0
[76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player
[76649] New: allMissionObjects script command
[76646] New: Script command setPlayerRespawnTime
[76630] New: new AllDead command

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Old 12-16-2010, 09:26 AM   #29
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wow dwarden, public betas, you'all really support the community. happy holidays!
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Old 12-16-2010, 10:49 AM   #30
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new beta version 1.57.76752
same restricition as previous, not compatible backward with 1.56

Quote:
[76749] Improved: Enemy targets are now unassigned once their crew is killed.
[76747] Fixed: doFire did not work on most targets.
[76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
[76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)

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