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#1 |
![]() Join Date: Oct 2007
Reputation: 44
Posts: 328
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[Suggestion] Alias to clear all the ragdolls
Hi !
I'm currently playing without any ragdolls (cl_ragdoll_physics_enable 0) because sometimes, they get in the way and block your eyesight. I'm sure that a lot of people play without them just because of it. I think that it's stupid to miss this cool feature just to be competitive. Why don't you add a simple client command, cl_ragdoll_clear, to remove them ? This way, we could just bind a key to it and use it when there's a ragdoll in the way. What do you think ? |
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#2 |
![]() Join Date: Jun 2010
Reputation: 11
Posts: 150
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I dont get it, why would you even want to see dead bodies at all?
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#3 |
![]() Join Date: Oct 2007
Reputation: 44
Posts: 328
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#4 |
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Banned
Join Date: Jun 2010
Reputation: 27
Posts: 783
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this command would be nice. but i prefer ragdoll physics enable 0 and want to keep it. dont remove it.
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#5 |
![]() Join Date: Apr 2004
Reputation: 21
Posts: 207
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cl_ragdoll_Fadetime would be better
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#6 |
![]() Join Date: Jun 2010
Reputation: 11
Posts: 150
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#7 |
![]() Join Date: May 2010
Reputation: 33
Posts: 503
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I play without ragdolls, but I think maybe this could work, bind this:
bind "YOURKEY" "cl_ragdoll_physics_enable 0; cl_ragdoll_physics_enable 1" edit: just tested doesnt work :/ Last edited by rowan.G: 09-12-2010 at 03:42 PM. |
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#8 | |
![]() Join Date: Oct 2007
Reputation: 44
Posts: 328
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Quote:
Sometimes action goes so fast that your teamates don't have time to give you the intel and you don't have the opportunity to look up. |
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#9 |
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Guest
Posts: n/a
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#10 |
![]() Join Date: Oct 2007
Reputation: 44
Posts: 328
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yeah even better.
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#11 | |
![]() Join Date: Mar 2004
Reputation: 471
Posts: 8,267
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Quote:
^^that switches from 0 to 1 ingame, i checked with console, but doesnt actually remove the ragdolls though unfortunately
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#12 |
![]() Join Date: Aug 2010
Reputation: 18
Posts: 302
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cl_ragdoll_Fadetime would be better, yes.
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