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Old 01-31-2011, 10:24 AM   #1
Paradox__rep
 
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Paradox
Join Date: Dec 2010
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Posts: 308
Exclamation Known Issues - v 1.3.3.4 and later (post your crash & issues here)

We're creating a new thread since patch #5 will deprecate most of the issues reported thus far.

This post will be updated regularly.

Known issues/ Open bugs
  • Self-shields sometimes get out of sync
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • "Too fancy for fireballs" achievement is sometimes not awarded
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.

_________________
Workarounds_________________________


How to report issues:

Post your ErrorReport - found here: C:\Program Files\Steam\steamapps\common\Magicka\

NOTE: For us to be able to help you we must have your specs (CPU and graphics card!), error report and dxdiag.

NOTE: You don't need to post your entire DXdiag. Make sure to include the first parts where we see your processor and graphic cards specs.

If you have windows xp, you get the dxdiag like this:
  • Click on your "Start" button.
  • Select "Run".
  • Type "dxdiag" (without the quotes).
  • Click "OK".
  • A box called "DirectX Diagnostic Tool" should open.
  • At the bottom of this window, you will find a button called "Save
  • All Information".
  • Click this button.
  • A box will pop up prompting you to save a file called "dxdiag.txt"
  • Save this file to your "Desktop".
  • Now you should see a text file called "dxdiag.txt" sitting on your
  • Windows desktop.

If you have windows vista, do like this:
  • Click on your "Start" button.
  • Write dxdiag in the search field.
  • A box called "DirectX Diagnostic Tool" should open.
  • At the bottom of this window, you will find a button called "Save
  • All Information".
  • Click this button.
  • A box will pop up prompting you to save a file called "dxdiag.txt"
  • Save this file to your "Desktop".
  • Now you should see a text file called "dxdiag.txt" sitting on your
  • Windows desktop.

/pdx & arrowhead

Last edited by Paradox__rep: 12-01-2011 at 03:08 AM.
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Old 01-31-2011, 11:27 AM   #2
Reorax
 
 
 
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I haven't had a chance to try out Patch 5 yet, but didn't see any mention of this in the change log: I can't bind any controls to Right Shift. If I hit Right Shift in the keyboard configuration page, it binds to Left Shift instead.
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Old 01-31-2011, 11:29 AM   #3
Cpt. Amarao
 
Join Date: Jul 2010
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As it has been said before, when playing in spanish some names inside the dialogs are replaced with a Not Found Message.
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Old 01-31-2011, 11:30 AM   #4
Epsilons
 
Join Date: Jan 2011
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Do you plan to do a Chapter selection menu for chapter that player has finish soon? Actually switching the campaign.sav is not that fun
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Old 01-31-2011, 11:30 AM   #5
Daa xD
 
Join Date: Feb 2009
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I was playing solo and when I entered the stairs which leads to the room where aristocrats (the goblin shaman group boss) should be, the game crashed. The game crhased when transition between rooms should have happend.

Code:
Version: 1.3.3.4
Thread: LoaderThread
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: NonPlayerCharacter cache is empty!
   at Magicka.GameLogic.Entities.NonPlayerCharacter.GetInstance(PlayState iPlayState)
   at Magicka.GameLogic.Entities.Bosses.Cult..ctor(PlayState iPlayState)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at Magicka.Levels.Triggers.Actions.SpawnBoss.GetBoss(String iClassName, PlayState iPlayState)
   at Magicka.Levels.Triggers.Actions.SpawnBoss.Initialize()
   at Magicka.Levels.Triggers.Trigger.Initialize()
   at Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio)
   at Magicka.Levels.Level.ChangeScene()
   at Magicka.Game.LoaderFunction()
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Old 01-31-2011, 11:32 AM   #6
boozie
 
Join Date: Oct 2007
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Posts: 68
My screen flickers constantly once the intro gets to the book/candle and nothing comes up once the book is zoomed into all the way. Screen just flashes.

Win XP
Q6600
2 GB RAM
8800 GTS
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Old 01-31-2011, 11:34 AM   #7
Evolution12
 
Join Date: Dec 2009
Reputation: 0
Posts: 64
I just got this crash in a 4 player coop.

Code:
Version: 1.3.3.4
Thread: LogicThread
System.ArgumentOutOfRangeException: Az index az engedélyezett tartományon kívül esik. Az index nem lehet negatív, és kisebbnek kell lennie a gyűjtemény méreténél.
Paraméter neve: index
   a következő helyen: System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   a következő helyen: System.ThrowHelper.ThrowArgumentOutOfRangeException()
   a következő helyen: Magicka.GameLogic.Entities.Character.Update(DataChannel iDataChannel, Single iDeltaTime)
   a következő helyen: Magicka.GameLogic.Entities.NonPlayerCharacter.Update(DataChannel iDataChannel, Single iDeltaTime)
   a következő helyen: Magicka.GameLogic.Entities.EntityManager.Update(DataChannel iDataChannel, Single iDeltaTime, Int32 iStartIndex, Int32 iEndIndex)
   a következő helyen: Magicka.GameLogic.GameStates.PlayState.UpdateEntitiesA()
   a következő helyen: Magicka.GameLogic.GameStates.PlayState.Update(DataChannel iDataChannel, Single iDeltaTime)
   a következő helyen: Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
   a következő helyen: Magicka.Game.Update(Single iDeltaTime)
   a következő helyen: Magicka.Game.ThreadedUpdate()
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Old 01-31-2011, 11:35 AM   #8
Koppis
 
Join Date: Dec 2009
Reputation: 23
Posts: 127
I crash in Chapter 8 when going through the locked door in the mines.

Quote:
Version: 1.3.3.4
Thread: LoaderThread
System.Reflection.TargetInvocationException: Kutsun kohde on aiheuttanut poikkeuksen. ---> System.Exception: NonPlayerCharacter cache is empty!
kohteessa Magicka.GameLogic.Entities.NonPlayerCharacter.GetI nstance(PlayState iPlayState)
kohteessa Magicka.GameLogic.Entities.Bosses.Cult..ctor(PlayS tate iPlayState)
--- Sisäisen poikkeuksen pinon jäljityksen loppu ---
kohteessa System.RuntimeMethodHandle._InvokeConstructor(Obje ct[] args, SignatureStruct& signature, IntPtr declaringType)
kohteessa System.RuntimeMethodHandle.InvokeConstructor(Objec t[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
kohteessa System.Reflection.RuntimeConstructorInfo.Invoke(Bi ndingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
kohteessa Magicka.Levels.Triggers.Actions.SpawnBoss.GetBoss( String iClassName, PlayState iPlayState)
kohteessa Magicka.Levels.Triggers.Actions.SpawnBoss.Initiali ze()
kohteessa Magicka.Levels.Triggers.Trigger.Initialize()
kohteessa Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio)
kohteessa Magicka.Levels.Level.ChangeScene()
kohteessa Magicka.Game.LoaderFunction()
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Old 01-31-2011, 11:36 AM   #9
koljaiczek
 
 
 
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Hi! I just bought and installed the game, and it crash whitout open any window.

The errorReport say that:

Quote:
Version: 1.3.3.4
Thread: LogicThread
System.InvalidOperationException: An invalid operation was performed. Is your PlayerIndex correct?
at Microsoft.Xna.Framework.Input.GamePad.GetState(Pla yerIndex playerIndex, GamePadDeadZone deadZoneMode)
at Microsoft.Xna.Framework.Input.GamePad.GetState(Pla yerIndex playerIndex)
at Magicka.GameLogic.Controls.XInputController.Update (DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.Controls.ControlManager.HandleIn put(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.GameState.Update(Data Channel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.CompanyState.Update(D ataChannel iDataChannel, Single iDeltaTime)
at Magicka.GameLogic.GameStates.GameStateManager.Upda te(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.Game.Update(Single iDeltaTime)
at Magicka.Game.ThreadedUpdate()
Perhap an Issue whit my mouse or my joypad?

The info of my DXDiag is:


Quote:
------------------
System Information
------------------
Time of this report: 1/31/2011, 20:26:10
Machine name: KOLJAICZEK-PC
Operating System: Windows Vista™ Home Basic (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100608-0458)
Language: Spanish (Regional Setting: Spanish)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/29/10 10:42:13 Ver: 08.00.14
Processor: AMD Athlon(tm) II X2 240 Processor (2 CPUs), ~2.8GHz
Memory: 3070MB RAM
Page File: 1322MB used, 5046MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
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Old 01-31-2011, 11:36 AM   #10
Houldcroft78
 
 
 
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Game still causes my router to reset everytime i go to the multiplayer screen after about 10-20 seconds.
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Old 01-31-2011, 11:41 AM   #11
toastandjam
 
Join Date: Aug 2009
Reputation: 3
Posts: 160
The game has just *poof* disappeared mid-play twice since the patch. Also, in challege, we had a non-existant 3rd player included in the lobby and in-game. This was a locked, private room.

Specs:
Windows XP x64 Professional ver2003 SP2
Core2Duo E8500
4GB RAM
Nvidia GeForce 9500GT 1GB

My DXDiag is too large to post. How can I attach\post?

Errorlogs for the incidents:

Code:
Version: 1.3.3.4
Thread: LogicThread
System.NullReferenceException: Object reference not set to an instance of an object.
   at Magicka.GameLogic.Entities.Entity.INetworkUpdate(EntityUpdateMessage& iMsg)
   at Magicka.GameLogic.Entities.Entity.NetworkUpdate(SteamID iSender, EntityUpdateMessage& iMsg)
   at Magicka.Network.NetworkClient.ReadMessage(BinaryReader iReader, SteamID iSender)
   at Magicka.Network.NetworkClient.Update()
   at Magicka.Network.NetworkManager.Update()
   at Magicka.Game.Update(Single iDeltaTime)
   at Magicka.Game.ThreadedUpdate()

Thanks just the same for your hard work! This game is a gem...or will be soon

Last edited by toastandjam: 01-31-2011 at 11:49 AM. Reason: added specs and dxdiag
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Old 01-31-2011, 11:44 AM   #12
cushenstein
 
 
 
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Still can't skip some dialogues (even though the Skip option appears), such as the dialogues before and after the boss in Chapter 6.
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Old 01-31-2011, 11:46 AM   #13
mosillan
 
 
 
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This isn't really a crash report, but i'm playing a The Glade Challenge with my two friends. I'm hosting and everything is fine in my computer, but my friends don't see them other. They can see my character though.

EDIT: Further gaming revels that it's always certain friend having this problem.

Also on some occasions when some players kill the box in challenges, the book just fall of the map. Different player in almost every game.

we are playin version 1.3.3.4.

also in chapter two, you can collide so to speak the first two cut scenes together, so that the game won't work on some people.

Last edited by mosillan: 01-31-2011 at 02:48 PM.
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Old 01-31-2011, 11:49 AM   #14
Siege
 
Join Date: Aug 2008
Reputation: 0
Posts: 6
2 player coop entering sword of masters area.
Code:
Version: 1.3.3.4
Thread: LogicThread
System.Exception: iParent and iTargetEdge refers to the same edge!
   at Magicka.PathFinding.Triangle.GetCostFrom(UInt16 iParent, Byte iTargetEdge)
   at Magicka.PathFinding.NavMesh.FindPath(Vector3& iStartPos, Vector3& iEndPos, List`1 iPath, MovementProperties iMoveAbilities)
   at Magicka.PathFinding.NavMesh.FindShortestPath(Vector3& iStartPos, Vector3& iEndPos, List`1 iPath, MovementProperties iMoveAbilities)
   at Magicka.AI.AgentStates.AIStateMove.OnEnter(IAI iOwner)
   at Magicka.GameLogic.Entities.Avatar.PushState(IAIState iNewState)
   at Magicka.AI.AgentStates.AIStateIdle.OnExecute(IAI iOwner, Single iDeltaTime)
   at Magicka.GameLogic.Entities.Avatar.Update(DataChannel iDataChannel, Single iDeltaTime)
   at Magicka.GameLogic.Entities.EntityManager.Update(DataChannel iDataChannel, Single iDeltaTime, Int32 iStartIndex, Int32 iEndIndex)
   at Magicka.GameLogic.GameStates.PlayState.UpdateEntitiesA()
   at Magicka.GameLogic.GameStates.PlayState.Update(DataChannel iDataChannel, Single iDeltaTime)
   at Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
   at Magicka.Game.Update(Single iDeltaTime)
   at Magicka.Game.ThreadedUpdate()
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Old 01-31-2011, 11:54 AM   #15
toastandjam
 
Join Date: Aug 2009
Reputation: 3
Posts: 160
No errorlog to post with this one, just a screenshot:

Screencap of problem

When I choose to accept an invitation through steam to join a game, I've gotten this twice. Bright, bright screen where the text for the password would normally be. Just flickers uncontrollably before going to a black screen. No crash, no error. I have to manually kill Magicka and reload.
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