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Valve
Join Date: Nov 2007
Reputation: 10154
Posts: 8,892
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Back to the drawing board, genius!
One of the requests we've gotten from community item contributors has been for an easier way to test their creations. We're pleased to announce that last friday's update included a beta version of our new item testing system. Some folks over at the Official TF2 Wiki have already found it and started documenting the system, but we wanted to provide some more information on what's there, and where we're going with it. There are two main steps to making items that we think need addressing:
The item testing system covered in this post is focused on the latter, but we're working on another tool that'll make the first step much easier too, and we'll talk about that when it's closer to release. So, once you've got your MDL compiled, and placed it in the correct directory under TF (see below), start up TF2.
Once you're ready to see your items, hit the Apply Test Items button. If you've left the 'Automatically add testing bots' checkbox checked, the game will automatically spawn the right bots for the items you're testing, and equip them with the items. If you're testing a weapon, it'll also give you that weapon so that you can see it in the viewmodel (note that you'll have to change to one of your testing player classes to see it).
Other tips:
This is an early release of this system, and we have plans to improve upon it in significant ways. We released it now because it's still a significant step above the existing hacks that contributors had to use, and we're hoping that this early glimpse will allow contributors to give us some feedback on it. So, if you're working on item contributions, please take a shot at using it, and let us know what you think. Last edited by BurtonJ: 01-03-2011 at 03:52 PM. Reason: Fixed link to blog - thanks HellJumper777! |
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#2 |
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Guest
Posts: n/a
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Nice, but you should have used the TF2 Beta for this instead of team Fortress 2 itself. Also since this is the thread most relevant to the subject...
A list of weapons with some faults in this map: "Candy Cane" (Badly textured) Direct hit (He only loads air into the launcher) Shotgun (No pump sound after the reload finishes) (Pyro only loads air into his/hers.) Equalizer (Has the sound of a folding shovel when selected in-game) Heavy's FOV 70 Viewmodels (a graphical glitch at the base of his hands while holding certain weapons on fov 70) There are a bunch of others that I can't be bothered to search. I don't know if this is just confined to Item_test or not. Last edited by Leetdumber: 01-04-2011 at 08:34 PM. Reason: Learned this isn't a stats thread. Ok, Helljumper777, I have fixed it. |
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#3 | |
![]() Join Date: Oct 2010
Reputation: 4209
Posts: 5,870
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The link on the blog doesn't point anywhere. It leads to an invalid thread. Fixed.
As for my feedback: The system still requires that you turn your model into the .mdl format; "skins" act in that manner anyway. One benefit I can think of is the ability to send in items via "Contribute!" without having to send in the .mdls as replacements for existing models. BUT! I do wait eagerly for the second part of this item_test map! The part that has to do with compiling .mdls. As for now I wait. I did try out my sniper pack and it works perfectly compiled with different names, so that is a huge plus. I wish you guys came out with this a day earlier since I would have submitted my sniper pack as models with new names rather than ones with pre-existing names that act as skins for items already in-game. [GLITCHES] More important glitches are highlighted in yellow
Minor Glitches That won't be patched
Screenshots of some stuff: ![]() Also, can someone explain to me what this "R" Button is used for? ![]() ![]() Blackbeard I got an e-mail regarding some glitches. A couple were indeed "true" glitches that should be eventually patched out, but as for the weapon functions, those won't be patched since this feature is only for testing the look of custom models. Quote:
Last edited by HellJumper: 01-04-2011 at 01:31 PM. Reason: More feedback | Email Response to feedback |
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#4 |
![]() Join Date: Dec 2009
Reputation: 28
Posts: 115
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Best way to achieve balance if the community makes it they cant cry about it
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#5 |
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Guest
Posts: n/a
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This looks.. erm.. kind of confusing, but it's probably just my TLDR beeper going off.
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#6 | ||
![]() Join Date: Jul 2008
Reputation: 63
Posts: 1,014
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Quote:
Quote:
![]() This system, although new and kinda buggy, is a great step in allowing model makers to test their stuff in game and I'm all for it! Now if only I could figure out how to model.
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#7 |
![]() Join Date: Mar 2006
Reputation: 149
Posts: 664
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A good feature to add would be the ability to teleport bots to where you're aiming and change their aiming direction/angle via a slider or where you look. Also it'd be cool to change the bot's skin between red and blue (and subsequently their hats) on the fly.
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#8 |
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Guest
Posts: n/a
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i dont really care
i think we have enough useless melee weapon. id rather prefer having less new weapons but more useful and better implemented (no clipping, kill icon taunt etc) weapon. So id prefer it to make it easier for the community to create own weapon STATS. |
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#9 |
![]() Join Date: May 2009
Reputation: 532
Posts: 4,567
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I had high hopes for stat testing when I heard about this, but since I'm not a modeler this is useless to me. I'm sure I simply don't understand the main use, not that I don't believe it has any.
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#10 |
![]() Join Date: Oct 2010
Reputation: 446
Posts: 2,410
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Should be able to test attributes, replacing models removes the attributes of the weapon.
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#11 |
![]() Join Date: Feb 2009
Reputation: 3
Posts: 18
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WOW
Didn't tested this yet but looks cool and usefull! Maybe I'll contribute more models. Thanks
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#12 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 10
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MAKE THE MDL ITEM EDITOR/CREATOR FOR MAC PLEASE
(for those mac haters, i agree, windows is better for tf2 and gaming, but there are still many out there that would appreciate this kind of stuff) |
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#13 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 38
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is this on the beta or regular tf2?
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#14 |
![]() Join Date: Oct 2010
Reputation: 116
Posts: 608
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I am really looking forward to trying this out!
Now people can see if it fits the THEME of TF2, we need more items that do. |
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#15 |
![]() Join Date: Aug 2010
Reputation: 23
Posts: 185
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This looks good. Some movement to improve the game after the big update.
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| tf2 , tf2 blog post , tf2 item |
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