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Old 01-06-2011, 02:20 PM   #1
waoh
 
 
 
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Off Center Model/POV

I found a old thread talking about this in 1.6 and apparently it still exists. Basically the right side sticks out more then the left...

http://i181.photobucket.com/albums/x...dust200002.jpg

http://i181.photobucket.com/albums/x..._dust20000.jpg




Here is a link talking about this more-
http://www.complexitygaming.com/foru...4799#post24799
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Old 01-06-2011, 02:25 PM   #2
DeepII
 
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It's because the POV is actually not in the middle of the both eyes, but fixed at the left eye.

I don't know if changing this would mess up other things, HPE should look into that and state whether it's possible to change this.
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Old 01-06-2011, 05:17 PM   #3
beef9205
 
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i find this interesting.
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Old 01-06-2011, 05:20 PM   #4
waoh
 
 
 
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Yeah you would think this problem would discern some weight, yet it it one of the most long standing issues with the game...
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Old 01-06-2011, 05:23 PM   #5
Arcen
 
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you realize this is called left peak advantage and is a major staple in holding a position right?

this has been around for quite a bit.
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Old 01-06-2011, 05:48 PM   #6
Corrupt^
 
 
 
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Lol why wasn't this know before. +1 for centering the view if possible.
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Old 01-06-2011, 06:13 PM   #7
rowan.G
 
 
 
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this was known before, at least nearly everyone I know use this often
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Old 01-06-2011, 11:07 PM   #8
PLAction
 
 
 
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it does it with the left side too. Its been known as the left handed peek for a few months and its really annoying.
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Old 01-07-2011, 05:51 AM   #9
polka
 
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its always been like this, its standard to be aware of this when doing r shoulder peeks
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Old 01-07-2011, 07:34 AM   #10
boin
 
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Quote:
Originally Posted by polka View Post
its always been like this, its standard to be aware of this when doing r shoulder peeks
This is a very bad argument. You can say the same thing for every single bug recently fixed.

Anyway it is not that bad. It is the same for everyone. The only difference is there are those who are aware of it and those who aren't.

Even if you aren't you still use it without knowing.
If you know it you will use it when you have a choice (if you don't have a choice you will peek whatever left or right). If you always do that it makes you more predictable.

I wouldn't mind it been fixed or not.
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Old 01-07-2011, 01:14 PM   #11
polka
 
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if youre peeking r shoulder then go farthest wall, not against nearest wall, its tactics innit.

this game will be bland and mediocre if they remove all of these things,


looks like they are, ah well.
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Old 01-07-2011, 01:46 PM   #12
sW!Ss*
 
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the view should be centered if possible
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Old 01-07-2011, 04:04 PM   #13
beef9205
 
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uhm. polka, i dont know how this would make the game more bland. so they center the view from left eye to between the eyes, and now peeking from both sides shows the same amount of model. that would allow you to play from places that you normally wouldnt for fear of peeking to the right.
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Old 01-07-2011, 04:41 PM   #14
PLAction
 
 
 
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Quote:
Originally Posted by polka View Post
its always been like this, its standard to be aware of this when doing r shoulder peeks
yes. and its also a bad issue. Ive noticed more and more that I'm getting killed by somebody's shoulder, and I can't even see their head at all.
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Old 01-07-2011, 04:51 PM   #15
Jinoruizraged
 
 
 
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I don't think it would make that much of a difference, but you guys are the competitive folks. You know best.
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