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Old 12-21-2010, 12:52 AM   #1
Limonov
 
 
 
Join Date: Feb 2010
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Glitch or did i miss something?

You can fall throw wall ? i mean am doing a puzzle and suddenly i fall throw ground or go throw wall. glitch?
BTW dont buy it, maximum .
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Old 12-21-2010, 01:04 AM   #2
roboticaust
 
Join Date: Dec 2010
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Get a computer that can handle processing a 230mb game and you'll be fine.
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Old 12-21-2010, 01:24 AM   #3
Sowelu
 
Join Date: Apr 2009
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Yeah that's happening to me too. Turn your resolution down to, like, 640x480. Apparently, people with less-than-godlike machines aren't good enough for this holiest of games.
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Old 12-21-2010, 04:11 PM   #4
Darkunov
 
Join Date: Apr 2009
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uhh my computer is good but certainly not godlike and I've had absolutely no problems with it.
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Old 12-21-2010, 04:23 PM   #5
Xenesis
 
Join Date: Jun 2008
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Run windowed and/or with -lowdetail in the launch options.

This game's physics flip out if you're not running 60 FPS-ish.
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Old 12-21-2010, 04:27 PM   #6
XaosWolf
 
Join Date: Sep 2010
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Super Meat Boy seems to be attracting some pretty bad people.

People who are Self-Entitled "Fans" who can't be appeased, people who buy the (Cheap) game then effectively say "Found Flaw, Don't Buy"...

<THIS IS WHY WE CAN'T HAVE NICE THINGS>

Edit: Sorry, off topic mini rant then. ON Topic: it's a known glitch, one of the few Collision detection glitches. (I mainly found them in CH4 getting killed by low ceilings)

Last edited by XaosWolf: 12-21-2010 at 04:29 PM.
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Old 12-21-2010, 04:29 PM   #7
Xenesis
 
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No, it is just PC gamers in general. Honestly, this is the real reason why people are moving to console/iOS gaming - they don't have to deal with people who are incapable of fundamental problem solving.
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Old 12-21-2010, 04:33 PM   #8
XaosWolf
 
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Hehe. I guess it is. ZOMG Teh Game doesn't run on MY PC!! Why didn't they test it for MY setup!? TO THE INTERWEBZ!! >=C *WHOOSH!*
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Old 12-21-2010, 06:16 PM   #9
Dunther
 
 
 
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I had the same problem (among game running too slow), solved using lowdetail option.
Anyway, my PC can somewhat handle L4D2 so I think it's more a compatibility problem than other...
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