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#1 |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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BeyondInsane
Description
Hi, Features
Download bin - src Stats and Achievements Custom stats and achievements are available for BI players! Example config (not required) config (these require my difficulty configs sourcemod plugin - 2010-08-29 or later) Ingame videos (HD)
Changelog
Known Problems
Last edited by xehonk: 03-17-2013 at 05:30 PM. |
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#2 |
![]() Join Date: Jul 2010
Reputation: 96
Posts: 229
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Added to my Addons/Mods/Expansions/Stuff etc. - List
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#3 |
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Guest
Posts: n/a
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hmm looks good, how do i play? do i use that ip in the dedicated servers window?
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#4 |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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Hi, the mod can be installed by whoever hosts a server. There are no client-side changes involved. This means that simply joining a server where the mod is active (i.e. the one I posted as example) will indeed allow you to play it.
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#5 |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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Update: Most alien spawns are fixed, so that the aliens will no longer spawn inside walls. It still happens sometimes, but a lot less often.
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#6 |
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Guest
Posts: n/a
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Played tonight on your server (aka Bubba) and I hope that more server will adapt your modification. Just awesome and unique hardcore rounds that really require a team that knows what they do.
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#7 |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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Thanks, Molup.
I recompiled the binary with the latest patch. Just replace server.dll with the new version. |
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#8 |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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Another small update
- I made uber drones a bit larger than the normal ones, so that they can be visually distinguished (and not just by the fact that they don't want to die ;P) - added another hd gameplay video |
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#9 |
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Guest
Posts: n/a
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tried ur server and loved it! , i coudlnt beat a single mission in insane though :x (and thats a good thing
)+ rep
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#10 |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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Thanks, church0. :)
The server is supposed to be played on hard (which is why the difficulty reverts to hard after every restart/map change). Nobody ever complained that the game was too easy, so I never bothered to balance insane. ^^ |
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#11 |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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Bugfix: the director was always spawning MinWandererSize wanderers - fixed to spawn a number between min and max.
I also removed some leftover debug output. |
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#12 |
![]() Join Date: Jun 2010
Reputation: 6
Posts: 200
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Looks interesting but... huh... how does it works? I can see from the videos that there are new spawns, but I'm not sure to understand how's it done.
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#13 |
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Guest
Posts: n/a
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#14 | |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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Quote:
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#15 |
![]() Join Date: Jul 2010
Reputation: 17
Posts: 335
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Update: per map spawn configs
The (wanderer) spawns can now be configured for each map seperately. This allows the server admin to change the difficulty of specific maps without affecting others. I wrote this after I noticed that certain maps are a lot harder than others - the example configuration reflects this by making timor, residential and deima easier while making sewer and rydberg harder.
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