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#1 |
![]() Join Date: Jul 2010
Reputation: 51
Posts: 668
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Several casting logic bugs.
1) 'Too many elements' glitch.
Start with: QFQFAAR -> [Steam][Water][Lightning][Lightning] Then add an Earth. Both the Water already in your element bar, and the Earth you are adding cancel against the 1st Lightning. Leaving [Steam][Lightning] in your element bar. HOWEVER, the animation surrounding your wizard becomes out of sync with your element bar. It appears the code for processing the animation doesn't expect 2 elements to be removed in a single operation. So visually you will see [Steam][Lightning][Earth]. (you can then add Cold, giving a visual representation of [Water][Lightning][Earth]; possibly the 3 most incompatible elements possible!!) Using this technique it's possible to have 6 elements orbitting you simultaneously. This glitch can be repeated ad infinitum; each time the animation around you gains an extra lightning & earth element, until your character is completely obscured! 2) 'phantom element' glitch QFAAR -> [Water][Lightning][Lightning] Then add an Earth. Something similar happens; the Water & the Earth both cancel against the first Lightning leaving just a single [Lightning] in your element bar. However this remaining [Lightning] element is a phantom element; if you try to cast, it'll act as though your element bar is empty. If you try to add further elements, they will appear ontop of the [Lightning]. (though they don't actually overwrite it) The visual representation also acts weird; you lose all of the elements orbiting you. Unfortunately neither of these glitches have any effect on spells concocted while the glitch is in effect; though it's an interesting avenue to explore that might result in discovery of more useful glitches! Last edited by TehJumpingJawa: 02-10-2011 at 04:24 PM. |
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#2 |
![]() Join Date: Nov 2008
Reputation: 463
Posts: 3,720
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Nice find.
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#3 |
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Guest
Posts: n/a
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Bump.
I think the developers should be aware of that. |
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