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#1 |
![]() Join Date: Oct 2006
Reputation: 130
Posts: 1,271
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Black Ops Console Command List
As there was a question on another post about console commands, I thought we should collect and list all the known commands here for people's reference.
These commands can also be used/edited in your config file which can be found here : C:\Program Files\Steam\steamapps\common\call of duty black ops\players\config_mp.cfg If you are editing these in your config then just type them as is, if you are using them in the console then type the character \ first or you will just see them come up on screen as text. I'll start off, if you have any more confirmed commands then please list them for us ![]() __________________________________________________ _____________________ cg_drawfps on Enables the FPS counter, you'll see it in the top right corner of the screen. Use the same command and off to disable. cg_drawfpsonly 1 Shows your in game FPS com_maxfps X Range = 1-1000 It can improve lag to set your max fps. If you are using VSync then set your maxfps to 60. Replace 'X' with a the number. Use '0' zero to unlock maxfps. r_flameFX_fps 30 15 is default, LOW FIRE FPS FIX cg_fov 80 FOV = Field of View, 65 is the default, 80 is a good value drawlagometer 1 Shows the LAG-O-METER on your screen to see if you have a smooth connection or you are having connection problems, a smooth graph is good, unsmooth is not. r_multiGpu This should only be enabled if you have multiple graphics cards or a graphics card with multiple GPUs. If you don't have multiple GPUs, don't know what this means, or are having issues with your MultiGPU solution, please set this to "0". r_multithreaded_device This setting should be enabled for EVERYBODY as the minimum requirements for Black Ops clearly states that you need a multithreaded (multicore) CPU to run the game. However, some people have noticed that by setting this to "0" some of the skipping lag is relieved. Test this out only as a last resort. r_vsync VSync prevents screen tearing. If you don't know what that is, just set it to "0" because you probably don't care anyway. Otherwise, VSync usually doesn't have any negative performance issues with today's graphics cards. However, there may be a few performance issues linked to VSync with the current release of Black Ops. Try setting this to "0" for compatibility. r_blur_allowed This setting enables Blur shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0". r_distortion This setting enables Distortion shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0". r_dof_enable This setting enables Depth of Field shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0". r_glow_allowed This setting enables Glow (HDR?) shader effects. Normally, this should have a negligible performance impact. HOWEVER, this setting seems to be buggy! Performance improved DRAMATICALLY when I set this option to "0". rate Default = 25000 Rate is the rate at which the client sends packets to the server. If you set this too low, below 10000 or so, you run the risk of sending insufficient data to the server and lagging out. Set this too high, above 50000 or so, and you run the risk of flooding your connection to the server. This setting should be adjusted according to your connection speed and may take some fine tuning. cl_maxpackets Default = 100 This setting controls how many packets the client will hold to ensure packet transmission. If you set this setting to low, below 20 or so, then you run the risk of being disconnected prematurely. If you set this setting too high, above 150 or so, then you run the risk of continually resending redundant data and lowering your ping (or worse, getting choked). This setting is very hard to tune because it depends on so many factors beyond your own connection. Most people have found setting this to 100 is a good compromise for most servers. Improve net play by setting this to 100 or half of your max fps snaps 30 This is possibly the most important setting for getting a good connection. Snaps setting determines how many updates you recieve from the server. 20 to 30 for 56K connects in quake series 40 for high speed internet im sure the same for cod. (30 is fine). stoprecord (Used in console) Helps some people with stutter other people (like me) it did nothing. Doesn't hurt anything |
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#2 |
![]() Join Date: Sep 2009
Reputation: 4
Posts: 60
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Thank you its useful to have these.
They should sticky this |
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#3 |
![]() Join Date: Apr 2008
Reputation: 60
Posts: 359
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I'm calling for a sticky; this is a massively useful thread. Thanks for the post!
Your description for cg_drawfps is wrong; the values range from 0-3 and each step has a different type of meter. For most purposes, 1 (Simple) is good for determining performance. Last edited by Furyhunter: 11-18-2010 at 05:34 PM. Reason: cg_drawfps correction |
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#4 |
![]() Join Date: Nov 2009
Reputation: 5
Posts: 301
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It's the first time I've seen someone list the r_flameFX_fps command. As for sticky, I'd prefer it'd be a thread with all solutions, not just config tweaks.
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#5 |
![]() Join Date: Nov 2010
Reputation: 42
Posts: 239
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+1 for you chap, good post. And yes should be stickied
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#6 |
![]() Join Date: May 2010
Reputation: 714
Posts: 3,871
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Nice post, too bad the FOV is glitchy and you only see more of your weapon not from your entire view.
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#7 |
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Posts: n/a
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Console no longer working
After today's Steam update, the Black Ops console is no longer available on single player, zombie or multiplayer modes. I've checked the monkeytoy value in the config file and it is still set to 1. They just removed the ability to use the console. I'm very upset about this.
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#8 | |
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Quote:
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#9 |
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Thanks
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#10 |
![]() Join Date: Mar 2010
Reputation: 20
Posts: 211
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How about the game type console commands?
g_gametype X Where X = gun = Gun Game HLND = Sticks and Stones oic = One In The Chamber shrp = Sharpshooter Any others that will work? Cred to Alvaroga91 http://forums.steampowered.com/forum....php?t=1638856 Last edited by chiefret: 01-21-2011 at 08:54 PM. |
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#11 |
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#12 |
![]() Join Date: Jan 2010
Reputation: 43
Posts: 704
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So what should I expect by using this one, r_multiGpu
This should only be enabled if you have multiple graphics cards or a graphics card with multiple GPUs. If you don't have multiple GPUs, don't know what this means, or are having issues with your MultiGPU solution, please set this to "0". I have 2x6850s crossfire, will I see an improvment |
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#13 | |
![]() Join Date: Jan 2010
Reputation: 305
Posts: 3,032
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Quote:
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#14 |
![]() Join Date: Jun 2011
Reputation: 0
Posts: 10
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Thanks very helpfull
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#15 |
![]() Join Date: Nov 2010
Reputation: 127
Posts: 1,923
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I want to clear this up. It is often taught wrongly.
"r_multithreaded_device" is for a multi-threaded d3d (directx) device, NOT multi-core cpu. The game will use a multi-core cpu always no matter what. It's best to have this option off (to "0"). |
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