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#751 |
![]() Join Date: Mar 2011
Reputation: 102
Posts: 846
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Alrighty. Now...
Could you make the crosshair a dot, turning into the + when the gun is shot? No indicator when the DR is up (Viewmodels or otherwise) If this is intentional, then thats fine. |
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#752 |
![]() Join Date: May 2011
Reputation: 501
Posts: 2,231
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Code:
bind 1 pri bind 2 sec bind 3 mel bind 4 dis bind 5 eng bind q switcher bind mwheelup s_u bind mwheeldown s_d bind mouse1 +s_attack bind mouse2 +attack2 //remove this line if you use the version below //bind mouse2 +watch //alias +watch "+attack2; r_drawviewmodel 1; spec_prev" //alias -watch "-attack2; r_drawviewmodel 1" alias pri_mode "r_drawviewmodel 0; sensitivity 2; alias current_sens "sensitivity 2";" alias sec_mode "r_drawviewmodel 0; sensitivity 2.2; alias current_sens "sensitivity 2.2";" alias mel_mode "r_drawviewmodel 0; sensitivity 3; alias current_sens "sensitivity 3";" alias +pri_attack "+attack;r_drawviewmodel 0; dotxhairtype; spec_next" alias -pri_attack "-attack;r_drawviewmodel 0; dotxhairtype" alias +sec_attack "+attack;r_drawviewmodel 0; spec_next" alias -sec_attack "-attack;r_drawviewmodel 0" alias +mel_attack "+attack;r_drawviewmodel 0; spec_next" alias -mel_attack "-attack;r_drawviewmodel 0" alias prima "slot1; pri_mode; alias +s_attack +pri_attack; alias -s_attack -pri_attack" alias pri_sec "prima; alias switcher sec_pri; alias pri prima; alias sec sec_pri; alias mel mel_pri; alias dis pda_pri_sec; alias eng pda2_pri_sec; alias s_u mel_pri; alias s_d sec_pri" alias pri_mel "prima; alias switcher mel_pri; alias pri prima; alias sec sec_pri; alias mel mel_pri; alias dis pda_pri_mel; alias eng pda2_pri_mel; alias s_u mel_pri; alias s_d sec_pri" alias secon "slot2; sec_mode; alias +s_attack +sec_attack; alias -s_attack -sec_attack" alias sec_pri "secon; alias switcher pri_sec; alias pri pri_sec; alias sec secon; alias mel mel_sec; alias dis pda_sec_pri; alias eng pda2_sec_pri; alias s_u pri_sec; alias s_d mel_sec" alias sec_mel "secon; alias switcher mel_sec; alias pri pri_sec; alias sec secon; alias mel mel_sec; alias dis pda_sec_mel; alias eng pda2_sec_mel; alias s_u pri_sec; alias s_d mel_sec" alias melee "slot3; mel_mode; alias +s_attack +mel_attack; alias -s_attack -mel_attack" alias mel_pri "melee; alias switcher pri_mel; alias pri pri_mel; alias sec sec_mel; alias mel melee; alias dis pda_mel_pri; alias eng pda2_mel_pri; alias s_u sec_mel; alias s_d pri_mel" alias mel_sec "melee; alias switcher sec_mel; alias pri pri_mel; alias sec sec_mel; alias mel melee; alias dis pda_mel_sec; alias eng pda2_mel_sec; alias s_u sec_mel; alias s_d pri_mel" alias pda "slot4" alias pda_pri_sec "pda; alias switcher pri_sec" alias pda_pri_mel "pda; alias switcher pri_mel" alias pda_sec_pri "pda; alias switcher sec_pri" alias pda_sec_mel "pda; alias switcher sec_mel" alias pda_mel_pri "pda; alias switcher mel_pri" alias pda_mel_sec "pda; alias switcher mel_sec" alias pda2 "slot5" alias pda2_pri_sec "pda2; alias switcher pri_sec" alias pda2_pri_mel "pda2; alias switcher pri_mel" alias pda2_sec_pri "pda2; alias switcher sec_pri" alias pda2_sec_mel "pda2; alias switcher sec_mel" alias pda2_mel_pri "pda2; alias switcher mel_pri" alias pda2_mel_sec "pda2; alias switcher mel_sec" pri_sec alias dotxhairtype "dotxhairtypeb" alias dotxhairtypeb "cl_crosshair_file crosshair7;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper" alias dotxhairtyper "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtypeb" alias dotxhaircolor "dotxhaircolorb" alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc" alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord" alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorb" alias +mf "+forward; dotxhaircolor" alias -mf "-forward; dotxhaircolor" alias +mb "+back; dotxhaircolor" alias -mb "-back; dotxhaircolor" alias +mr "+moveright; dotxhaircolor" alias -mr "-moveright; dotxhaircolor" alias +ml "+moveleft; dotxhaircolor" alias -ml "-moveleft; dotxhaircolor" bind w +mf bind a +ml bind s +mb bind d +mr alias e1 "disguise 1 -1" alias e2 "disguise 3 -1" alias e3 "disguise 7 -1" alias e4 "disguise 4 -1" alias e5 "disguise 6 -1" alias e6 "disguise 9 -1" alias e7 "disguise 5 -1" alias e8 "disguise 2 -1" alias e9 "disguise 8 -1" alias a1 "disguise 1 -2" alias a2 "disguise 3 -2" alias a3 "disguise 7 -2" alias a4 "disguise 4 -2" alias a5 "disguise 6 -2" alias a6 "disguise 9 -2" alias a7 "disguise 5 -2" alias a8 "disguise 2 -2" alias a9 "disguise 8 -2" alias +disg_toggle "alias d1 a1; alias d2 a2; alias d3 a3; alias d4 a4; alias d5 a5; alias d6 a6; alias d7 a7; alias d8 a8; alias d9 a9" alias -disg_toggle "alias d1 e1; alias d2 e2; alias d3 e3; alias d4 e4; alias d5 e5; alias d6 e6; alias d7 e7; alias d8 e8; alias d9 e9" bind ` +disg_toggle bind f1 d1 bind f2 d2 bind f3 d3 bind f4 d4 bind f5 d5 bind f6 d6 bind f7 d7 bind f8 d8 bind f9 d9 alias +zoom "fov_desired 75; viewmodel_fov 54; viewmodel_fov_demo 54; sensitivity 1.3" alias -zoom "fov_desired 90; viewmodel_fov 70; viewmodel_fov_demo 70; current_sens" bind shift +zoom |
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#753 |
![]() Join Date: Mar 2011
Reputation: 102
Posts: 846
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Alrighty, that works just like I'd like it thanks. How much metal do you want for your work?
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#754 |
![]() Join Date: May 2011
Reputation: 501
Posts: 2,231
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No worries.
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#755 |
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Join Date: Apr 2012
Reputation: 0
Posts: 4
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It says i need to "Manually Integrated" With the viewmodel scripts.
How do i do that?
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#756 |
![]() Join Date: May 2011
Reputation: 501
Posts: 2,231
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#757 |
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Join Date: Apr 2012
Reputation: 0
Posts: 4
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Im Confused. It says i need to integrate the viewmodel scripts with the crosshair/switcher script. How do i do that?
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#758 |
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Join Date: Apr 2012
Reputation: 0
Posts: 4
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#759 |
![]() Join Date: May 2011
Reputation: 501
Posts: 2,231
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#760 |
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Join Date: Apr 2012
Reputation: 0
Posts: 4
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#761 |
![]() Join Date: May 2011
Reputation: 501
Posts: 2,231
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Replace this:
Code:
alias +viewmodel_amby "+attack;r_drawviewmodel 0;spec_next" alias -viewmodel_amby "-attack;r_drawviewmodel 0" Code:
alias +viewmodel_amby "+attack;r_drawviewmodel 0;dotxhairtype;spec_next" alias -viewmodel_amby "-attack;r_drawviewmodel 0;dotxhairtype" |
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#762 |
![]() Join Date: Feb 2012
Reputation: 6
Posts: 208
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Nice Scripts
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#763 | |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 25
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Quote:
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#764 | |
![]() Join Date: Feb 2012
Reputation: 12
Posts: 132
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Quote:
![]() Code:
// Stabby's Viewmodel Script for Spy //
// // // // // // // // // // // // // // // // // // // // // // // //
//Viewmodels<< on when shooting amby, off when knife or watch out//
// // // // // // // // // // // // // // // // // // // // // // // //
// spawn with knife out and viewmodel mode set to "on"
slot3
r_drawviewmodel 1
knife_vm_mode
// replace [KEY] with the your Keybinds for the sapper/knife/ambassador/watch
bind "q" +equip_sap // Key/button for sapper
bind "mwheelup" +equip_knife // Key/button for knife
bind "mwheeldown" +equip_amby // Key/button for ambassador
bind "mouse2" "+watch;spec_prev" // Key for watch (mouse2 default)
bind f toggle_autodisguise //turns autodisguise on and off, on by default
//re-bind mouse1
alias knife_vm_mode_disguise "bind mouse1 +viewmodel_knife_disguise" // binds mouse1 to turn viewmodel on when attacking (for knife knife)
alias amby_vm_mode_disguise "bind mouse1 +viewmodel_amby_disguise" // binds mouse1 to turn viewmodel off when attacking (for amby)
alias knife_vm_mode "bind mouse1 +viewmodel_knife"
alias amby_vm_mode "bind mouse1 +viewmodel_amby"
alias sap_vm_mode "bind mouse1 +viewmodel_sap"
// causes viewmodel to go off or on when you shoot
alias +viewmodel_knife_disguise "+attack;r_drawviewmodel 1;spec_next" // attacks, turns viewmodel on
alias -viewmodel_knife_disguise "-attack;r_drawviewmodel 1;disguise_random" // finishes atack, turns viewmodel on again as safeguard
alias +viewmodel_amby_disguise "+attack;r_drawviewmodel 0;spec_next" // attacks, turns viewmodel off
alias -viewmodel_amby_disguise "-attack;r_drawviewmodel 0;disguise_random" // finishes attack, turns viewmodel off again as a safeguard
alias +viewmodel_knife "+attack;r_drawviewmodel 1;spec_next" // attacks, turns viewmodel on
alias -viewmodel_knife "-attack;r_drawviewmodel 1" // finishes atack, turns viewmodel on again as safeguard
alias +viewmodel_amby "+attack;r_drawviewmodel 0;spec_next" // attacks, turns viewmodel off
alias -viewmodel_amby "-attack;r_drawviewmodel 0" // finishes attack, turns viewmodel off again as a safeguard
alias +viewmodel_sap "+attack;r_drawviewmodel 1;spec_next" // shows sapper when sapping
alias -viewmodel_sap "-attack;r_drawviewmodel 0" // hides sapper when mouse1 released
// Equip item, turn vm on/off, set vm toggle for attack
alias +equip_knife "slot3;r_drawviewmodel 1" // Equips knife, turns viewmodels on
alias -equip_knife "knife_vm_mode;r_drawviewmodel 1" // Sets viewmodels to turn ON when stabbing (makes sure it stays on)
alias +equip_amby "slot1" // Equips amby
alias -equip_amby "amby_vm_mode" // Sets viewmodels to turn OFF when shooting
alias +equip_sap "slot2;r_drawviewmodel 1" // Equips sapper, turns viewmodels on
alias -equip_sap "sap_vm_mode" // Sets viewmodels to turn on while firing, and off when not
alias +equip_knife_disguise "slot3;r_drawviewmodel 1"
alias -equip_knife_disguise "knife_vm_mode_disguise;r_drawviewmodel 1"
alias +equip_amby_disguise "slot1"
alias -equip_amby_disguise "amby_vm_mode_disguise"
alias +watch "+attack2;r_drawviewmodel 1" // watch up/cloak on/secondary attack + viewmodels on
alias -watch "-attack2;r_drawviewmodel 1" // viewmodels on again as safeguard
alias disguise_random "disguise1"
alias disguise1 "disguise 7 -1; alias disguise_random disguise2" // Disguise as Pyro
alias disguise2 "disguise 4 -1; alias disguise_random disguise3" // Disguise as Demo
alias disguise3 "disguise 2 -1; alias disguise_random disguise4" // Disguise as Sniper
alias disguise4 "disguise 9 -1; alias disguise_random disguise5" // Disguise as Engie
alias disguise5 "disguise 8 -1; alias disguise_random disguise1" // Disguise as Spy
alias toggle_autodisguise "toggle_autodisguise_on"
alias toggle_autodisguise_on "bind mwheelup +equip_knife_disguise;bind mwheeldown +equip_amby_disguise;bind q +equip_sap;alias toggle_autodisguise toggle_autodisguise_off"
alias toggle_autodisguise_off "bind mwheelup +equip_knife;bind mwheeldown +equip_amby;bind q +equip_sap;alias toggle_autodisguise toggle_autodisguise_on"
// // // // // // // // // // // //
echo "Viewmodel script loaded" // confirms script loaded in the console
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#765 |
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Join Date: Apr 2012
Reputation: 0
Posts: 7
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Stabby, Do you know why I can't use the color Black for my xhair pulsing when having full health? Everytime I get damaged, I go back to the supply closet it resets the color to Green!
Anyone have a clue on how to fix this? =O |
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