Go Back   Steam Users' Forums > Steam Game Discussions > M - P > Mount & Blade series

Reply
 
Thread Tools Display Modes
Old 02-11-2011, 11:59 AM   #1
AnubisArc999
 
Banned
Join Date: Aug 2009
Reputation: 623
Posts: 1,980
How exactly does a faction end?

So, I let my Nords faction to conquer all the castles on the entire map, but White + Purple factions remain "alive", mostly with just some groups running around somewhere. And I am not sure where. The other 2 factions died off, but even after some time, the last 2 factions don't seem to disappear.

Nords are not at war with either of them. Which might be part of the problem?

Anyways, how exactly do you end a faction from existing?

Also, for the Manifest Destiny achievement is that for any faction you BELONG to? Or is it your own faction (what you formed?).
AnubisArc999 is offline  
Reply With Quote
Old 02-11-2011, 12:06 PM   #2
DeathKnight101
 
Join Date: Apr 2008
Reputation: 6
Posts: 274
To end a faction, you need to conquer all of their fiefs, then defeat all their vassals. Even if they escape after you beat them, they have nowhere to rest and regain their strength since you took all of their fiefs. Once all the vassals are beaten, you'll get a message saying "The (insert kingdom name here) has been defeated!"

As for the Manifest Destiny achievement, it's for the default factions, not one of your own. If it's your own faction as in you created it, you'll get "The Golden Throne" achievement instead.

Hope this helped!

Last edited by DeathKnight101: 02-11-2011 at 12:08 PM.
DeathKnight101 is offline   Reply With Quote
Old 02-11-2011, 01:01 PM   #3
xiriod
 
Join Date: Oct 2008
Reputation: 36
Posts: 695
It is worth to mention that there's also a timed check when a kingdom has lost all its fiefs and only has lords left. So even if you don't eliminate all the lords the kingdom will cease to exist if/when the timer check occurs.
xiriod is offline   Reply With Quote
Old 02-13-2011, 05:09 AM   #4
SouljackeR
 
Join Date: Feb 2011
Reputation: 0
Posts: 40
Quote:
Originally Posted by DeathKnight101 View Post
To end a faction, you need to conquer all of their fiefs, then defeat all their vassals. Even if they escape after you beat them, they have nowhere to rest and regain their strength since you took all of their fiefs. Once all the vassals are beaten, you'll get a message saying "The (insert kingdom name here) has been defeated!"

As for the Manifest Destiny achievement, it's for the default factions, not one of your own. If it's your own faction as in you created it, you'll get "The Golden Throne" achievement instead.

Hope this helped!
Word. Sieging castles/burning villages won't do all the work, you gotta do what DeathKnight says, defeat their fiefs then their vassals. But I took over all the castles, then the castles of their allies(so they cannot go to their allies), then I just kept searching for them in the map and battled them one by one, and bam! Defeat . Not that hard through, if you got cool strategies and good amount of troops.
SouljackeR is offline   Reply With Quote
Old 02-13-2011, 12:29 PM   #5
stooper
 
Join Date: Jan 2010
Reputation: 580
Posts: 449
Maybe I'm just confused. But after having conquered a factions entire set of territories, I've had left over vassals wander the map and try raiding/sieging poorly defended territories. However, I've never actually seen any of them succeed capturing a town or castle.

If that were to happen, would that potentially allow a fief-less faction to re-emerge? I.e. if I removed an entire garrison and allowed a vagabond vassal from a landless faction to attack it, would that allow that faction's defeated vassals to re-emerge from thin air?

In fact, I've never clearly understood where the lords disperse to when the last fief is conquered. Usually a number of them end up swearing allegiance to one of the surviving factions. But where do they physically locate until then?
stooper is offline   Reply With Quote
Old 02-13-2011, 06:22 PM   #6
Asphe
 
Join Date: Apr 2010
Reputation: 232
Posts: 1,792
Quote:
Originally Posted by stooper View Post
Maybe I'm just confused. But after having conquered a factions entire set of territories, I've had left over vassals wander the map and try raiding/sieging poorly defended territories. However, I've never actually seen any of them succeed capturing a town or castle.

If that were to happen, would that potentially allow a fief-less faction to re-emerge? I.e. if I removed an entire garrison and allowed a vagabond vassal from a landless faction to attack it, would that allow that faction's defeated vassals to re-emerge from thin air?

In fact, I've never clearly understood where the lords disperse to when the last fief is conquered. Usually a number of them end up swearing allegiance to one of the surviving factions. But where do they physically locate until then?
As long as a) time limit isn't reached after the last fief has been lost or b) there are some vassals left, the faction isn't dead. It can lose all fiefs and still be viable (although the individual lord armies will not grow large [the cap depends on the # of fiefs each lord holds]) since a lord can take a castle or town. You can even have a lord-less faction, i.e. defeating all the lords before any 'reappear'. This happens more often near the 'end'.

As to where they go, it depends on the faction. i.e. the Khergits will hang around somewhere between Ichamur and Tubulka.... basically with no fiefs to influence them, they will go near their faction's original area... somewhat like where certain bandit camps will spawn in certain areas.

If one lord takes a town or castle, the rest will make a bee-line for that fief and you'll shortly find all of them gathered there.
Asphe is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > M - P > Mount & Blade series


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 08:46 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.