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Old 09-14-2012, 10:53 AM   #16
Techwin
 
 
 
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Question

sorry about all the question I really am a novice when it comes map making. How would I go about finding this entity? Its says its (entity 12, brush 0. I have searched for this in the entity finder but it doesn't create any results? how do I find this entity so I can move it back to the map?
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Old 09-14-2012, 11:26 PM   #17
gulliwog
 
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Its worth remembering in all these situations that when you compile a map, technically the bsp is not being completely replaced, but updated - certain data can remain in the bsp from previous compiles, this includes errors.

A piece of advice that I never stop giving people but that hardly anyone ever does is to keep renaming your map whilst you're working on it. Every day when you open your map file to work on it, start out by "saving as" and changing the name from the previous days work.

If you want to make a map called de_inferno, call it inferno_working001, inferno_working002, inferno_working003 while your working and only name it de_inferno when your ready to do your final compile.

A friend of mine recently wasted a whole day trying to fix an error in his map. In the end it turned out he'd actually fixed it after 30 mins, but because he was compiling into the same bsp name the error wasn't getting overwritten for some reason.

Also if ever you casue an error you can't fix you don't lose too much work.
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Old 09-14-2012, 11:34 PM   #18
gulliwog
 
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Quote:
Originally Posted by Techwin View Post
sorry about all the question I really am a novice when it comes map making. How would I go about finding this entity? Its says its (entity 12, brush 0. I have searched for this in the entity finder but it doesn't create any results? how do I find this entity so I can move it back to the map?
Try using hammer visgroups... the brush is a displacement. So use the visgroups to hide everything except the displacements, then check and uncheck the func_detail group and hopefully one will appear and dissappear. If it doesnt (displacements arent supposed to be func_detail so maybe the grouping won't assign correctly) then hide everything except displacements, double click a diaplcement to get the "object properties" dialog open and then select the displacements one by one until you see the func_detail one in object properties. If you have a lot of displacements the select groups of them together until you get "multiple objects" - then select the memebers of the group one by one to find the correct one.
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Old 09-15-2012, 07:42 AM   #19
Techwin
 
 
 
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Talking Thanks guys

you have all been very helpful and have explained everything very well! thanks again
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Old 09-15-2012, 10:02 AM   #20
The Jihad Guy
 
 
 
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Unhappy Im having to the same problems. Please help :(

Code:
** Executing...
** Command: "c:\program files\steam\steamapps\ednamo\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.vmf"

Valve Software - vbsp.exe (Sep  5 2012)
2 threads
materialPath: c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.vmf
Can't find surfaceprop stone for material STONE/INFWLLC, using default
Brush 236870: MAX_MAP_BRUSHSIDES
Side 5
Texture: CS_HAVANA/WOODM


** Executing...
** Command: "c:\program files\steam\steamapps\ednamo\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1"

Valve Software - vvis.exe (Sep  5 2012)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.bsp
reading c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.prt


** Executing...
** Command: "c:\program files\steam\steamapps\ednamo\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1"

Valve Software - vrad.exe SSE (Sep  5 2012)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.bsp
Setting up ray-trace acceleration structure... Done (5.71 seconds)
21967 faces
35 degenerate faces
664736 square feet [95722016.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
21932 patches before subdivision
38410 patches after subdivision
78 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (24)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (269)
transfers 24227287, max 4738
transfer lists: 184.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(39356, 36222, 16244)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (2)
	Bounce #2 added RGB(9625, 8461, 3243)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(2837, 2396, 790)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(909, 725, 204)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(318, 236, 57)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(115, 79, 16)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(43, 27, 5)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(17, 9, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #9 added RGB(7, 3, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(3, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #11 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0268 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (60)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  41/1024         1968/49152    ( 4.0%) 
brushes               3799/8192        45588/98304    (46.4%) 
brushsides           26998/65536      215984/524288   (41.2%) 
planes                8580/65536      171600/1310720  (13.1%) 
vertexes             31490/65536      377880/786432   (48.0%) 
nodes                12966/65536      414912/2097152  (19.8%) 
texinfos              1233/12288       88776/884736   (10.0%) 
texdata                 33/2048         1056/65536    ( 1.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                21967/65536     1230152/3670016  (33.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            12357/65536      691992/3670016  (18.9%) 
leaves               13008/65536      416256/2097152  (19.8%) 
leaffaces            25878/65536       51756/131072   (39.5%) 
leafbrushes          10832/65536       21664/131072   (16.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges           155491/512000     621964/2048000  (30.4%) 
edges                88208/256000     352832/1024000  (34.5%) 
LDR worldlights         78/8192         6864/720896   ( 1.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1393/32768       13930/327680   ( 4.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         26094/65536       52188/131072   (39.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1368560/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]    11730021/16777216 (69.9%) 
entdata               [variable]       38748/393216   ( 9.9%) 
LDR ambient table    13008/65536       52032/262144   (19.8%) 
HDR ambient table    13008/65536       52032/262144   (19.8%) 
LDR leaf ambient     27722/65536      776216/1835008  (42.3%) 
HDR leaf ambient     13008/65536      364224/1835008  (19.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/6810     ( 0.0%) 
pakfile               [variable]       86842/0        ( 0.0%) 
physics               [variable]     1388158/4194304  (33.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 62080
Writing c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.bsp
6 minutes, 57 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.bsp" "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike\maps\Jb_battlefield_badcompany_jail_v1.bsp"


** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike"  +map "Jb_battlefield_badcompany_jail_v1"
can anyone find the problem? My .vmf will save but when I load hammer, it will load the old map, not my new one
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