|
|
#106 |
|
Guest
Posts: n/a
|
See if Punkbuster A svc is running. If it is kill it.
That fixed it for me. |
|
|
|
#107 |
![]() Join Date: Oct 2006
Reputation: 626
Posts: 2,819
|
|
|
|
|
|
|
#108 |
![]() Join Date: Nov 2010
Reputation: 17
Posts: 291
|
I reset rate to 3000 for some reason (one of these other fix threads) thinking the server side must have been the 25000...I'm going to try swapping it back. I think that is what caused me to lag again. Thanks.
I can attest multi GPU makes things worse if you only have one. Again conflicting theories. |
|
|
|
|
|
#109 |
![]() Join Date: Aug 2009
Reputation: 6
Posts: 189
|
Go here for a fix:
http://forums.steampowered.com/forums/showthread.php?t=1573065 |
|
|
|
|
|
#110 |
|
Guest
Posts: n/a
|
|
|
|
|
#111 |
|
Join Date: Nov 2010
Reputation: 0
Posts: 2
|
Fixed my Freezing issue
This worked 100% for me. MP use to freeze within 5min from starting play. I tried what others suggested in the forums but they did not solve the problem.
I completely removed the GPU drivers and all its supporting software, restarted my PC and then installed the new version, restarted and tested. The PC has not frozen up once since that, and that was 36 Hrs ago. PC Spec: AMD Phenom 2 - 3.2Ghz, 4Gig DDR2 Dominators, Asus ATI 5850 1Gig DDR5 running Win 7 x64bit. ATI drivers 10.11. |
|
|
|
|
|
#112 |
|
Join Date: Nov 2010
Reputation: 0
Posts: 4
|
same problem here, i m goin' crazy >.<
|
|
|
|
|
|
#113 |
![]() Join Date: Nov 2010
Reputation: 9
Posts: 232
|
bump1
|
|
|
|
|
|
#114 |
![]() Join Date: Nov 2010
Reputation: 9
Posts: 232
|
Not yet patched glitch with freezes ?
|
|
|
|
|
|
#115 |
![]() Join Date: Nov 2010
Reputation: 2
Posts: 89
|
lol I didnt believe the whole multigpu and core command for a month, but i tried it 2 weeks ago and i havent crashed since.
|
|
|
|
|
|
#116 | |
|
Guest
Posts: n/a
|
Quote:
For me, the game ran fine from launch (11/09/10) up until the release of the 12/14 patch. The 12/14 patch was the one that removed 16xCSAA and was the first to truly optimize performance for dual core machines. After this patch, I started experiencing the lag/stutter. It took me over 3 weeks to find the solution but for me, the right answer was in changing the mipmap settings in config_mp.cfg. I still do have some annoying graphical glitches in this game that I still deal with, however the stuttering is completely gone. Like on the map "Nuketown", the large patch of grass in the backyard of both houses has a black but opaque grid-like look with yellow flashing hues embedded. The only thing that helped was disabling AAA in ATi CCC. Do you know what this is? Here's an example: http://i56.photobucket.com/albums/g1...n/Misc/wtf.jpg http://i56.photobucket.com/albums/g1.../Misc/wtf2.jpg Anyway, thanks again! |
|
|
|
|
#117 | |
![]() Join Date: Nov 2010
Reputation: 9
Posts: 232
|
Quote:
|
|
|
|
|
|
|
#118 |
![]() Join Date: Nov 2010
Reputation: 9
Posts: 232
|
updated.
|
|
|
|
|
|
#119 |
![]() Join Date: Nov 2010
Reputation: 9
Posts: 232
|
updated 19.04.
|
|
|
|
|
|
#120 |
![]() Join Date: Nov 2010
Reputation: 9
Posts: 232
|
updated as of 24th August
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|