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Old 02-01-2011, 09:30 AM   #1
zapwizard
 
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[WIP] Campaign - Seaholm Power Plant


I started this map about a year ago before making Fan Feast.

It will be a four (or more) map campaign based around the Seaholm Power Plant. A art-deco style building constructed in the 1950's.

This location also is no stranger to zombies.
It has played host to both a Micheal Jackson Thriller Dance Festival, and the Halloween Zombie Ball

As per my usual style, this map is a detailed 1:1 scale recreation of the power plant, pump station, nearby bridges and surround area. Here is the location on Google Maps:http://goo.gl/KMtm

The Seaholm Power Plant is scheduled to be converted to some nice urban multi-purpose center. For my map I will be reviving it back to its industrial and functional state.

I was even able to get my own photos and explorer the interior of the plower plant.
See my photos of the interior here: http://goo.gl/V5uL

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I started a project log on my local modding group forums last year, but never posted it here.
Click here for the full project archive.
There will also be updates on my website: http://www.zapwizard.com/

Here are some images of the project so far:

Real world photo:

Original image credit: www.flickr.com/photos/timpatterson/2056189776/

First building import:


Power plant interior:


------------------------

The following will be a live project log of my current progress.

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Last edited by zapwizard: 02-01-2011 at 01:45 PM.
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Old 02-01-2011, 09:39 AM   #2
zapwizard
 
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Ok, the holidays are over, time to get back to work.

Last week I revived work on my Seaholm Power Plant project.
Up until now I had been modeling only the buildings, bridges and other static architecture for the power plant and surrounding areas and I had been putting off any actual work on terrain.

This week I have managed to build up a huge chunk of the terrain, which is the walking paths along the river and the pump station.

The following are some of the work-in-progress screenshots from this week. As always there are more on flickr.

Pump station:




Public outhouse:


Parking area:


Failed boat launch:


Outside pump station:


Fallen survivor easter egg:
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Old 02-07-2011, 03:27 PM   #3
Comrade Philip
 
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Me liky!
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Old 02-07-2011, 07:10 PM   #4
Right 4 Alive
 
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Looks great. The whole atmosphere feels very realistic. I remember seeing this somewhere else a few months ago, hope it's still coming nicely. One thing I might suggest is that you blend the fog with the skybox, it would look a lot more natural like that.
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Old 02-07-2011, 07:31 PM   #5
081XxhephexX180
 
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Is the plant interior the IRL one or is it the one you made in Hammer?

If it's the latter: /\
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Old 02-07-2011, 08:30 PM   #6
Rellik_jmd
 
 
 
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Looks fantastic Zap, can't wait to wander around in there. That interior especially looks incredible.
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Old 02-07-2011, 09:45 PM   #7
tsr2
 
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looking very good zap, looking forward to more
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Old 02-08-2011, 07:21 AM   #8
zapwizard
 
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Quote:
Originally Posted by Right 4 Alive View Post
One thing I might suggest is that you blend the fog with the skybox, it would look a lot more natural like that.
None of the screenshots above yet have a skybox.

Quote:
Originally Posted by 081XxhephexX180 View Post
Is the plant interior the IRL one or is it the one you made in Hammer?
This is from hammer:


This is reality:

Seaholm Power Plant 2 by Hillbilly13, on Flickr

-------------
Progress on the map:
While I haven't been posting daily updates because some areas are not really ready for screenshots, I have been working hard on the map. I made a few custom models, and placed the power plant into my "master" map.

Since this campaign involves several twisting paths that will come near each other I am making a "master" map that has all the terrain and major geometry included. I will then cut up the master map into each of the secondary maps. This way I can use parts of the master map in the skybox of the secondary maps.
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Old 02-08-2011, 01:24 PM   #9
Fedecooldude
 
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the interior of the power plant screenshot looks amazing
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Old 02-08-2011, 04:42 PM   #10
Right 4 Alive
 
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Quote:
Originally Posted by zapwizard View Post
None of the screenshots above yet have a skybox.



This is from hammer:



-------------
Progress on the map:
While I haven't been posting daily updates because some areas are not really ready for screenshots, I have been working hard on the map. I made a few custom models, and placed the power plant into my "master" map.

Since this campaign involves several twisting paths that will come near each other I am making a "master" map that has all the terrain and major geometry included. I will then cut up the master map into each of the secondary maps. This way I can use parts of the master map in the skybox of the secondary maps.
You have a skybox texture. You didn't think that's what I meant?
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Old 02-08-2011, 04:45 PM   #11
zapwizard
 
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Ah, sure, but the skybox texture is currently just a placeholder, it will be replaced with a custom one later.
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Old 02-08-2011, 05:33 PM   #12
Oilcake
 
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Quote:
Originally Posted by zapwizard View Post
Since this campaign involves several twisting paths that will come near each other I am making a "master" map that has all the terrain and major geometry included. I will then cut up the master map into each of the secondary maps. This way I can use parts of the master map in the skybox of the secondary maps.
Nice!
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Old 02-09-2011, 05:42 AM   #13
Keldorn
 
 
 
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That one screenshot does look kind of like a real photo from a glance.
It deffaintly doesn't look flat, like I usually see in source. You did a excellent job then with the lighting!

Last edited by Keldorn: 02-09-2011 at 05:51 AM.
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Old 02-09-2011, 03:16 PM   #14
inigmontoya
 
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Might i suggest a custom water texture? The whole color palette looks a bit bleh. I think some different colored water might look nice out in front of the plant. Dark blue, a shade of green. l4d2's water system is pretty flexible.
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Old 02-09-2011, 03:30 PM   #15
zapwizard
 
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I agree there, the real water is a deep green with a bit of blue.

Today I modeled a custom power line tower to match the one on location. I promise more screenshots soon.
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