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#1 |
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Guest
Posts: n/a
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Enemy list to combat hacking
Everyone is sick of hackers ruining their games. While VAC's numbers are impressive, a simple community supported method can help keep hackers out. Similar to some IM clients, Steam should allow us to maintain an enemies list. Ideally a game's match-making system could consider the enemies list of all the players in the current game, and not permit enemies to join the gaming session. Although there are a lot of finer details to work out, allowing the community to assist in battling hackers could prove very effective.
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#2 |
![]() Join Date: Jun 2008
Reputation: 1848
Posts: 3,157
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This would work if you owned the server.
Example: if I am on your enemy list and you play on a public server, nothing can prevent me from joining. Steam would alert you that I joined - me being the enemy - but that's it. Unless you're admin, you can't kick or ban me. |
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#3 | |
![]() Join Date: Aug 2007
Reputation: 680
Posts: 6,363
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Quote:
The user blacklist was suggested a few times before, and the most that can be done is provide you with a warning that a game you are about to join has a user that you blacklisted. TBH, i find this being totally pointless considering cheaters are often changing accounts and abandoning old ones, and with the sheer number of players out there you will so rarely find you are in the same game as a cheater you met before. |
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#4 | |
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Guest
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Quote:
You do bring up a good point about dedicated servers, and how it could be abused to block out a legitimate player. Well one way the algorithm could work is to allow each steam account a 1 enemy per month per game policy. An exception could be made such that the 20th instance of the same enemy being added by other steam accounts would restore your 1 enemy / month allowance. Now if you were a legitimate player, and someone really disliked you, they would have to consistently use their 1 enemy / month credit each and every month to persistently block you out of a dedicated server. Assuming it was just one person, this means you and this other person would not play at the same time on the server. If the other person is a hacker, over time, other players would have added the hacker as an enemy, and it will be less likely that the player will ever make it onto the server to prevent you from joining. Like I said in my original post, this stuff needs tweaking, but an algorithm exists to implement this properly. |
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#5 | |
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Posts: n/a
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Quote:
...and thank you Treyarch for reviving dedicateds, and putting the power back in the hands of the people! |
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