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Old 01-06-2011, 11:27 PM   #1
awesoome_ninja
 
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Join Date: Dec 2010
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Posts: 102
Question *FIXED* Can't create game module

Hello,
I previously had the problem with PhysX, but it got solved by reinstalling the game, and PhysX itself.
Now I got new problem tho

When I load the game I get this error:
http://img148.imageshack.us/i/thevoiderror.jpg/

"Can't create game module: can't create render instance, reason: can't open database custom data file"

Here's the game.log:
http://pastebin.com/cVzKY6mR

What is weird is that the game cache, and the game log files where in different locations. The game cache folder is located at:
C:\Users\Public\Documents\My Games\Void\Cache

While the game log file was in:
C:\Users\Awesome Ninja\Documents\My Games\Void\LogFiles

Can this be the problem?
Also, as you can see I have 3 files missing. And I can't find them anywhere.
I have verified the game cache. I have reinstalled the game.
My specs are:

*AMD Phenom II x4 945 BE 3.2 GHz
*4 GB DDR3
*ATI HD 4890 1 GB
*Windows 7 Ultimate 32bit

Any help is welcome, thanks

UPDATE:
After crawling through every forum and post on Ice-Pick Lodge forums, I got it to work
The problem is the default fsystems.xml file that is corrupt
Here is the default code I had after a fresh install:
Code:
<FileSystems>
  <Language Name="Russian" />
	<system name="cache">
		<Path>{shdocs}/Cache</Path>
	</system>
  <system name="strings">
    <Path>Properties/Strings</Path>
    <Virtual path="properties" prefix="Strings" />
  </system>
  <system name="script">
    <Path>Scripts</Path>
  </system>
  <system name="effect">
    <Path>Effects</Path>
  </system>
  <system name="tex">
    <Path>Textures</Path>
  </system>
  <system name="sound">
    <Path>Sounds</Path>
  </system>
  <system name="video">
    <Path>Video</Path>
  </system>
  <system name="prefab">
    <Path>Prefabs</Path>
  </system>
  <system name="psys">
    <Path>Prefabs/psys</Path>
    <Virtual path="prefabs" prefix="psys" />
  </system>
  <system name="ragdoll">
    <Path>Prefabs/ragdoll</Path>
    <Virtual path="prefabs" prefix="ragdoll" />
  </system>
  <system name="scene">
    <Path>Scenes</Path>
  </system>
	<system name="anim">
		<Path>Animations</Path>
	</system>
	<system name="phys">
		<Path>Physics</Path>
	</system>
  <system name="schema">
    <Path>Properties/Schemas</Path>
    <Virtual path="properties" prefix="Schemas" />
  </system>
  <system name="data">
    <Path>Properties/Data</Path>
    <Virtual path="properties" prefix="Data" />
  </system>
  <system name="actor">
    <Path>Properties/Actors</Path>
    <Virtual path="properties" prefix="Actors" />
  </system>
  <system name="world">
    <Path>Properties/World</Path>
    <Virtual path="properties" prefix="World" />
  </system>
  <system name="ui">
    <Path>Properties/UI</Path>
    <Virtual path="properties" prefix="UI" />
  </system>
  <system name="font">
    <Path>Textures/Fonts</Path>
    <Virtual path="textures" prefix="Fonts" />
  </system>
  <system name="gesture">
    <Path>Gestures</Path>
  </system>
  <system name="save">
    <Path>{documents}/Savegames</Path>
  </system>
  <system name="log">
    <Path>{documents}/LogFiles</Path>
  </system>
</FileSystems>
And here is the custom one I DLed from the Ice-Pick forums:
Code:
<FileSystems>
  <Language Name="English" />
   <system name="cache">
      <Path>C:/myvoid/Cache</Path>
   </system>
  <system name="strings">
    <Path>Properties/Strings</Path>
    <Virtual path="properties" prefix="Strings" />
  </system>
  <system name="script">
    <Path>Scripts</Path>
  </system>
  <system name="effect">
    <Path>Effects</Path>
  </system>
  <system name="tex">
    <Path>Textures</Path>
  </system>
  <system name="sound">
    <Path>Sounds</Path>
  </system>
  <system name="video">
    <Path>Video</Path>
  </system>
  <system name="prefab">
    <Path>Prefabs</Path>
  </system>
  <system name="psys">
    <Path>Prefabs/psys</Path>
    <Virtual path="prefabs" prefix="psys" />
  </system>
  <system name="ragdoll">
    <Path>Prefabs/ragdoll</Path>
    <Virtual path="prefabs" prefix="ragdoll" />
  </system>
  <system name="scene">
    <Path>Scenes</Path>
  </system>
   <system name="anim">
      <Path>Animations</Path>
   </system>
   <system name="phys">
      <Path>Physics</Path>
   </system>
  <system name="schema">
    <Path>Properties/Schemas</Path>
    <Virtual path="properties" prefix="Schemas" />
  </system>
  <system name="data">
    <Path>Properties/Data</Path>
    <Virtual path="properties" prefix="Data" />
  </system>
  <system name="actor">
    <Path>Properties/Actors</Path>
    <Virtual path="properties" prefix="Actors" />
  </system>
  <system name="world">
    <Path>Properties/World</Path>
    <Virtual path="properties" prefix="World" />
  </system>
  <system name="ui">
    <Path>Properties/UI</Path>
    <Virtual path="properties" prefix="UI" />
  </system>
  <system name="font">
    <Path>Textures/Fonts</Path>
    <Virtual path="textures" prefix="Fonts" />
  </system>
  <system name="gesture">
    <Path>Gestures</Path>
  </system>
  <system name="save">
    <Path>C:/myvoid/Savegames</Path>
  </system>
  <system name="log">
    <Path>C:/myvoid/LogFiles</Path>
  </system>
</FileSystems>
So the only way to fix the problem is to change the paths for cache, savegames, and log to the same folder.
Hope it helped other people, and thank you Google, and the search function

Last edited by awesoome_ninja: 01-07-2011 at 12:03 AM.
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Old 01-28-2011, 10:13 PM   #2
jwsto
 
 
 
Join Date: Mar 2010
Reputation: 5
Posts: 72
Thanks! I've been wondering why the game won't work and have tried many kind of fixes and reinstalling time after time and the answer was so simple.

So anyone else with this problem just copy the "custom fsystems.xml" from awesoome_ninja's post and replace your own with it. It can be found on "Steam\steamapps\common\the void\data\"
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Old 01-22-2012, 08:03 AM   #3
BulletWhore
 
Join Date: Jan 2006
Reputation: 7
Posts: 36
edit: Disregard the post below. It turns out it works after reinstalling my video/phsyx drivers.



I did what is mentioned here, but it's still not working. Game.exe crashes on startup, this is my log file:

Quote:
17:00:17 [3]: Log file created on Sun Jan 22 17:00:17 2012
17:00:17 [3]: Engine: Final, build: May 26 2009 17:50:12
17:00:17 [3]: Mounting filesystems...
17:00:17 [5]: Mounting filesystem "cache"
17:00:17 [7]: <Warning> virtual filesystem "cache" not mounted, reason: can't open file "C:\myvoid\Cache.vfs"
17:00:17 [7]: Mounting filesystem "strings"
17:00:17 [10]: Mounting filesystem "script"
17:00:17 [12]: Mounting filesystem "effect"
17:00:17 [14]: Mounting filesystem "tex"
17:00:17 [20]: Mounting filesystem "sound"
17:00:17 [29]: Mounting filesystem "video"
17:00:17 [30]: Mounting filesystem "prefab"
17:00:17 [34]: Mounting filesystem "psys"
17:00:17 [34]: Mounting filesystem "ragdoll"
17:00:17 [34]: Mounting filesystem "scene"
17:00:17 [37]: Mounting filesystem "anim"
17:00:17 [40]: Mounting filesystem "phys"
17:00:17 [42]: Mounting filesystem "schema"
17:00:17 [42]: Mounting filesystem "data"
17:00:17 [42]: Mounting filesystem "actor"
17:00:17 [42]: Mounting filesystem "world"
17:00:17 [42]: Mounting filesystem "ui"
17:00:17 [43]: Mounting filesystem "font"
17:00:17 [43]: Mounting filesystem "gesture"
17:00:17 [44]: Mounting filesystem "save"
17:00:17 [45]: <Warning> virtual filesystem "save" not mounted, reason: can't open file "C:\myvoid\Savegames.vfs"
17:00:17 [45]: Mounting filesystem "log"
17:00:17 [45]: <Warning> virtual filesystem "log" not mounted, reason: can't open file "C:\myvoid\LogFiles.vfs"
17:00:17 [45]: Filesystems mounted
17:00:17 [48]: Loaded strings database "voiceover.dat"
17:00:17 [49]: Loaded strings database "actions.txt"
17:00:17 [51]: Loaded strings database "credits.txt"
17:00:17 [52]: Loaded strings database "database.txt"
17:00:17 [52]: Loaded strings database "extra.txt"
17:00:17 [53]: Loaded strings database "gestures.txt"
17:00:17 [53]: Loaded strings database "girl.txt"
17:00:17 [54]: Loaded strings database "hunter.txt"
17:00:17 [55]: Loaded strings database "keys.txt"
17:00:17 [55]: Loaded strings database "map.txt"
17:00:17 [56]: Loaded strings database "menu.txt"
17:00:17 [57]: Loaded strings database "quest.txt"
17:00:17 [57]: Loaded strings database "quest_log_english.txt"
17:00:17 [57]: Loaded strings database "special.txt"
17:00:17 [58]: Loaded strings database "surface.txt"
17:00:17 [58]: Loaded strings database "tutorial.txt"
17:00:17 [59]: Loaded strings database "ui.txt"
17:00:17 [84]: Driver: nvd3dum.dll
17:00:17 [84]: Driver version: 8.17.12.5738
17:00:17 [84]: Vendor ID: 0x10de
17:00:17 [85]: Device ID: 0x618
17:00:17 [85]: SubSys ID: 0x2a11028
17:00:17 [85]: Revision: 162
17:00:17 [361]: Vertex shader profile: vs_3_0
17:00:17 [361]: Pixel shader profile: ps_3_0
17:00:17 [361]: HDR is disabled
17:00:17 [361]: Alpha palettes are supported
17:00:17 [361]: Two-sided stencil is supported
17:00:17 [361]: Mipmap autogeneration is supported
17:00:17 [361]: Effects profile: fx_3_0
17:00:17 [362]: Shadows are supported
17:00:17 [362]: Soft shadows are supported
17:00:17 [397]: 32-bit mipmap autogeneration is supported
17:00:17 [403]: Loading texture library...
17:00:17 [463]: Number of registered textures: 2715
17:00:17 [463]: Texture library loaded
17:00:17 [482]: Procedural cube texture info: 'normalize.prc' (64x1, X8R8G8B8)
17:00:17 [514]: Loading effects library...
17:00:17 [574]: Number of loaded effects: 129
17:00:17 [574]: Effects library loaded
17:00:17 [577]: Loading effect databases...
17:00:17 [578]: Created new database custom
17:00:17 [585]: Opened database vs1_1 (0 entries)
17:00:17 [591]: Opened database vs2_0 (0 entries)
17:00:17 [597]: Opened database vs3_0 (0 entries)
17:00:17 [604]: Opened database ps2_0 (0 entries)
17:00:17 [610]: Opened database ps3_0 (0 entries)
17:00:17 [610]: Created new database effects30
17:00:17 [613]: Effect databases loaded
17:00:17 [681]: Initializing physics engine

Here is the Exception log:

Quote:
//================================================== ===
Exception time: Sun Jan 22 17:00:17 2012
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 04DB14A3 01:000E04A3 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\Engine.dll

Modules:
Game: exported
ntdll: exported
kernel32: exported
KERNELBASE: exported
USER32: exported
GDI32: exported
LPK: exported
USP10: exported
msvcrt: exported
ADVAPI32: exported
sechost: exported
RPCRT4: exported
SspiCli: exported
CRYPTBASE: exported
SHELL32: exported
SHLWAPI: exported
dbghelp: exported
IMM32: exported
MSCTF: exported
GameOverlayRenderer: exported
ole32: exported
version: exported
CRYPTSP: exported
rsaenh: exported
GameModule: exported
profapi: none
uxtheme: exported
Engine: exported
DINPUT8: exported
PhysXLoader: exported
iphlpapi: exported
NSI: exported
WINNSI: exported
NxCharacter: exported
FS: exported
VFS: exported
Video: exported
WINMM: exported
RendererD3D: exported
d3d9: exported
d3d8thk: exported
dwmapi: exported
d3dx9_36: exported
OLEAUT32: exported
nvd3dum: exported
powrprof: exported
SETUPAPI: exported
CFGMGR32: exported
DEVOBJ: exported
Sound: exported
DSOUND: exported
dhcpcsvc: exported
WS2_32: exported

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0000007E
ESI:048088E0
EDI:048088E4
CS:EIP:0023:04DB14A3
SS:ESP:002B:0018EAB4 EBP:00000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246

Call stack:
Address Frame Function SourceFile
========================
Local Variables And Parameters

Call stack:
Address Frame Function SourceFile
========================
Global Variables
'test'@16
'createFactory'@76080
'engine::CFSShell::setProperty'@16
'engine::CGestures::recognize'@768
'engine::CFSShell::MountPoint::destroy'@96
'engine::CFSShell::createStorObject'@288
'engine::CFSShell::mount'@0
The stack trace at the bottom shows that it's definitely related to this mounting failure thing.

Sigh. Can't I get a refund for this crap?

Last edited by BulletWhore: 01-22-2012 at 08:29 AM.
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