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#16 |
![]() Join Date: Oct 2009
Reputation: 1855
Posts: 6,766
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Exactly. They could make it look a million times better, but underneath it all, its still source. Source still looks fine today, especially with Portal 2, and I highly doubt they will need to make a new engine for a long while. If they do make a new one sooner then that, fine, but it really isn't necessary.
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#17 | |
![]() Join Date: Dec 2008
Reputation: 273
Posts: 2,317
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#18 |
![]() Join Date: Oct 2010
Reputation: 182
Posts: 1,098
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If valve pulls off no loading screens, I'd like a way to distinguish the seperate chapters, even if it is test chamber to test chamber, just to give a good sense of where to stop and start again on breaks
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#19 |
![]() Join Date: Nov 2008
Reputation: 254
Posts: 1,994
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the multicore support W.O.R.K.S on the l4d engine. but since the l4d engine branch is seperate from the orange box branch the orange box still has the old multicore support.
so if valve integrates the system used in l4d engine branch, into the Source 2011, Portal 2 will have a nice multicore support ![]() note: Here are some feature comparison between the engines (better multicore support is not mentioned here, but i'm sure they mentioned it in the developer commentary, or somewhere else...naturally i can be wrong too )Source Engine 2004 -> 2006 http://developer.valvesoftware.com/w...gine_branch%29 Source Engine 2006 -> 2007 (orangebox engine) -> 2009 http://developer.valvesoftware.com/wiki/Orange_Box Source Engine L4D Branch http://developer.valvesoftware.com/w...gine_branch%29 ON: i think this kind of loading is nice. I'm not really into multithreaded programming, but if we may run the game on one thread (which is simplified since we are restricted to 'movement and portal shooting in a lift(fruitlessly since on a lift we cant place portals)'), and we run the loading on an other thread, then it may be possible... but it would make loading pauses more longer, not sure how longer. And some SingleCore CPU's would have problems with this because not every single-core CPU supports multithreading AFAIK. Last edited by trenmost: 01-09-2011 at 03:28 AM. |
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#20 |
![]() Join Date: Oct 2009
Reputation: 2108
Posts: 4,902
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HL2 on the Xbox used a really basic version of this called "level streaming".
In short, it did not produce any decent results. The port ran badly, and the loading screens were still there. They've never used it on the PC, to my knowledge, and I don't see why they'd use it now. |
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#21 |
![]() Join Date: Apr 2009
Reputation: 34
Posts: 405
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I don't get this thread. What was wrong with how valve have always done it in Portal and Half-life. The small "loading" box appears in the middle then disappears again every now and then. That was fine and didn't take long. What has changed that means they can't/won't do that anymore!?
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#22 | |
![]() Join Date: Oct 2010
Reputation: 182
Posts: 1,098
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#23 | |
![]() Join Date: Nov 2008
Reputation: 254
Posts: 1,994
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Half-Life 2: lots of small maps, lots of short loadings HL2 EP2: few HUGE maps, few longer loadings, in cost of some FPS and i prefer the EP2 style. |
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#24 |
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Banned
Join Date: Jan 2011
Reputation: 0
Posts: 58
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i dont care about loading time what about menu screenes for co op?
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#25 |
![]() Join Date: Jan 2010
Reputation: 19
Posts: 633
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McMasterGold thinks that Game Engines are like lego where you start with the first brick and then just add new bricks for new Features.
But as many now it isnt like that. A Update changes Often evry brick in the System so its no way the same as the old one. |
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#26 |
![]() Join Date: May 2009
Reputation: 502
Posts: 3,194
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Loading screens? Wut? I only have 2 seconds of loading without changing to a new screen...
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#27 | |
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Banned
Join Date: Dec 2008
Reputation: 256
Posts: 3,291
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Quote:
![]() I assume, that you havent seen the media. |
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#28 |
![]() Join Date: Dec 2008
Reputation: 273
Posts: 2,317
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#29 |
![]() Join Date: Dec 2008
Reputation: 273
Posts: 2,317
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#30 |
![]() Join Date: Oct 2009
Reputation: 1855
Posts: 6,766
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The reason people want dynamic loading is so the immersion isn't broken, not becaue they're computers can't handle loading screens. If their pc take long on load times, then it probably isn't very good and would less so be able to support dynamic loading. Not that I care, just so long as the maps are bigger then in Portal 1.
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