|
|
#1 |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 38
|
Hello all,
If you're looking into playing Operation Flashpoint - Dragon Rising. You may be a bit disapointed with a few things, Like not much freeroaming, hard to make missions. etc etc Here's a few things thats going to make your gameplay experience, alot better. MISSIONS (please note I am going to direct you to the Forum release page of them for more information, not to the direct download) TEMPLARGFX's ISLAND WAR 2.0 This is a mission, made by TemplarGFX, it's where you and your group of marines fight out Skira, and try to capture the island, by assaulting villages and capturing them one by one. Its a massive, free roam mission. And will take you days of endless playing on easy mode to win. It has configs and the such to keep it replayable and as you like to play it. ![]() http://community.codemasters.com/for...war-2-0-a.html TEMPLARGFX's Tactical Engagement Simulator (T.E.S) This mission is Templar's TES mission, it's made for upmost realism in mind. You can sit and watch the enemies as they go about their duties, and learn their patrol patters to make your attack. Everything you do has a consiquence, The officer may be late on arriving if you chose to take him out as your objective. And in this mission, you can hide in the grass to stay un-detected thanks to templars grass system. Bushes and Grass and stance all effect if you get spotted or not. http://community.codemasters.com/for...ml#post6379594 TEMPLARGFX's Urban Warfare Missions Here's Templar's Urban Warfare missions, they do what they say on the tin. Fast paced, action filled CQB. In order, oldest to newest. [Intel Entry]Urban War - Intel Grab and Dash Urban Wafare 2010 Urban Warfare : The Artifact Here's the .MSSN (Mission Template) for Urban Warfare. Urban Warfare Mission Template MSSN WIP tvig0r0us' Squad Level Tactics In tvig0r0us' SLT mission, You are in control of your squad of soldiers, And you go around, as free roam. Taking objectives like Sunburns and Intel. Clearing villages and trying not to get blown up by enemies attacking you as you drive down the road in trucks. Its start zone gives you everything you need to personallize how you fight, from weapons to vehicles to choosing out your squad, using a "flag pole" system. http://community.codemasters.com/for...l-tactics.html SaintAxeRor Missions. SAR makes a huge list of missions, all of them brillaint. Since theres too many to list, let alone describe. Here's his URL, with his own personal updater, Yes theres that many we asked him to make an updater for it! http://community.codemasters.com/for...s-summary.html and the updater for it: http://sar.n1bus.eu/get-saintaxeror-missions-updater OGU AUTODOWNLOADER OpenGamersUnited created an Autodownloader, containing many missions created by the OFDR community. This should keep you up to date with most user content (missions) weekly. http://www.opengamersunited.net/autodownloader NIKNED MAP PACK Nikned has created a large pack of missions, This has almost every type of mission you could want or need. his website is here: http://nikned.interfree.it/ MODS In Dragon Rising modding doesn't exist that much. The community, however, have found numerous Xml files that the game uses to load. These include the EntityDatabase and multiple other post porccessing, AI and other Xml files we can change to change the gameplay and graphics. Modding the EntityDatabase: This tutorial should help you get into the basics of modding the database. If you wanted to know how. http://community.codemasters.com/for...e-modding.html Not long ago, A fan-made Toolkit for the Database appeared. The OFDR EntityDatabase Mod Toolkit. http://community.codemasters.com/for...d-toolkit.html And here's a list of what all the paramaters do: http://community.codemasters.com/for...explained.html Mods Now, TemplarGFX released a large array of these files on the front page of his Island War 2.0 thread. (Found here : http://community.codemasters.com/for...war-2-0-a.html) These are for version 1.00 of the game only, and including lighting changes, post proccessing edits, AI configs, particle effect changes (size and density), dispersion system mod, max entity limit and others. ULTIMATE AI 2.0 *HIGHLY RECOMMENDED* And here's the biggest AI mod ever done for DR, and the latest too. Huge changes, the AI are deadly accurate, use grenade launchers and vehicles better, with much more deadly accuracy. Use at your own risk! Ultimate AI 2011 - Biggest Overhaul Yet! MISSION EDITING If you decide all these missions still don't fit the bill, Why not create your own? Pop over to the OFDR ME forum and ask a question for some help, or search through for some tutorials. Perhaps we will end up playing your missions. ENTITY DATABASE There is a large file called the 'EntityDatabase' that controls all the weapons. Here's some of these databases (in order of age, oldest first, newest DB Last): TemplarGFX's Completely Awesome Entity Database! New Community EntityDatabase TUTORIALS: Basics of using the Dragon Rising mission editor Scripting: The above thread has some simlistic starter to scripting. But heres some more "advanced" stuff. LUA IN OFP: DR Reading and Writing to external files Fun with Tables Using secondary scripts Logging Framework Advanced scripting and extras: Finate State Machines DxOverlay - Ingame UI Overlay Haywood Slaps' DROPP Framework (this is for Experienced and Starter users, but the scripts are complex. So it's listed as experienced) ME FORUMS : http://community.codemasters.com/for...-chat-zone-123 ATTENTION : To make alot of the 'mods' work in STEAM Versions, You need to run the game in Patch 1.03, which isn't automaticlly updated by STEAM. Please follow the instructions here to enjoy the game at its fullest : http://www.opengamersunited.net/foru...php?f=15&t=460 If these don't make your gameplay more fun, challenging and overall, better. Theres no hope for you.
Last edited by kllr101: 03-25-2011 at 03:25 PM. Reason: UPDATE!! |
|
|
|
|
|
#2 |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
|
0.o awesome post! thanks for the info!
|
|
|
|
|
|
#3 |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 38
|
|
|
|
|
|
|
#4 |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
|
doing some reading I'm seeing that some missions, like the Island War mission, are for version 1.00 of the game. Isn't the steam version 1.04 or something?
|
|
|
|
|
|
#5 |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 67
|
Is the missions playable in co-op?
|
|
|
|
|
|
#6 |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
|
it seems like most all of them are. I just want to find out if steam people can play them. Steam is v1.02.
|
|
|
|
|
|
#7 |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 38
|
Things like SLT and IW2 are for versions 1.00 and 1.02 of the game.
![]() Read up on the missions themselves. |
|
|
|
|
|
#8 |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
|
Ah, my bad o.O. Thanks
|
|
|
|
|
|
#9 |
![]() Join Date: Jun 2010
Reputation: 163
Posts: 1,115
|
Very cool. Downloading Island War right now.
I'm liking the game but just as the arma2 campaigns it feels too scripted and I'm yearning for the free roam. At the sale price I could never say this is a bad game. Seems this will make it a great game
|
|
|
|
|
|
#10 |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
|
This is a game I can understand having scripted gameplay per being military based. But having not seen any real...fubar missions yet, it seems there wasn't enough. Waiting to finish single player before I start squad level tactics
|
|
|
|
|
|
#11 |
![]() Join Date: Jun 2010
Reputation: 163
Posts: 1,115
|
Just started Island War and I'm really digging it. Mucho fun is had. Also, dying.
|
|
|
|
|
|
#12 |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 38
|
Update:
TemplarGFX just released a completley overhauled AI system, Named Ultimate AI 2011 (1.00 version of the game only, But, it has, details on how to get 1.00 with steam and D2D versions) http://community.codemasters.com/for...rhaul-yet.html This really does fix up the AI, longer ranged engagements, watch as the AI will actually use their weaponary. such as grenade launchers or AT missiles. Also, the greatly imporved vehicles and AI "targeting" system. Dedicated Server Support: A small team has been working on an Automated host system for quite a while now, and it got forgotten. But recently, it has popped back up. And has been much more active and has had public tests. Looking to be quite good so far! http://community.codemasters.com/for...-achieved.html Last edited by kllr101: 01-03-2011 at 09:26 AM. |
|
|
|
|
|
#13 |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
|
oooooo, nice! But i'm curious why version 1.00. Were the patches that CM released detrimental?
|
|
|
|
|
|
#14 |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 38
|
these "mods" are made by editing external files that get re-loaded back into the game engine. With Patch 1.02, Codemasters removed this 1 peice of moddability we have with this game. So people have to use 1.00 for this kind of "modding"
|
|
|
|
|
|
#15 |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
|
lol. go CM. =/
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|