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Old 11-03-2010, 07:04 PM   #1
flibitijibibo
 
Join Date: Nov 2009
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Wiimote support?

Right now the game doesn't support Wiimotes, but I was wondering if it was possible to add support for it. For most games that use joysticks, you can just use something like GlovePIE and bind the Wiimote buttons to a virtual joypad (example), but BIT.TRIP BEAT handles the controls differently than what you could do with a standard joypad. EDIT: This now only applies to multiplayer, as I made a working single-player GlovePIE script (file). See below.

Connecting the Wiimote to a computer isn't so hard thanks to bluetooth, and I imagine that you could just natively interpret the Wiimote input without a wrapper (similar to the Dolphin emulator). This is good not only for having another method of controlling the game, but it would be especially helpful for multiplayer.

Could something like this be added in an update?

Edit again: Got an email back from them:
Quote:
Hey Flibit!

Thanks for your email. I'm glad you like the game! We'll consider your proposition about Wii Remote support and see what happens. We did think about it briefly during development, but nothing came of it.

Incidentally, the TrueMotion Sixense Controller is going to be released soon, and BEAT supports that peripheral, and I'll tell you, the game feels VERY NICE when playing with it. It's like a Wii Remote only more precise.

Anyway, thanks for the email!

Yours,
Alex
Pretty cool of him to take the suggestion. I hadn't heard about Sixense though, anyone know anything about that?

Last edited by flibitijibibo: 11-04-2010 at 10:33 AM.
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Old 11-03-2010, 10:08 PM   #2
flibitijibibo
 
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Double post, but with good news! I've made a (mostly) working GlovePIE script that uses the same controls as the Wiiware version:
Code:
Mouse.LeftButton = Wiimote.One
Mouse.RightButton = Wiimote.Two
Mouse.DirectInputY = Smooth(Wiimote.gx * 500)
A few things though:
1. As you can see, this uses the mouse. It's recommended that you highlight the game on Steam, THEN run the script so you can quickly click on the game. Otherwise you're going to be doing Wiimote acrobatics to get the game running.
2. You might have to change that 500 depending on your resolution.
3. Keep in mind that this only works with a single Wiimote, so native Wiimote support would still be appreciated from Gaijin.

You can also download the script here: http://www.flibitijibibo.com/glovepi...ITTRIPBEAT.PIE

Edit: Updated to include smoothing. This makes the controls MUCH more precise and less jittery, but it causes a slight delay in response (think vsync). You can remove to smoothing for no latency, but expect lots o' jitters.

Last edited by flibitijibibo: 11-04-2010 at 10:32 AM. Reason: Smoothing, yayy!
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