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Old 12-04-2010, 01:56 AM   #1
bigcow200
 
 
 
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Cool how to play on level editor(dev mode)

Quote:
Want to edit levels?

Put -devmode in your command-line. Press F1 to enter the editor. Press F1 again to exit the editor and play in your level.

dev mode also enables some other editors too, F3, F4, etc, open stuff.

Editor:

If you have black bars in SMB, you'll need to move your mouse pointer further down to be able to click on the NEW/LOAD/SAVE buttons and other UI elements while in the editor.

If you want to be able to save new levels, you need to create a Levels directory in the SMB directory.

Note: don't use new level, the palette thing is bugged. Instead, when starting the game, add the command-line: -palette palettefile.lp

Where palettefile.lp is one of the following:
4bit1.lp
end.lp
factory.lp
forest.lp
gb.lp
glitch.lp
hell.lp
hospital.lp
rapture.lp
retro1.lp

It'll start you with that palette.

Editor binds:

Mouse1 - place whatever
Mouse2 - clear whatever
MouseWheel - change whatever
WASD - move view
QE - zoom out/in
Z - change to 'set piece mode'
X - change to 'parallax mode'
C - change to 'camera mode'
N - change to 'animal mode'
L - change to 'lighting mode'
Y - change to 'animated piece mode'
T - change to 'tile mode'
B - set player spawn point to where mouse is

Setting your character in dev mode:

You can set the character you play too in devmode, you can put the following on the command-line arguments for SMB: (only works if -devmode is specified).

-devmode -char #

Where # is: (character spoilers?)
2 = 8-Bit Meat Boy
3 = 4-Color Meat Boy
4 = 4-Bit Meat Boy
5 = Dr. Fetus
6 = Brownie
7 = Bandage Girl
8 = Meat Ninja
11 = Naija
12 = Commander Video
13 = Runman
14 = Goo Ball
15 = Mr. Minecraft
17 = Fly Wrench
19 = Jill
20 = VVVVVV
22 = Machinarium
23 = The Kid
24 = Head Crab
25 = Ogmo
27 = Ending Meat Boy
anything else = Default Meat Boy
it works
dr fetus is playable

Last edited by bigcow200: 12-04-2010 at 02:15 AM.
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Old 12-04-2010, 02:38 AM   #2
GproKaru
 
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You sir, are a god for finding this out!
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Old 12-04-2010, 02:43 AM   #3
bigcow200
 
 
 
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Quote:
Originally Posted by GproKaru View Post
You sir, are a god for finding this out!
i found it on a site
thats why i used quote
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Old 12-04-2010, 06:25 AM   #4
Clone
 
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Awesome man! +rep for you. Heh, too bad it crashes when I try to exit to the map. No editing the existing dark world stuff I can't pass yet I guess . But still, very cool!
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Old 12-04-2010, 07:33 AM   #5
The_Player
 
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Quote:
22 = Machinarium
His name is Josef.
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Old 12-04-2010, 08:35 AM   #6
letsgoblues8
 
 
 
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this is awesome. Thanks for posting this!
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Old 12-04-2010, 01:05 PM   #7
Tagmannn
 
 
 
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Which and where is the Command line thingy.
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Old 12-04-2010, 04:48 PM   #8
gibbed
 
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(This information came from me on SomethingAwful)
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Old 12-06-2010, 09:49 AM   #9
bigcow200
 
 
 
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Quote:
Originally Posted by gibbed View Post
(This information came from me on SomethingAwful)
this is where i got the info
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Old 12-06-2010, 09:52 AM   #10
BlueCremeSoda
 
 
 
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Quote:
Originally Posted by Tagmannn View Post
Which and where is the Command line thingy.
You can do a shortcut, right click that do properties and you should be able to add these thing to the end of the target path or whatever
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Old 12-06-2010, 10:05 AM   #11
Xephys
 
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Recently found this video about the level editor, neat little tutorial that shows the basics:

http://www.youtube.com/watch?v=igY2l..._order&list=UL
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Old 12-06-2010, 06:24 PM   #12
MazzaTheFirst
 
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Ah, nice. Thanks for the information.
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Old 12-06-2010, 07:04 PM   #13
JetsamXYZ
 
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Why is Dr. Fetus a playable character at all? Is he like an endgame boss? I can't see why they would make the animations otherwise.
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Old 12-06-2010, 07:06 PM   #14
trojanpooh
 
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Yeah, its for the end boss level.
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Old 12-06-2010, 07:08 PM   #15
Xenesis
 
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Quote:
Originally Posted by JetsamXYZ View Post
Why is Dr. Fetus a playable character at all? Is he like an endgame boss? I can't see why they would make the animations otherwise.
Yeah. He's the endgame boss and he works as he does an an enemy.
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