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#1 |
![]() Join Date: May 2010
Reputation: 17
Posts: 882
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[SUGGESTION] Seeing other clientsettings as spec
A cool feature to have would be to see some of the other clientsettings when you're spectating someone 1st person:
Whether right hand or left hand + the same crosshair as the person you're spectating. Some other games have this feature and I always thought it was nice to see really 1:1 the same POV settings as the other player. Sure, not really important to implement, but I thought I'd just bring that up. |
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#2 |
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Guest
Posts: n/a
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+12798510764018209
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#3 |
![]() Join Date: Jul 2010
Reputation: 21
Posts: 125
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Interesting
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#4 |
![]() Join Date: May 2010
Reputation: 33
Posts: 503
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I would be for it, change everything to what his setts are and once youre playing yourself use your own, allthough this could put further stress on your internet and server
Last edited by rowan.G: 09-18-2010 at 09:04 AM. |
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#5 | |
![]() Join Date: May 2010
Reputation: 17
Posts: 882
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Quote:
Maybe it would be a problem for those players who have a "flashing" crosshair, which changes its color on every move. But those are very few players and you could solve it by sending the crosshair information only once every round or every minute or something. |
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#6 | |
![]() Join Date: May 2010
Reputation: 33
Posts: 503
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Quote:
I press them often after eachother since it make me focus on my aim better. |
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#7 |
![]() Join Date: May 2010
Reputation: 17
Posts: 882
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I don't know how much this would stress the server/client, that would be up to the devs I think. I don't actually think it would be that much, considering how much other information is already sent/received, so maybe even a flashing crosshair would be possible. But if it's not, it could be reduced like I said, still this thread is more generally about this idea and if more people would like to have that in the game.
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#8 |
![]() Join Date: May 2010
Reputation: 33
Posts: 503
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well it would only really add 2bit of network traffic, which is really really not much, but the server needs to process it and I dont know how well it would be handled.
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#9 |
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800 North
Join Date: Apr 2008
Reputation: 88
Posts: 389
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+12798510764018209
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#10 |
![]() Join Date: Oct 2008
Reputation: 94
Posts: 1,146
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Really Interesting...
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#11 |
![]() Join Date: Jul 2010
Reputation: 5
Posts: 65
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+100000
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#12 | |
![]() Join Date: May 2010
Reputation: 17
Posts: 882
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Quote:
![]() But I don't think the server performance is the problem, it won't be increased by such a minimal change, I think the traffic would be the "bigger" problem, although I think even this is a minor increase. |
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#13 |
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800 North
Join Date: Apr 2008
Reputation: 88
Posts: 389
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And a command to enable/disable this
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#14 | |
![]() Join Date: May 2010
Reputation: 33
Posts: 503
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#15 | |
![]() Join Date: May 2010
Reputation: 17
Posts: 882
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I don't actually see a reason why you'd want to disable that.
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