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Old 09-12-2010, 11:09 AM   #1
sW!Ss*
 
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[Suggestion] Alias to clear all the ragdolls

Hi !

I'm currently playing without any ragdolls (cl_ragdoll_physics_enable 0) because sometimes, they get in the way and block your eyesight. I'm sure that a lot of people play without them just because of it.

I think that it's stupid to miss this cool feature just to be competitive.

Why don't you add a simple client command, cl_ragdoll_clear, to remove them ? This way, we could just bind a key to it and use it when there's a ragdoll in the way.


What do you think ?
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Old 09-12-2010, 11:31 AM   #2
md3
 
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I dont get it, why would you even want to see dead bodies at all?
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Old 09-12-2010, 01:31 PM   #3
sW!Ss*
 
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Quote:
Originally Posted by md3 View Post
I dont get it, why would you even want to see dead bodies at all?
When there is a lot of action, they can help you understand what went on.
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Old 09-12-2010, 01:49 PM   #4
yeayea
 
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this command would be nice. but i prefer ragdoll physics enable 0 and want to keep it. dont remove it.
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Old 09-12-2010, 02:00 PM   #5
EzDeek
 
 
 
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cl_ragdoll_Fadetime would be better
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Old 09-12-2010, 02:03 PM   #6
md3
 
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Quote:
Originally Posted by sW!Ss* View Post
When there is a lot of action, they can help you understand what went on.
better than communication from your teammates?

Edit: I'm not for or against this idea, I just think there are more important things they should implement/fix
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Old 09-12-2010, 03:38 PM   #7
rowan.G
 
 
 
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I play without ragdolls, but I think maybe this could work, bind this:

bind "YOURKEY" "cl_ragdoll_physics_enable 0; cl_ragdoll_physics_enable 1"

edit: just tested doesnt work :/

Last edited by rowan.G: 09-12-2010 at 03:42 PM.
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Old 09-13-2010, 12:04 AM   #8
sW!Ss*
 
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Quote:
Originally Posted by md3 View Post
better than communication from your teammates?

Edit: I'm not for or against this idea, I just think there are more important things they should implement/fix

Sometimes action goes so fast that your teamates don't have time to give you the intel and you don't have the opportunity to look up.
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Old 09-13-2010, 01:38 AM   #9
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Quote:
Originally Posted by EzDeek View Post
cl_ragdoll_Fadetime would be better
this.
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Old 09-13-2010, 05:20 AM   #10
sW!Ss*
 
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yeah even better.
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Old 09-13-2010, 05:45 AM   #11
polka
 
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Quote:
Originally Posted by rowan.G View Post
I play without ragdolls, but I think maybe this could work, bind this:

bind "YOURKEY" "cl_ragdoll_physics_enable 0; cl_ragdoll_physics_enable 1"

edit: just tested doesnt work :/
bind "yourkey" "incrementvar cl_ragdoll_physics_enable 0 1 1"

^^that switches from 0 to 1 ingame, i checked with console, but doesnt actually remove the ragdolls though unfortunately
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Old 09-13-2010, 05:54 AM   #12
haden
 
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cl_ragdoll_Fadetime would be better, yes.
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