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#1 |
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Paradox
Join Date: Dec 2010
Reputation: 138
Posts: 308
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We're creating a new thread since patch #5 will deprecate most of the issues reported thus far.
This post will be updated regularly. Known issues/ Open bugs
_________________ Workarounds
How to report issues: Post your ErrorReport - found here: C:\Program Files\Steam\steamapps\common\Magicka\ NOTE: For us to be able to help you we must have your specs (CPU and graphics card!), error report and dxdiag. NOTE: You don't need to post your entire DXdiag. Make sure to include the first parts where we see your processor and graphic cards specs. If you have windows xp, you get the dxdiag like this:
If you have windows vista, do like this:
/pdx & arrowhead Last edited by Paradox__rep: 12-01-2011 at 03:08 AM. |
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#2 |
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Guest
Posts: n/a
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I haven't had a chance to try out Patch 5 yet, but didn't see any mention of this in the change log: I can't bind any controls to Right Shift. If I hit Right Shift in the keyboard configuration page, it binds to Left Shift instead.
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#3 |
![]() Join Date: Jul 2010
Reputation: 0
Posts: 18
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As it has been said before, when playing in spanish some names inside the dialogs are replaced with a Not Found Message.
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#4 |
![]() Join Date: Jan 2011
Reputation: 0
Posts: 28
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Do you plan to do a Chapter selection menu for chapter that player has finish soon? Actually switching the campaign.sav is not that fun
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#5 |
![]() Join Date: Feb 2009
Reputation: 47
Posts: 788
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I was playing solo and when I entered the stairs which leads to the room where aristocrats (the goblin shaman group boss) should be, the game crashed. The game crhased when transition between rooms should have happend.
Code:
Version: 1.3.3.4 Thread: LoaderThread System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: NonPlayerCharacter cache is empty! at Magicka.GameLogic.Entities.NonPlayerCharacter.GetInstance(PlayState iPlayState) at Magicka.GameLogic.Entities.Bosses.Cult..ctor(PlayState iPlayState) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType) at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Magicka.Levels.Triggers.Actions.SpawnBoss.GetBoss(String iClassName, PlayState iPlayState) at Magicka.Levels.Triggers.Actions.SpawnBoss.Initialize() at Magicka.Levels.Triggers.Trigger.Initialize() at Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio) at Magicka.Levels.Level.ChangeScene() at Magicka.Game.LoaderFunction() |
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#6 |
![]() Join Date: Oct 2007
Reputation: 0
Posts: 68
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My screen flickers constantly once the intro gets to the book/candle and nothing comes up once the book is zoomed into all the way. Screen just flashes.
Win XP Q6600 2 GB RAM 8800 GTS |
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#7 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 64
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I just got this crash in a 4 player coop.
Code:
Version: 1.3.3.4 Thread: LogicThread System.ArgumentOutOfRangeException: Az index az engedélyezett tartományon kívül esik. Az index nem lehet negatív, és kisebbnek kell lennie a gyűjtemény méreténél. Paraméter neve: index a következő helyen: System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) a következő helyen: System.ThrowHelper.ThrowArgumentOutOfRangeException() a következő helyen: Magicka.GameLogic.Entities.Character.Update(DataChannel iDataChannel, Single iDeltaTime) a következő helyen: Magicka.GameLogic.Entities.NonPlayerCharacter.Update(DataChannel iDataChannel, Single iDeltaTime) a következő helyen: Magicka.GameLogic.Entities.EntityManager.Update(DataChannel iDataChannel, Single iDeltaTime, Int32 iStartIndex, Int32 iEndIndex) a következő helyen: Magicka.GameLogic.GameStates.PlayState.UpdateEntitiesA() a következő helyen: Magicka.GameLogic.GameStates.PlayState.Update(DataChannel iDataChannel, Single iDeltaTime) a következő helyen: Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime) a következő helyen: Magicka.Game.Update(Single iDeltaTime) a következő helyen: Magicka.Game.ThreadedUpdate() |
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#8 | |
![]() Join Date: Dec 2009
Reputation: 23
Posts: 127
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I crash in Chapter 8 when going through the locked door in the mines.
Quote:
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#9 | ||
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Guest
Posts: n/a
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Hi! I just bought and installed the game, and it crash whitout open any window.
The errorReport say that: Quote:
The info of my DXDiag is: Quote:
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#10 |
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Guest
Posts: n/a
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Game still causes my router to reset everytime i go to the multiplayer screen after about 10-20 seconds.
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#11 |
![]() Join Date: Aug 2009
Reputation: 3
Posts: 160
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The game has just *poof* disappeared mid-play twice since the patch. Also, in challege, we had a non-existant 3rd player included in the lobby and in-game. This was a locked, private room.
Specs: Windows XP x64 Professional ver2003 SP2 Core2Duo E8500 4GB RAM Nvidia GeForce 9500GT 1GB My DXDiag is too large to post. How can I attach\post? Errorlogs for the incidents: Code:
Version: 1.3.3.4 Thread: LogicThread System.NullReferenceException: Object reference not set to an instance of an object. at Magicka.GameLogic.Entities.Entity.INetworkUpdate(EntityUpdateMessage& iMsg) at Magicka.GameLogic.Entities.Entity.NetworkUpdate(SteamID iSender, EntityUpdateMessage& iMsg) at Magicka.Network.NetworkClient.ReadMessage(BinaryReader iReader, SteamID iSender) at Magicka.Network.NetworkClient.Update() at Magicka.Network.NetworkManager.Update() at Magicka.Game.Update(Single iDeltaTime) at Magicka.Game.ThreadedUpdate() Thanks just the same for your hard work! This game is a gem...or will be soon
Last edited by toastandjam: 01-31-2011 at 11:49 AM. Reason: added specs and dxdiag |
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#12 |
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Guest
Posts: n/a
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Still can't skip some dialogues (even though the Skip option appears), such as the dialogues before and after the boss in Chapter 6.
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#13 |
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Guest
Posts: n/a
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This isn't really a crash report, but i'm playing a The Glade Challenge with my two friends. I'm hosting and everything is fine in my computer, but my friends don't see them other. They can see my character though.
EDIT: Further gaming revels that it's always certain friend having this problem. Also on some occasions when some players kill the box in challenges, the book just fall of the map. Different player in almost every game. we are playin version 1.3.3.4. also in chapter two, you can collide so to speak the first two cut scenes together, so that the game won't work on some people. Last edited by mosillan: 01-31-2011 at 02:48 PM. |
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#14 |
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Join Date: Aug 2008
Reputation: 0
Posts: 6
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2 player coop entering sword of masters area.
Code:
Version: 1.3.3.4 Thread: LogicThread System.Exception: iParent and iTargetEdge refers to the same edge! at Magicka.PathFinding.Triangle.GetCostFrom(UInt16 iParent, Byte iTargetEdge) at Magicka.PathFinding.NavMesh.FindPath(Vector3& iStartPos, Vector3& iEndPos, List`1 iPath, MovementProperties iMoveAbilities) at Magicka.PathFinding.NavMesh.FindShortestPath(Vector3& iStartPos, Vector3& iEndPos, List`1 iPath, MovementProperties iMoveAbilities) at Magicka.AI.AgentStates.AIStateMove.OnEnter(IAI iOwner) at Magicka.GameLogic.Entities.Avatar.PushState(IAIState iNewState) at Magicka.AI.AgentStates.AIStateIdle.OnExecute(IAI iOwner, Single iDeltaTime) at Magicka.GameLogic.Entities.Avatar.Update(DataChannel iDataChannel, Single iDeltaTime) at Magicka.GameLogic.Entities.EntityManager.Update(DataChannel iDataChannel, Single iDeltaTime, Int32 iStartIndex, Int32 iEndIndex) at Magicka.GameLogic.GameStates.PlayState.UpdateEntitiesA() at Magicka.GameLogic.GameStates.PlayState.Update(DataChannel iDataChannel, Single iDeltaTime) at Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime) at Magicka.Game.Update(Single iDeltaTime) at Magicka.Game.ThreadedUpdate() |
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#15 |
![]() Join Date: Aug 2009
Reputation: 3
Posts: 160
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No errorlog to post with this one, just a screenshot:
Screencap of problem When I choose to accept an invitation through steam to join a game, I've gotten this twice. Bright, bright screen where the text for the password would normally be. Just flickers uncontrollably before going to a black screen. No crash, no error. I have to manually kill Magicka and reload. |
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