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#16 |
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Join Date: Sep 2012
Reputation: 0
Posts: 4
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sorry about all the question I really am a novice when it comes map making. How would I go about finding this entity? Its says its (entity 12, brush 0. I have searched for this in the entity finder but it doesn't create any results? how do I find this entity so I can move it back to the map?
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#17 |
![]() Join Date: May 2007
Reputation: 62
Posts: 480
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Its worth remembering in all these situations that when you compile a map, technically the bsp is not being completely replaced, but updated - certain data can remain in the bsp from previous compiles, this includes errors.
A piece of advice that I never stop giving people but that hardly anyone ever does is to keep renaming your map whilst you're working on it. Every day when you open your map file to work on it, start out by "saving as" and changing the name from the previous days work. If you want to make a map called de_inferno, call it inferno_working001, inferno_working002, inferno_working003 while your working and only name it de_inferno when your ready to do your final compile. A friend of mine recently wasted a whole day trying to fix an error in his map. In the end it turned out he'd actually fixed it after 30 mins, but because he was compiling into the same bsp name the error wasn't getting overwritten for some reason. Also if ever you casue an error you can't fix you don't lose too much work. |
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#18 | |
![]() Join Date: May 2007
Reputation: 62
Posts: 480
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Quote:
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#19 |
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Join Date: Sep 2012
Reputation: 0
Posts: 4
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you have all been very helpful and have explained everything very well!
thanks again
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#20 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 21
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Code:
** Executing...
** Command: "c:\program files\steam\steamapps\ednamo\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.vmf"
Valve Software - vbsp.exe (Sep 5 2012)
2 threads
materialPath: c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.vmf
Can't find surfaceprop stone for material STONE/INFWLLC, using default
Brush 236870: MAX_MAP_BRUSHSIDES
Side 5
Texture: CS_HAVANA/WOODM
** Executing...
** Command: "c:\program files\steam\steamapps\ednamo\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1"
Valve Software - vvis.exe (Sep 5 2012)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.bsp
reading c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.prt
** Executing...
** Command: "c:\program files\steam\steamapps\ednamo\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1"
Valve Software - vrad.exe SSE (Sep 5 2012)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.bsp
Setting up ray-trace acceleration structure... Done (5.71 seconds)
21967 faces
35 degenerate faces
664736 square feet [95722016.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
21932 patches before subdivision
38410 patches after subdivision
78 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (24)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (269)
transfers 24227287, max 4738
transfer lists: 184.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(39356, 36222, 16244)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #2 added RGB(9625, 8461, 3243)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(2837, 2396, 790)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(909, 725, 204)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(318, 236, 57)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(115, 79, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(43, 27, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(17, 9, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(7, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0268 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (60)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 41/1024 1968/49152 ( 4.0%)
brushes 3799/8192 45588/98304 (46.4%)
brushsides 26998/65536 215984/524288 (41.2%)
planes 8580/65536 171600/1310720 (13.1%)
vertexes 31490/65536 377880/786432 (48.0%)
nodes 12966/65536 414912/2097152 (19.8%)
texinfos 1233/12288 88776/884736 (10.0%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 21967/65536 1230152/3670016 (33.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12357/65536 691992/3670016 (18.9%)
leaves 13008/65536 416256/2097152 (19.8%)
leaffaces 25878/65536 51756/131072 (39.5%)
leafbrushes 10832/65536 21664/131072 (16.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 155491/512000 621964/2048000 (30.4%)
edges 88208/256000 352832/1024000 (34.5%)
LDR worldlights 78/8192 6864/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1393/32768 13930/327680 ( 4.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 26094/65536 52188/131072 (39.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1368560/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11730021/16777216 (69.9%)
entdata [variable] 38748/393216 ( 9.9%)
LDR ambient table 13008/65536 52032/262144 (19.8%)
HDR ambient table 13008/65536 52032/262144 (19.8%)
LDR leaf ambient 27722/65536 776216/1835008 (42.3%)
HDR leaf ambient 13008/65536 364224/1835008 (19.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6810 ( 0.0%)
pakfile [variable] 86842/0 ( 0.0%)
physics [variable] 1388158/4194304 (33.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 62080
Writing c:\program files\steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.bsp
6 minutes, 57 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\ednamo\sourcesdk_content\cstrike\mapsrc\Jb_battlefield_badcompany_jail_v1.bsp" "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike\maps\Jb_battlefield_badcompany_jail_v1.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\ednamo\counter-strike source\cstrike" +map "Jb_battlefield_badcompany_jail_v1"
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