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#16 |
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Foreign Legion: BoB forum
Volunteer Moderator Join Date: Feb 2008
Reputation: 663
Posts: 3,433
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Would love to see an option to configure FOV as well. It feels like it is in the sub-70 degree for FOV, that is way too constrained.
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#17 | |
![]() Join Date: Oct 2010
Reputation: 5
Posts: 105
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Quote:
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#18 | |
![]() Join Date: Jan 2010
Reputation: 64
Posts: 454
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Quote:
This is a PC game as well and as such is already a known issue with all consolized games in multiplatform development. The FOV needs to be adjustable, not cookie cut for the console crowd. I played 10 minutes of Sniper 1 and couldnt stand the constricted view and stopped playing, and won't be buying the 2nd unless theres a way to adjust FOV. That = lost sales. |
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#19 |
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Join Date: Oct 2009
Reputation: 0
Posts: 4
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Skipping it because of this; too many good games available where I can adjust the FOV
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#20 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 50
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thanks for the warning
thanks OP, i almost bought this. nauseating fovs are todays games downfall. unplayable
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#21 |
![]() Join Date: Nov 2008
Reputation: 463
Posts: 3,720
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Sale lost, that's as hard as I can punish bad design decisions.
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#22 |
![]() Join Date: Dec 2008
Reputation: 17
Posts: 22
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Sorry to see this isn't an option. It really is an option that should be universally available in all games. As time goes on and screens get larger more people will complain when the option to change FOV isn't available.
Anyone that dismisses this issue as a problem with the user doesn't grasp the problem at all. Please, don't bother posting if you are fine with the FOV and you just want to share an ignorant opinion. That doesn't change the fact that it bothers quite a few of us. Trust me, the number of people affected by this will increase... |
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#23 |
![]() Join Date: Dec 2010
Reputation: 0
Posts: 24
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Thank you guys for pointing this out. FOV is one of the most important parts of PC gaming, more than gameplay or anything because if the FOV is bad, I get nauseated and therefore will not want to play. They just lost a customer, but I don't think they really care lol.
Here are some links for you noobs or developers to learn. http://www.youtube.com/watch?v=blZUa...ature=youtu.be http://www.youtube.com/watch?v=S1XsP...ature=youtu.be |
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#24 | |
![]() Join Date: Jan 2010
Reputation: 64
Posts: 454
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They don't care, I don't care to buy. |
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#25 |
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City Interactive
Join Date: May 2011
Reputation: 19
Posts: 208
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No it's not. It's they're working hard on SGW2 and Enemy Front and some other games and prioritizing "fixing" something, that is not broken, is counterproductive at this point.
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#26 | |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 6
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To even suggest it isn't broken is tantamount to spitting in your customers' and prospective customers' faces. Sadly, you already have my $4 and even at that price I feel ripped off. But you can be assured that you'll never get another penny from me ever again. Garbage. Jebus |
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#27 | |
![]() Join Date: Jan 2010
Reputation: 64
Posts: 454
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I suppose broken is a relative term to you. Let's say "missing functionality" that has been requested by many and ignored by the developers. Again, I will have to ignore the "buy now' button. |
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#28 | |
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City Interactive
Join Date: May 2011
Reputation: 19
Posts: 208
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.First of all, you seem to confuse "giving feedback" with "giving demands". Guys, nobody forces you to buy anything. Adjustable FOV is important, but not as important as polishing other parts of gameplay that are "requested by many". Somebody makes those decisions and makes them for a reason based on solid research. |
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#29 |
![]() Join Date: Jan 2010
Reputation: 64
Posts: 454
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All you need to do is look at how many views topics get to see what's important. Thats research.
This one is in the top 5. -edit, maybe top 3. |
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#30 | |
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City Interactive
Join Date: May 2011
Reputation: 19
Posts: 208
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You spend XX million dollars/euro to develop a game on various platforms, of which the PC is the least selling one, and you should base your development decisions on how many views a forum thread has. Great. Cut2TheChase, man, I really do appreciate the effort a lot of you put into posting ideas and concepts you think are sound, but please, leave the business models, decision making and development handling to the people that really, I mean really, know their stuff, OK? As long as you talk about your views on the game, of what's wrong and what should be fixed in YOUR opinion - that's really awesome and welcome. But when you start to tell people how to perform their jobs - that's a no-no. And not because I it's "forbidden" or anything - it's not. It's just because, well, to put it lightly, you lack the professional know how to assess 80% of the processes you don't even realize making games consists of. btw. http://forums.steampowered.com/forum...esc&sort=views - it's not. Best, Robert Last edited by Robert_City: 02-21-2012 at 05:44 AM. |
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