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#1 |
![]() Join Date: Oct 2008
Reputation: 101
Posts: 414
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[WIP] Campaign - Seaholm Power Plant
I started this map about a year ago before making Fan Feast. It will be a four (or more) map campaign based around the Seaholm Power Plant. A art-deco style building constructed in the 1950's. This location also is no stranger to zombies. It has played host to both a Micheal Jackson Thriller Dance Festival, and the Halloween Zombie Ball As per my usual style, this map is a detailed 1:1 scale recreation of the power plant, pump station, nearby bridges and surround area. Here is the location on Google Maps:http://goo.gl/KMtm The Seaholm Power Plant is scheduled to be converted to some nice urban multi-purpose center. For my map I will be reviving it back to its industrial and functional state. I was even able to get my own photos and explorer the interior of the plower plant. See my photos of the interior here: http://goo.gl/V5uL ------------------------ I started a project log on my local modding group forums last year, but never posted it here. Click here for the full project archive. There will also be updates on my website: http://www.zapwizard.com/ Here are some images of the project so far: Real world photo: ![]() Original image credit: www.flickr.com/photos/timpatterson/2056189776/ First building import: ![]() Power plant interior: ![]() ------------------------ The following will be a live project log of my current progress. --- Last edited by zapwizard: 02-01-2011 at 01:45 PM. |
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#2 |
![]() Join Date: Oct 2008
Reputation: 101
Posts: 414
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Ok, the holidays are over, time to get back to work.
Last week I revived work on my Seaholm Power Plant project. Up until now I had been modeling only the buildings, bridges and other static architecture for the power plant and surrounding areas and I had been putting off any actual work on terrain. This week I have managed to build up a huge chunk of the terrain, which is the walking paths along the river and the pump station. The following are some of the work-in-progress screenshots from this week. As always there are more on flickr. Pump station: ![]() ![]() Public outhouse: ![]() Parking area: ![]() Failed boat launch: ![]() Outside pump station: ![]() Fallen survivor easter egg:
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#3 |
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Banned
Join Date: Mar 2010
Reputation: 129
Posts: 67
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Me liky!
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#4 |
![]() Join Date: Apr 2009
Reputation: 183
Posts: 2,103
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Looks great. The whole atmosphere feels very realistic. I remember seeing this somewhere else a few months ago, hope it's still coming nicely. One thing I might suggest is that you blend the fog with the skybox, it would look a lot more natural like that.
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#5 |
![]() Join Date: Feb 2010
Reputation: 75
Posts: 1,004
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Is the plant interior the IRL one or is it the one you made in Hammer?
If it's the latter: / \
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#6 |
![]() Join Date: May 2009
Reputation: 8
Posts: 105
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Looks fantastic Zap, can't wait to wander around in there. That interior especially looks incredible.
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#7 |
![]() Join Date: Sep 2007
Reputation: 78
Posts: 663
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looking very good zap, looking forward to more
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#8 | ||
![]() Join Date: Oct 2008
Reputation: 101
Posts: 414
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Quote:
Quote:
![]() This is reality: ![]() Seaholm Power Plant 2 by Hillbilly13, on Flickr ------------- Progress on the map: While I haven't been posting daily updates because some areas are not really ready for screenshots, I have been working hard on the map. I made a few custom models, and placed the power plant into my "master" map. Since this campaign involves several twisting paths that will come near each other I am making a "master" map that has all the terrain and major geometry included. I will then cut up the master map into each of the secondary maps. This way I can use parts of the master map in the skybox of the secondary maps. |
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#9 |
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Banned
Join Date: Dec 2009
Reputation: 141
Posts: 1,981
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the interior of the power plant screenshot looks amazing
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#10 |
![]() Join Date: Apr 2009
Reputation: 183
Posts: 2,103
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Quote:
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#11 |
![]() Join Date: Oct 2008
Reputation: 101
Posts: 414
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Ah, sure, but the skybox texture is currently just a placeholder, it will be replaced with a custom one later.
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#12 | |
![]() Join Date: Jul 2009
Reputation: 7
Posts: 122
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Quote:
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#13 |
![]() Join Date: Feb 2010
Reputation: 285
Posts: 3,507
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That one screenshot does look kind of like a real photo from a glance.
It deffaintly doesn't look flat, like I usually see in source. You did a excellent job then with the lighting! Last edited by Keldorn: 02-09-2011 at 05:51 AM. |
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#14 |
![]() Join Date: Nov 2009
Reputation: 37
Posts: 133
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Might i suggest a custom water texture? The whole color palette looks a bit bleh. I think some different colored water might look nice out in front of the plant. Dark blue, a shade of green. l4d2's water system is pretty flexible.
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#15 |
![]() Join Date: Oct 2008
Reputation: 101
Posts: 414
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I agree there, the real water is a deep green with a bit of blue.
Today I modeled a custom power line tower to match the one on location. I promise more screenshots soon. |
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