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#1 |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 119
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AA in Dead Space 1
I noticed right off the bat a number of jaggies in DS1, but it got really bad when I got to the second level of your suit. The jaggies make this look like a 2005 game.
I've seen alot of conflicting remarks on the AA in this game- that it doesn't really support it and forcing it internally doesn't help either. It's odd, since I got this on the PC from that Gamespot comparison on how much better this looks on the PC. Many others say that as well, but I don't know. Plus, my game seemingly looks worse than many of the PC screenshots I've seen, even ones meant to illustrate the jaggies. Here's where I've seen it at it's worst: http://img193.imageshack.us/img193/1705/dsaat.png All of the metal components on your suit have severe jaggies, and there's likewise barely any textures on it, and that machine in the background has virtually no detail. People have remarked how this was just upscaled to the PC- does that mean it was downgraded in any way graphically? I guess it might just be that this game wasn't entirely up to par even in late 08- when the opening cutscene popped up, I immediately thought the background with the asteroids and the planet looking like cardboard cutouts was a graphical issue (along with some weird lighting outlines on character models), but that really is just how it looks. Last edited by Brom: 01-25-2011 at 12:05 PM. |
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#2 |
![]() Join Date: Mar 2008
Reputation: 190
Posts: 1,367
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Um are you really playing at 800x600? Then of course you'll get jaggies, in-game AA works fine for me.
Here's my screenshot: http://img96.imageshack.us/img96/3025/ds2bn.jpg Crystal clear image.
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#3 |
![]() Join Date: Jan 2011
Reputation: 1
Posts: 27
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Well, with the latest Nvidia 400 series drivers, it is possible to force AA.
Here's a few screens I took while replaying it with 8x MSAA: http://img822.imageshack.us/img822/9...0123223028.jpg http://img718.imageshack.us/img718/1...0123211634.jpg http://img811.imageshack.us/img811/4...0123205511.jpg http://img828.imageshack.us/img828/6...0123202629.jpg http://img337.imageshack.us/img337/4...0122224528.jpg http://img267.imageshack.us/img267/3...0122203809.jpg http://img820.imageshack.us/img820/5...0122200327.jpg http://img337.imageshack.us/img337/7...0122124038.jpg http://img14.imageshack.us/img14/403...0122024409.jpg http://img692.imageshack.us/img692/3...0122010905.jpg http://img209.imageshack.us/img209/5...0122012852.jpg http://img521.imageshack.us/img521/5...0122004714.jpg Surprisingly, it looks like a different game in motion. Last edited by Tawm: 01-25-2011 at 12:20 PM. |
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#4 |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 119
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Yeah, adjusting the resolution did seem to help somewhat- all the way to the right, and it looks like this now: http://img255.imageshack.us/img255/820/dsaa2.png
The textures still look pretty barren though. Not as detailed as your screenshots. And that background machine still looks really off. I also had a problem with pixelated shadow edges, but those seem less apparent now too. |
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#5 |
![]() Join Date: Mar 2009
Reputation: 240
Posts: 1,436
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AA is fully supported on the following Nvidia cards: GTX470/480/570/580 with the latest 266.58 WHQL drivers & DS1 looks a lot better with these enabled
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#6 |
![]() Join Date: Apr 2008
Reputation: 264
Posts: 4,798
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#7 |
![]() Join Date: Dec 2010
Reputation: 135
Posts: 869
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AA is supported, but unless you know how to use nVidia Inspector and also know the exact compatibility code to use it's not accessable. AA works on any Fermi based card, and by all accounts on some older cards too.
Might seem like minor details, but anything requiring as many steps as that to get working, isn't exactly "fully supported". The AA support has also been reported by some, especially at Guru3D to blur the game in some scenes. I've experienced this, seems to happen when entering some rooms with certain lighting/lighting effects. Performance also isn't great, probably due to it being a brute force driver AA method. I get better frame rates playing downsampled 3360x2100 with Ambient Occlusion enabled than I do with 8xAA and no AO at plain 1680x1050. Last edited by Psycho101: 01-25-2011 at 02:27 PM. |
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#8 | |
![]() Join Date: Apr 2008
Reputation: 264
Posts: 4,798
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Quote:
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#9 | |
![]() Join Date: Dec 2010
Reputation: 135
Posts: 869
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Nope, seems it's a custom string. I'm guessing they put in some leg work due to DS2's iminent release.
The string isn't listed by the normal means (hitting Scan Predefined Profiles for info) and needs to be entered manually. The string is Quote:
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#10 | |
![]() Join Date: Apr 2008
Reputation: 264
Posts: 4,798
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Quote:
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#11 |
![]() Join Date: Dec 2010
Reputation: 135
Posts: 869
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Cool, no problem.
How is the blur? Have you noticed any? I'm hoping not, but as the first game ran fine 3360x2100 Downsampled, I'm sure I'll be OK with DS2 either way. |
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#12 |
![]() Join Date: Apr 2008
Reputation: 264
Posts: 4,798
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I don't really notice it... maybe really subtle at times, but nothing as bad as say MLAA. It's not the truest AA I have ever seen though, you definitely see some underlying shimmer, but still it looks ten times better than the supposed in-game AA.
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#13 |
![]() Join Date: Dec 2010
Reputation: 135
Posts: 869
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Aye, the in game AA is definitely a joke
![]() Good to know, thanks. Have you tried any of the super sampling or mixed modes? Depending on your card, 2x2 Super Sampling should be possible, or maybe 8xS (1x2SS + 4xMSAA) might give better results. The newer SGSSAA modes might also work well. They can be accessed under SS Transparency, although SGSSAA will be applied to the whole scene. Have a play and see if you find a better setting you like. Just have to wait a few more days and I'll get to see for myself. |
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#14 |
![]() Join Date: Dec 2006
Reputation: 133
Posts: 919
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Yeah, I use Nvidia Inspector for it as well. Great program, I would recommend it to anyone with some tweaking aptitude. The 0x004030C0 string works great for both games. It seems to be a little bit better in Dead Space 1, though.
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#15 | |
![]() Join Date: Apr 2008
Reputation: 264
Posts: 4,798
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