Go Back   Steam Users' Forums > Steam Game Discussions > Q - S > Sid Meier's Civilization series

Closed Thread
 
Thread Tools Display Modes
Old 12-15-2010, 10:34 AM   #1
1kool
 
Banned
Join Date: Dec 2010
Reputation: 0
Posts: 43
Post this is the message i get on crash...sorry for the length!

Process: Civilization V [325]
Path: /Users/KooL/Library/Application Support/Steam/SteamApps/common/sid meier's civilization v/Civilization V.app/Contents/MacOS/Civilization V
Identifier: com.aspyr.Civ5
Version: 1.0 (98650)
Code Type: X86 (Native)
Parent Process: launchd [109]

Date/Time: 2010-12-15 13:15:35.893 -0600
OS Version: Mac OS X 10.6.5 (10H574)
Report Version: 6

Interval Since Last Report: 36331 sec
Crashes Since Last Report: 3
Per-App Interval Since Last Report: 6152 sec
Per-App Crashes Since Last Report: 2
Anonymous UUID: C090C401-4A1B-49EF-BF54-E824EE638807

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000000c
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Thread 0 Crashed: MainThrd Dispatch queue: com.apple.main-thread
0 com.aspyr.Civ5 0x002f3cd4 FStaticVector<FGXVector3, 64u, true, 0u, 0u>:ush_back(FGXVector3 const&) + 58
1 com.aspyr.Civ5 0x0030d552 FStaticVector<cvUnitElement, 16u, false, 53u, 0u>::FStaticVector(FStaticVector<cvUnitElement, 16u, false, 53u, 0u> const&) + 11286
2 com.aspyr.Civ5 0x0030d83c FStaticVector<cvUnitElement, 16u, false, 53u, 0u>::FStaticVector(FStaticVector<cvUnitElement, 16u, false, 53u, 0u> const&) + 12032
3 com.aspyr.Civ5 0x0030de26 FStaticVector<cvUnitElement, 16u, false, 53u, 0u>::FStaticVector(FStaticVector<cvUnitElement, 16u, false, 53u, 0u> const&) + 13546
4 com.aspyr.Civ5 0x005e5bb7 EventCache::FlushCachedEvents() + 49
5 com.aspyr.Civ5 0x0030f675 FStaticVector<cvUnitElement, 16u, false, 53u, 0u>::FStaticVector(FStaticVector<cvUnitElement, 16u, false, 53u, 0u> const&) + 19769
6 com.aspyr.Civ5 0x0034024e std::deque<CvLeaderHeadViewer::ErrorEntry, FSTL_Tagged_Allocator<CvLeaderHeadViewer::ErrorEnt ry, 1u, 0u, 4u> >::clear() + 20994
7 com.aspyr.Civ5 0x005d707f std::_Rb_tree<HexID, HexID, std::_Identity<HexID>, HexComparitor, FSTL_Tagged_Allocator<HexID, 4u, 19u, 2u> >::erase(HexID const&) + 14877
8 com.aspyr.Civ5 0x002533df std::vector<FOutputLocation::FOutputItem, FSTL_Tagged_Allocator<FOutputLocation::FOutputItem , 16u, 35u, 4u> >:ush_back(FOutputLocation::FOutputItem const&) + 5665
9 com.aspyr.Civ5 0x005e805d cvAudioManager::~cvAudioManager() + 523
10 com.aspyr.Civ5 0x000d4ebe CvWorldBuilderMapModData::~CvWorldBuilderMapModDat a() + 359278
11 com.apple.HIToolbox 0x970b3eef DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
12 com.apple.HIToolbox 0x970b31b6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
13 com.apple.HIToolbox 0x970b3015 SendEventToEventTargetWithOptions + 58
14 com.apple.HIToolbox 0x970e7b6c ToolboxEventDispatcherHandler(OpaqueEventHandlerCa llRef*, OpaqueEventRef*, void*) + 3006
15 com.apple.HIToolbox 0x970b4340 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
16 com.apple.HIToolbox 0x970b31b6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
17 com.apple.HIToolbox 0x970d597b SendEventToEventTarget + 52
18 com.apple.HIToolbox 0x9725ecc3 ToolboxEventDispatcher + 86
19 com.apple.HIToolbox 0x9725edfb RunApplicationEventLoop + 243
20 com.aspyr.Civ5 0x000d4caf CvWorldBuilderMapModData::~CvWorldBuilderMapModDat a() + 358751
21 com.aspyr.Civ5 0x000d4e4f CvWorldBuilderMapModData::~CvWorldBuilderMapModDat a() + 359167
22 com.aspyr.Civ5 0x0008403e CvWorldBuilderMapModData::~CvWorldBuilderMapModDat a() + 27886

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x91304982 kevent + 10
1 libSystem.B.dylib 0x9130509c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x91304559 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x913042fe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x91303d81 _pthread_wqthread + 390
5 libSystem.B.dylib 0x91303bc6 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x9130c0a6 __semwait_signal + 10
1 libSystem.B.dylib 0x9130bd62 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9130d9f8 pthread_cond_wait$UNIX2003 + 73
3 libtbb.dylib 0x081880ce tbb::internal::rml:rivate_worker::run() + 478
4 libtbb.dylib 0x08187ee1 tbb::internal::rml:rivate_worker::thread_routine (void*) + 17
5 libSystem.B.dylib 0x9130b85d _pthread_start + 345
6 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x9130c0a6 __semwait_signal + 10
1 libSystem.B.dylib 0x9130bd62 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9130d9f8 pthread_cond_wait$UNIX2003 + 73
3 libtbb.dylib 0x081880ce tbb::internal::rml:rivate_worker::run() + 478
4 libtbb.dylib 0x08187ee1 tbb::internal::rml:rivate_worker::thread_routine (void*) + 17
5 libSystem.B.dylib 0x9130b85d _pthread_start + 345
6 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x9130c0a6 __semwait_signal + 10
1 libSystem.B.dylib 0x9130bd62 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9130d9f8 pthread_cond_wait$UNIX2003 + 73
3 GLEngine 0x1f3ea432 gleCmdProcessorPTHREAD + 186
4 libSystem.B.dylib 0x9130b85d _pthread_start + 345
5 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x912de15a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x9130bce5 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9133aac8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x99097ecd TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x99097c0b TSWaitOnSemaphoreCommon + 511
5 ...ickTimeComponents.component 0x92d12d49 ReadSchedulerThreadEntryPoint + 4698
6 libSystem.B.dylib 0x9130b85d _pthread_start + 345
7 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 6:
0 libSystem.B.dylib 0x912de15a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x9130bce5 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9133aac8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x94d423c7 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x94d453f9 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x94d42cf6 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x94d4258d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x94d424a4 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x9130b85d _pthread_start + 345
9 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x9130c0a6 __semwait_signal + 10
1 libSystem.B.dylib 0x91337ee5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x91337e23 usleep$UNIX2003 + 61
3 libMilesX86.dylib 0x08106bbe 0x8106000 + 3006
4 libSystem.B.dylib 0x9130b85d _pthread_start + 345
5 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 8: AQClient
0 libSystem.B.dylib 0x912de0fa mach_msg_trap + 10
1 libSystem.B.dylib 0x912de867 mach_msg + 68
2 com.apple.CoreFoundation 0x9496137f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x94960464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x94960291 CFRunLoopRunInMode + 97
5 ....audio.toolbox.AudioToolbox 0x94782c36 GenericRunLoopThread::RunLoop() + 60
6 ....audio.toolbox.AudioToolbox 0x94782ff2 GenericRunLoopThread::Run() + 158
7 ....audio.toolbox.AudioToolbox 0x9474600c CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x9130b85d _pthread_start + 345
9 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 9:
0 libSystem.B.dylib 0x9130c0a6 __semwait_signal + 10
1 libSystem.B.dylib 0x9130bd62 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9130d9f8 pthread_cond_wait$UNIX2003 + 73
3 ....audio.toolbox.AudioToolbox 0x94745b2d CAGuard::Wait() + 93
4 ....audio.toolbox.AudioToolbox 0x9475f085 AQConverterManager::AQConverterThread::Run() + 399
5 ....audio.toolbox.AudioToolbox 0x9475f0db AQConverterManager::AQConverterThread::ConverterTh readEntry(void*) + 17
6 ....audio.toolbox.AudioToolbox 0x9474600c CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9130b85d _pthread_start + 345
8 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 10:
0 libSystem.B.dylib 0x9130c0a6 __semwait_signal + 10
1 libSystem.B.dylib 0x91337ee5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x91337e23 usleep$UNIX2003 + 61
3 libMilesX86.dylib 0x08106bbe 0x8106000 + 3006
4 libSystem.B.dylib 0x9130b85d _pthread_start + 345
5 libSystem.B.dylib 0x9130b6e2 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x44bffc84 ebx: 0xb1224c24 ecx: 0x0000000c edx: 0x00000001
edi: 0x00000002 esi: 0xbfffb228 ebp: 0xbfffb1b8 esp: 0xbfffb1a0
ss: 0x0000001f efl: 0x00010206 eip: 0x002f3cd4 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x0000000c


Model: iMac8,1, BootROM IM81.00C1.B00, 2 processors, Intel Core 2 Duo, 2.8 GHz, 4 GB, SMC 1.30f1
Graphics: ATI Radeon HD 2600 Pro, ATI Radeon HD 2600 Pro, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8C), Broadcom BCM43xx 1.0 (5.10.131.36.1)
1kool is offline  
Old 12-15-2010, 10:35 AM   #2
1kool
 
Banned
Join Date: Dec 2010
Reputation: 0
Posts: 43
had to delete some of it cuz it was too long
1kool is offline  
Old 12-15-2010, 10:38 AM   #3
medvedev
 
Join Date: Nov 2010
Reputation: 73
Posts: 150
You sure have an expensive system for someone who says they bought a game they couldn't afford.
medvedev is offline  
Old 12-15-2010, 10:42 AM   #4
1kool
 
Banned
Join Date: Dec 2010
Reputation: 0
Posts: 43
wtf?

Quote:
Originally Posted by medvedev View Post
You sure have an expensive system for someone who says they bought a game they couldn't afford.
the price of milk in china is extremely less expensive than a car is in detroit, lol...what the hell is your point? do u have any answers to my questions? if not die an early death.
1kool is offline  
Old 12-15-2010, 10:44 AM   #5
medvedev
 
Join Date: Nov 2010
Reputation: 73
Posts: 150
Why would anyone help someone so hostile?
medvedev is offline  
Old 12-15-2010, 10:45 AM   #6
1kool
 
Banned
Join Date: Dec 2010
Reputation: 0
Posts: 43
i mean really?

Quote:
Originally Posted by medvedev View Post
You sure have an expensive system for someone who says they bought a game they couldn't afford.
what the f6k is wrong with you mofoz? u worried about whether i could rreally afford this game even though i cant even play it?
1kool is offline  
Old 12-15-2010, 10:46 AM   #7
medvedev
 
Join Date: Nov 2010
Reputation: 73
Posts: 150
Yeah. Sell your computer and spend the money on a therapist and medication.
medvedev is offline  
Old 12-15-2010, 10:50 AM   #8
1kool
 
Banned
Join Date: Dec 2010
Reputation: 0
Posts: 43
Quote:
Originally Posted by medvedev View Post
Yeah. Sell your computer and spend the money on a therapist and medication.
sale your soul !!! lol...i mean you have to see the thread, and then you have to click on it, then you read the contents, then some dumb@$$ series of sentences appear in your brain, and you conciously decide to comment in a way that only frustrates the posters quest to find answers. you r a c#m guzzler
1kool is offline  
Closed Thread

Go Back   Steam Users' Forums > Steam Game Discussions > Q - S > Sid Meier's Civilization series


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 04:38 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.