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Old 01-26-2011, 06:47 AM   #1
draconisnox
 
Join Date: Feb 2010
Reputation: 18
Posts: 205
Game Crashes

Well...the game crashes, alot.

LogicThread
System.NullReferenceException: Object reference not set to an instance of an object.
at Magicka.GameLogic.GameStates.Menu.Main.SubMenuEndG ame.ControllerUp(Controller iSender)
at Magicka.GameLogic.UI.Tome.ControllerMovement(Contr oller iSender, ControllerDirection iDirection)
at Magicka.GameLogic.Controls.XInputController.Update (DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.Controls.ControlManager.HandleIn put(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.GameState.Update(Data Channel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.MenuState.Update(Data Channel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.GameStateManager.Upda te(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.Game.Update(Single iDeltaTime)
at Magicka.Game.ThreadedUpdate()

--------------------------------------

LogicThread
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Magicka.GameLogic.GameStates.Menu.SubMenu.Update(D ataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.Menu.Main.SubMenuOnli ne.Update(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.UI.Tome.Update(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.MenuState.Update(Data Channel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.GameStateManager.Upda te(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.Game.Update(Single iDeltaTime)
at Magicka.Game.ThreadedUpdate()

-------------------------------

LogicThread
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Magicka.GameLogic.GameStates.Menu.SubMenu.Update(D ataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.Menu.Main.SubMenuOnli ne.Update(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.UI.Tome.Update(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.MenuState.Update(Data Channel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.GameStateManager.Upda te(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.Game.Update(Single iDeltaTime)
at Magicka.Game.ThreadedUpdate()

-------------------------------------------------

LogicThread
System.Exception: "targetdoll" does not define an animation for "move_run"!
at Magicka.GameLogic.Entities.Character.GoToAnimation (Animations iAnimation, Single iTime)
at Magicka.GameLogic.Entities.CharacterStates.MoveSta te.Update(Character iOwner, Single iDeltaTime)
at Magicka.GameLogic.Entities.Character.Update(DataCh annel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.Entities.NonPlayerCharacter.Upda te(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.Entities.EntityManager.Update(Da taChannel iDataChannel, Single iDeltaTime, Int32 iStartIndex, Int32 iEndIndex)
at Magicka.GameLogic.GameStates.PlayState.UpdateEntit iesA()
at Magicka.GameLogic.GameStates.PlayState.Update(Data Channel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.GameStateManager.Upda te(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.Game.Update(Single iDeltaTime)
at Magicka.Game.ThreadedUpdate()

-----------------------

No idea what all of that is, but thats what I get.
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