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#1 |
![]() Join Date: Nov 2008
Reputation: 289
Posts: 4,057
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Add recharge time for Fleshpound rage
Anyone else think it's a bit silly that Fleshpounds can cool down from their rage only to instantly activate it again? I think it would be fair to add a 5 or 10 second cooldown during which they cannot go berserk again even if the conditions for it are met. I can't count how many times I've narrowly avoided getting killed by one and tried to escape when its rage ran out, only to see it turn red again a second later and destroy me before I could reload or heal.
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#2 | |
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Guest
Posts: n/a
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Quote:
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#3 |
![]() Join Date: Dec 2009
Reputation: 4
Posts: 221
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#4 |
![]() Join Date: Mar 2009
Reputation: 3
Posts: 134
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I`m also against a recharge time they are only fun when they are raging toward you as you aim for decap shot or when you lure them to rage right through that lovely large group of zeds.
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#5 |
![]() Join Date: Jan 2008
Reputation: 469
Posts: 6,583
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If the FP rages, you're too late. It should be dead by now.
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#6 |
![]() Join Date: Oct 2009
Reputation: 104
Posts: 281
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The time during it's flailing when it starts is rage is a prime time to shoot it in the face. Besides, based on how they claim it works (a giant boost of pain-killers, epinephrine, and so on) theoretically the system could just pump more into its system right after the first rage.
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#7 |
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Banned
Join Date: Jun 2010
Reputation: 41
Posts: 938
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Shot tha motha♥♥♥♥a in tha face
Really crosbow rock at killing FP |
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