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Old 07-28-2010, 06:51 AM   #1
Mastershroom
 
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Add recharge time for Fleshpound rage

Anyone else think it's a bit silly that Fleshpounds can cool down from their rage only to instantly activate it again? I think it would be fair to add a 5 or 10 second cooldown during which they cannot go berserk again even if the conditions for it are met. I can't count how many times I've narrowly avoided getting killed by one and tried to escape when its rage ran out, only to see it turn red again a second later and destroy me before I could reload or heal.
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Old 07-28-2010, 06:57 AM   #2
Chicken Fishy
 
 
 
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Anyone else think it's a bit silly that Fleshpounds can cool down from their rage only to instantly activate it again? I think it would be fair to add a 5 or 10 second cooldown during which they cannot go berserk again even if the conditions for it are met. I can't count how many times I've narrowly avoided getting killed by one and tried to escape when its rage ran out, only to see it turn red again a second later and destroy me before I could reload or heal.
It adds to the 'OMFG FP' factor.
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Old 07-28-2010, 07:39 AM   #3
painless
 
 
 
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It adds to the 'OMFG FP' factor.
agreed. I don't think it should have any recharge time. It adds to its power and fear factor
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Old 07-28-2010, 11:51 AM   #4
mandellorian
 
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I`m also against a recharge time they are only fun when they are raging toward you as you aim for decap shot or when you lure them to rage right through that lovely large group of zeds.
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Old 07-28-2010, 01:14 PM   #5
CannibalBob
 
 
 
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If the FP rages, you're too late. It should be dead by now.
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Old 07-28-2010, 01:44 PM   #6
iwtph2
 
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The time during it's flailing when it starts is rage is a prime time to shoot it in the face. Besides, based on how they claim it works (a giant boost of pain-killers, epinephrine, and so on) theoretically the system could just pump more into its system right after the first rage.
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Old 07-28-2010, 03:29 PM   #7
»MλRCO«
 
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Shot tha mothaa in tha face


Really crosbow rock at killing FP
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