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#1 |
![]() Join Date: Jan 2009
Reputation: 120
Posts: 550
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Off Center Model/POV
I found a old thread talking about this in 1.6 and apparently it still exists. Basically the right side sticks out more then the left...
http://i181.photobucket.com/albums/x...dust200002.jpg http://i181.photobucket.com/albums/x..._dust20000.jpg Here is a link talking about this more- http://www.complexitygaming.com/foru...4799#post24799 |
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#2 |
![]() Join Date: May 2010
Reputation: 17
Posts: 883
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It's because the POV is actually not in the middle of the both eyes, but fixed at the left eye.
I don't know if changing this would mess up other things, HPE should look into that and state whether it's possible to change this. |
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#3 |
![]() Join Date: Dec 2010
Reputation: 26
Posts: 357
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i find this interesting.
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#4 |
![]() Join Date: Jan 2009
Reputation: 120
Posts: 550
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Yeah you would think this problem would discern some weight, yet it it one of the most long standing issues with the game...
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#5 |
![]() Join Date: Mar 2009
Reputation: 11
Posts: 130
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you realize this is called left peak advantage and is a major staple in holding a position right?
this has been around for quite a bit. |
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#6 |
![]() Join Date: May 2010
Reputation: 24
Posts: 1,185
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Lol why wasn't this know before. +1 for centering the view if possible.
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#7 |
![]() Join Date: May 2010
Reputation: 33
Posts: 503
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this was known before, at least nearly everyone I know use this often
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#8 |
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Guest
Posts: n/a
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it does it with the left side too. Its been known as the left handed peek for a few months and its really annoying.
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#9 |
![]() Join Date: Mar 2004
Reputation: 471
Posts: 8,289
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its always been like this, its standard to be aware of this when doing r shoulder peeks
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#10 | |
![]() Join Date: Aug 2009
Reputation: 77
Posts: 1,031
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Quote:
Anyway it is not that bad. It is the same for everyone. The only difference is there are those who are aware of it and those who aren't. Even if you aren't you still use it without knowing. If you know it you will use it when you have a choice (if you don't have a choice you will peek whatever left or right). If you always do that it makes you more predictable. I wouldn't mind it been fixed or not. |
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#11 |
![]() Join Date: Mar 2004
Reputation: 471
Posts: 8,289
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if youre peeking r shoulder then go farthest wall, not against nearest wall, its tactics innit.
this game will be bland and mediocre if they remove all of these things, looks like they are, ah well. |
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#12 |
![]() Join Date: Oct 2007
Reputation: 44
Posts: 328
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the view should be centered if possible
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#13 |
![]() Join Date: Dec 2010
Reputation: 26
Posts: 357
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uhm. polka, i dont know how this would make the game more bland. so they center the view from left eye to between the eyes, and now peeking from both sides shows the same amount of model. that would allow you to play from places that you normally wouldnt for fear of peeking to the right.
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#14 |
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Guest
Posts: n/a
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#15 |
![]() Join Date: Dec 2009
Reputation: 4179
Posts: 4,083
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I don't think it would make that much of a difference, but you guys are the competitive folks. You know best.
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