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#1 | |
![]() Join Date: Nov 2009
Reputation: 575
Posts: 1,234
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Wiimote support?
Right now the game doesn't support Wiimotes, but I was wondering if it was possible to add support for it. For most games that use joysticks, you can just use something like GlovePIE and bind the Wiimote buttons to a virtual joypad (example), but BIT.TRIP BEAT handles the controls differently than what you could do with a standard joypad. EDIT: This now only applies to multiplayer, as I made a working single-player GlovePIE script (file). See below.
Connecting the Wiimote to a computer isn't so hard thanks to bluetooth, and I imagine that you could just natively interpret the Wiimote input without a wrapper (similar to the Dolphin emulator). This is good not only for having another method of controlling the game, but it would be especially helpful for multiplayer. Could something like this be added in an update? Edit again: Got an email back from them: Quote:
Last edited by flibitijibibo: 11-04-2010 at 10:33 AM. |
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#2 |
![]() Join Date: Nov 2009
Reputation: 575
Posts: 1,234
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Double post, but with good news! I've made a (mostly) working GlovePIE script that uses the same controls as the Wiiware version:
Code:
Mouse.LeftButton = Wiimote.One Mouse.RightButton = Wiimote.Two Mouse.DirectInputY = Smooth(Wiimote.gx * 500) 1. As you can see, this uses the mouse. It's recommended that you highlight the game on Steam, THEN run the script so you can quickly click on the game. Otherwise you're going to be doing Wiimote acrobatics to get the game running. 2. You might have to change that 500 depending on your resolution. 3. Keep in mind that this only works with a single Wiimote, so native Wiimote support would still be appreciated from Gaijin. You can also download the script here: http://www.flibitijibibo.com/glovepi...ITTRIPBEAT.PIE Edit: Updated to include smoothing. This makes the controls MUCH more precise and less jittery, but it causes a slight delay in response (think vsync). You can remove to smoothing for no latency, but expect lots o' jitters. Last edited by flibitijibibo: 11-04-2010 at 10:32 AM. Reason: Smoothing, yayy! |
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