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Old 12-31-2010, 05:33 AM   #1
POD_ILL_bot_0
 
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X3: Time Of The Truth (X3:TC mod)

X3: TIME OF THE TRUTH 1.1

"DES-Studio" is glad to introduce their creation - X3: Time Of The Truth. A global modification with lots of new features, including the main plot for Julian Brennan. Find out where the truth is or just devastate the X-universe, playing as a xenon - it's up to you!

Available in 3 languages:
-English (please turn on the subtitles playing the main plot, voiced in russian)
-Russian
-Polish

Moddb page: http://www.moddb.com/mods/x3-time-of-the-truth (english)
Mod forum: http://des-studio.elite-games.ru/index.php (russian & english)

DOWNLOAD X3: TIME OF THE TRUTH 1.0
from moddb: http://www.moddb.com/mods/x3-time-of...-the-truth-v11
from mod site: http://des-studio.elite-games.ru/dow...f12b5a796f09f6

FEATURES:

APPENDING:

- two new races – The Ancient and The Fallen were added;
- several Yaki clans with their own Headquarters (Homes) and manufacture specialization were added;
- new biological organism – Space Mutant-Flies – a very dangerous type was added.

PLOTS, MISSIONS, QUESTS were added:

- the main plot - "Х3: Time of the Truth";
- the plot - "CPU: Evolution";
- the side plot - "Three sectors races";
- the new plot - "Plutarch vs. NMMC";
- the new plot - "The Yaki Enhancement";
- the new plot - "Pirates’ Vengeance";
- "Complex-building quests";
- the amount of the resources needed for the Hub-mission was reduced.



NEW RATINGS AMONG:

Pirates, the Yaki, the Ancients, the Xenons, the Khaaks;

MAP:

- over 80 new sectors;
- most of the old sectors were remodeled.

NEW SHIPS added:

New classes of ships – light patrol М2L and mobile combat stations М(0).
New ships added to races:

ATF: Imir (M2L), Vengeance (M7);

Argon: Apollo (M2L), Storm (OTAS М0), Eclipse Prototype II (M3+), The Universal (М2);

Boron: Aurelia (M2L), Moray (М0);

Goners: Home of Pilgrims (TL), Aran (М0);

Ancients: Hyperborea (M0), Haron (M6), Archangel (M3), Supplier (TS);

Terrains: Ronin (M2L), Shuriken (TM), Baldric Haulier (TS), Baldric Superhaulier (TS), Fez (TL), Sunlight (M6S), Glaive (М3), Shuttle (М3);

Xenon: D (М0), X (M0), I (TL), QX (M7), F (TM), LA (M3), H (TS), LH (M3);

Mutant-flies: Nest, Mutant-fly;

The Fallen: Lucifer (M2), Abaddon (M1), Belial (M7), Beelzebub (M6), Azazel (M3), Astaroth (M4), Asmodeus (M5);

Paranid: Phobos (M2L), Olympus (М0);

Pirates: Loki (M2L), Clenos (MM6);

Split: Puma (M2L), Lion (М0);

Teladi: Gyrfalcon (M2L), Nyana’s Happiness (М6), Teratornis (М0);

Khaaks: Frigate (M7), Battleship (М0), ТМ (TM), Enhanced Fighter (М3+);

Yaki: Tengu (M2L), Miako (TS), Shuri (М0).

WEAPONS:

New types of weapons and missiles were added, the existing weaponry’s parameters were changed:
- ships of M0-class can be equipped with new weapons, being much more powerful than the others;
- the parameters of Ion Pulse Generator, Point Singularity Projector, Concussion Impulse Generator, Ion Shard Railgun were improved;
- the boarding pod’s cargo-class was changed to L;
- the boarding pod’s capacity was increased up to 10 persons.

GAME STARTS:

- State’s enemy;
- Space veteran;
- New-built Xenon;
- Tough Xenon;
- Xenon-invader;
- Yaki rebel.

SCRIPTS and NEW MODULES:

- Reinforcement;
- Xenon invasions;
- Asteroid attack;
- Sector’s capturing by player;
- Multirace invasions;
- Mineral scanner МК2;
- Jump-to-point;
- Turrets: selective attack;
- Turrets: attack my target;
- Sector patrol;
- Player ships’ boarding;
- Lostcommands;
- AL Hide debris;
- Trial by Fire.

STATIONS AND FACTORIES:

XL-stations were added: food, ore, silicon, crystal and chip fabs:

Ancients:
- Red Crystal yielding station;
- Yellow Crystal yielding station;
- Green Crystal yielding station;
- Blue Crystal yielding station;
- Missile production complex;
- Medium shields production complex;
- Heavy shields production complex;
- Ancients’ weapons production complex;

Argon:
- Cahoona Bakery XL;
- Cattle Ranch XL;
- Wheat Farm XL;
- Chip Plant XL;
- Crystal Fab XL;
- Ore mine XL;
- Silicon mine XL;
- Terracorp nividium mine;
- Plasma Beam Cannon forge;
- Boarding pod forge;
- 10 ГДж shields forge;

Boron:
- Plankton Farm XL;
- Bio Gas Factory XL;
- BoFu Chemical Lab XL;
- Stott Mixery XL;
- Chip Plant XL;
- Crystal Fab XL;
- Ore mine XL;
- Silicon mine XL;

Paranid:
- Soyfarm XL;
- Soyery XL;
- Snail Ranch XL;
- Chip Plant XL;
- Crystal Fab XL;
- Ore mine XL;
- Silicon mine XL;
- Tri-Beam Cannon forge;

Split:
- Chelt Space Aquarium XL;
- Massom Mill XL;
- Rastar Refinery XL;
- Scruffin Farm XL;
- Chip Plant XL;
- Crystal Fab XL;
- Ore mine XL;
- Silicon mine XL;
- Phased Array Laser Cannon forge;

Teladi:
- Flower Farm XL;
- Sun Oil Refinery XL;
- Teladianium Foundry XL;
- Chip Plant XL;
- Crystal Fab XL;
- Ore mine XL;
- Silicon mine XL;
- “Disruptor” Missile forge;

Terrains:
- Beta Electro-Magnetic Plasma Cannon forge
- Fusion Beam Cannon forge;
- “Hammerhead” Missile forge;
- 1 МДж shield factory;
- 5 МДж shield factory;
- 25 МДж shield factory;
- 200 МДж shield factory;
- 1 ГДж shield factory;
- 2 ГДж shield factory;

Yaki:
- Assembly unit;
- Wheat Farm L;
- Space Fuel Distillery L;
- Solar Power Plant L;
- Solar Power Plant XL;
- Ore mine L;
- Silicon mine L;
- Crystal Fab L;
- Quantum Tube Fab;
- Chip Plant;
- Computer Plant;
- Light shields production complex;
- Medium shields production complex;
- Heavy shields production complex;
- Light weapons plant;
- Medium weapons plant;
- Heavy weapons plant;
- Incendiary Bomb Launcher forge;
- “Disruptor” Missile forge;
- Five complexes of different types of missiles;

- all the weapon and missile forges (except terrain and xenon) were added with nividium - a secondary resource, which fastens the production process;
- some Teladi equipment docks were added with ammunition for Gauss Cannon and Energy Bolt Chaingun;
- the capacity of equipment docks and trading stations was increased;
- the xenon Industrial Shipyard was remodeled;
- all the main races’ shipyards were added with new forges and plants;
- the terrain shipyards were added with the missing ships and plants (Protein paste fabs и Carbohydrate biscuit fabs);
- the new OTAS shipyard was added and contains a large choice of ships and plants;
- the Yaki shipyards were added with missing ships and new factories;
- a new xenon Utilization shipyard was added;
- xenon standard shipyards were added with new ships and stations;
- a new ancient shipyard was added;
- an equipment dock of ancients was added;
- the new OTAS Headquarters, containing an extended choice of goods and devices, was added;
- several xenon equipment docks were added and filled with different goods and equipment. The “Industrial complex core” is a special one, acting as a basis of xenon industrial complexes;
- the Yaki equipment dock was added and filled with different goods and equipment, including those that are illegal among a lot of races;
- "big shipyards" were added with a docking places for М0-ships.

ECONOMICS:

The several races’ economics was changed:

- new xenon economics;
- new Yaki economics;
- new Ancients economics;

An extended choice of goods at some stations;
An extended choice of ships and stations at the Yaki Shipyard.

MUSIC:

Over 30 tracks were composed just for the add-on.

CORRECTION AND IMPROVEMENT:

- all the weapon and missile forges (except terrain and xenon) were added with nividium - a secondary resource, which fastens the production process;
- the equipping of combat NPC, including pirates, khaaks and xenons was improved (100%, except for morale);
- the equipping of freigters was improved (100% - except for lasers, morale, combat experience);
- the complexity of combat and race ratings’ improvement was increased;
- some mod-bugs, that had appeared during some original missions’ execution were fixed;
- now the ratings are indicated in the buy/sale windows at the xenon and Yaki stations;
- khaak big-ships are allowed to be boarded now;
- saving the game during boarding process is not allowed anymore and this is sounded by the on-board computer;
- the races’ rating are now indicated in the encyclopaedia;
- docking computer’s range in the sector of Earth was increased;
- the number of the galaxy’s NPC was balanced, weapon effects were improved;
- new load-screens were added;
- pirates’ number and aggression was increased;
- pirates’ and Yaki patrols were added and enhanced;
- the number and aggression of Xenons and Khaaks was increased;
- boarding process was complicated;
- patrols were improved;
- player’s profit was reduced;
- different original missions’ rewards were reduced;
- player’s Headquarters and the Xenon Hub were improved;
- the colored indication of the Xenon, Khaak, Yaki, Pirates, Ancients rating was added to player’s statistics;
- the main races ratings’ colored numerical indication was added;
- a Core of Industrial Complex was remodeled;
- the xenon industry was changed;
- a lot of errors and bugs, that had been found in the previous mod’s versions, were fixed;
- a new docking place for big-ships was added to player’s complexes (the error was fixed);
- Incendiary Bomb Launcher’s effect was changed.


--------------------------------------------------------------------------------------------------------------------------------------

Installation:

- install X3 Terran Conflict (with no outside scripts and mods) and patch it up to version 3.1;
- run setup;
- indicate (if necessary) a path to the folder with the game of 3.1 version installed.
Be sure to start a new game!

Last edited by POD_ILL_bot_0: 05-18-2011 at 01:01 PM.
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Old 12-31-2010, 01:46 PM   #2
Zloth
 
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Wow, somebody has been working really hard!
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Old 12-31-2010, 07:53 PM   #3
Runt
 
 
 
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Indeed. Not sure why you'd want to improve the parameters of the Point Singularity Projector though. Just a single charged barrage from the broadside of a Tyr will nearly destroy a Xenon K as it is, even from an Osaka it will still pretty well cripple the ship.
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Old 12-31-2010, 08:15 PM   #4
kirbeh
 
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So -- is this more noob-friendly than vanilla X3TC?
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Old 12-31-2010, 10:17 PM   #5
Zloth
 
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I don't know if I would recommend any mod beyond the 'Egosoft approved' ones to a new player. A big mod like this pretty much cuts you out of a lot of the player community and Egosoft's tech support. They are superb for second playthroughs, though. (DDTC is another massive mod.)
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Old 02-02-2011, 11:38 AM   #6
POD_ILL_bot_0
 
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X3: Time Of The Truth v1.0 released!

0.4 – 1.0 change list

- fixed errors found;
- an opportunity of space fogs removal added. To activate this option, you should click “Choose mod” in the game’s start menu, then choose "No_fogs" and press "ОК";
- the mini-plot of “Enhancement of the Yaki: Extension” added. Now you have an alternative way of getting the HQ. Also Trade Bases were added at one of the Yaki shipyards – these stations allow capturing different races’ sectors. This option appears after you purchase the “Salvage Spur” sector.
- the “Time of the Truth” plot’s Head-hunters were enhanced;
- the “Xenon invasions” were changed and fixed;
- the Yaki repair lasers forge was added;
- TS-class ships were rebalanced;
- the “CPU: Far reconnaissance” mini-plot was added. Its aim is to find the Aldrin and Terran sectors, and connect them with the xenon ones. It activates after you finish the “CPU: Evolution” plot and forward the data to the xenons.
- the opportunity of taking combat missions on the “The new-built” and the “Xenon-invader” game starts from the races was added;
- the “Plutarch vs. NMMC” plot’s activation conditions were changed. Now your reputation among the argons and the teladi should be within +2 ( 98% ).

Available in two languages:
-English (please turn on the subtitles playing the main plot, voiced in russian)
-Russian

Moddb page: http://www.moddb.com/mods/x3-time-of-the-truth (english)
mod forum: http://des-studio.elite-games.ru/index.php (russian)

DOWNLOAD X3: TIME OF THE TRUTH 1.0
from mod site: http://www.des-studio.su/data/SetupTOTTV1.0.exe
from moddb: http://www.moddb.com/mods/x3-time-of...-the-truth-v10
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Old 02-02-2011, 01:56 PM   #7
dyabel
 
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keep up the good work POD_ILL_bot_0! +rep
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Old 05-18-2011, 12:59 PM   #8
POD_ILL_bot_0
 
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X3: Time Of The Truth v1.1 released!

1.0 – 1.1 change list:

- the mod was adjusted to 3.1 game's version;
- previously found errors were fixed;
- sectors’ names were colored;
- some performance increasing changes were made;
- the ships of M8 class were changed: they act as assault ships from now on;
- the new pirate boarding corvette of "Clipper", being able to contain 30 marines, was added;
- a player’s game achievements rewarding system was added;
- SETA’s automatic shutdown while menu-navigating via keyboard was disabled;
- the Neptune sector’s gates, which appear after the Oldrin plot or the “CPU: Far reconnaissance” plot were fixed;
- all the plot-stations were fixed: after any plot’s finishing, its quest stations become “mortal”;
- oldrin traders were fixed;
- after a ship’s capturing, its cargo-bay’s upgrade remains unchanged;
- a game difficulty levels were added. They affect the speed of the reputation’s; combat and trade ranks’ growth; quantity of different tasks and mini-missions; and it also affects quantity of combat patrol ships in the races’ core sectors;
- briefings and aim-indicators for the mod's main plot were added;
- the maximum amount of credits, that a player can have at the account, was increased up to one Quadrillion of credits - 1 000 000 000 000 000;
- SETA's maximum limit is 20х from now on;
- when a new game starts, hull/sheids are indicated in percents on default from now on;
- the built-in equipment of M0-class ships now incudes Life support system, "Jump to point" module, scanner C-6, indicating objects within 60 km radius;
- the translation into polish language was added;
- "USC Customs Department license" was added;
- even if there are more than 12 cannons in a turret, you'd be able to change them via weapons menu;
- X3 Reunion's medals, indicating the ranrks' increase, were returned;
- xenon ships' boarding defence factor was slightly reduced;

Moddb page: http://www.moddb.com/mods/x3-time-of-the-truth (english)
mod forum: http://des-studio.elite-games.ru/index.php (russian & english)

DOWNLOAD X3: TIME OF THE TRUTH 1.1
from moddb: http://www.moddb.com/mods/x3-time-of...-the-truth-v11
from mod site: http://des-studio.elite-games.ru/dow...f12b5a796f09f6

Installation:

- install X3 Terran Conflict (with no outside scripts and mods) and patch it up to version 3.1;
- run setup;
- indicate (if necessary) a path to the folder with the game of 3.1 version installed.
Be sure to start a new game!

Last edited by POD_ILL_bot_0: 05-18-2011 at 01:02 PM.
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Old 05-19-2011, 03:43 AM   #9
dyabel
 
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+ rep from me
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