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Old 02-12-2011, 01:35 AM   #1
tibetanpunk
 
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EDGE: Crysis 2 Interview with Cevat Yerli.

Good, informative interview about what to expect from the PC version. Sounds promising.

Quote:
In the second of our interviews with the key figures behind the next wave of firstperson shooters, we sit down with Crytek president and creative director, Cevat Yerli, to discuss bringing the PC series to console, embracing verticality and the challenges of programming AI for complex urban environments.
*EDIT*Crysis 2 Interview

Last edited by tibetanpunk: 02-12-2011 at 07:37 AM.
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Old 02-12-2011, 01:46 AM   #2
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No link? :P Or is this for the magazine specifically?
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Old 02-12-2011, 01:49 AM   #3
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http://www.next-gen.biz/features/cry...iew?page=0%2C0
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Old 02-12-2011, 03:30 AM   #4
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lol

fancy making a thread about the interview without posting the damn interview. :/
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Old 02-12-2011, 04:17 AM   #5
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Originally Posted by Baron_Fel View Post
Good interview. Sounds reassuring.
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Old 02-12-2011, 04:28 AM   #6
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Originally Posted by Omphofo-Bravo View Post
Good interview. Sounds reassuring.
It sounds like they wen't linear. When the question was asked, he basically dodged the question. He keeps talking about the PC Graphics being great but why hold back on how good they look so close to release? Why not build some hype and drop the bomb?

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Some people just didn’t get the combat in Crysis. It was almost too ‘sandboxy’, and let them get away with the bare minimum.
It’s a fair point. In Crysis we didn’t force the player too much, we had them choose. But that devalued the Nanosuit itself, and sometimes people used it sporadically here and there but didn’t really push it. They didn’t feel they needed it to win. So what we did is made sure the AI is smarter in Crysis 2, and you have to be damn powerful to fight them.
Basically this makes it sound like they removed a lot of the sandbox or nwhat little Crysis had. Not sure how thats reassuring. :P

However they have acknowledged something, they couldn't push hardware this time. It's not like there isn't new technology to really push. Until Ray Tracing becomes a norm, you can only do so much with technology. I won't say you know they could of pushed the texture res and polycounts off the wall for an Enthusiast setting.. but it seems something was holding it back. I won't say though. :P
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Old 02-12-2011, 06:02 AM   #7
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Originally Posted by GirlPower23 View Post
It sounds like they wen't linear. When the question was asked, he basically dodged the question. He keeps talking about the PC Graphics being great but why hold back on how good they look so close to release? Why not build some hype and drop the bomb?

Basically this makes it sound like they removed a lot of the sandbox or nwhat little Crysis had. Not sure how thats reassuring. :P
Imo, linear doesn't always mean something bad, even for Crysis 2. It may not be set in a large jungle this time but I think a lot of the freedome, to choose how you want to approach a situation, is still present with the nanosuit and it's new abilities. Cevat is like a politian though. He never gets straight to the point, I agree.

Quote:
However they have acknowledged something, they couldn't push hardware this time. It's not like there isn't new technology to really push. Until Ray Tracing becomes a norm, you can only do so much with technology. I won't say you know they could of pushed the texture res and polycounts off the wall for an Enthusiast setting.. but it seems something was holding it back. I won't say though. :P
I think they are making the best they can with current hardware. We've yet to see the PC version up and running.

I'm glad they aren't trying to push things too much this time. The reassuring part for me is that the game actually does sound like it could be challenging, fun and that I feel confident it will run nicely with all the bells and whistles turned on.
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Old 02-12-2011, 07:38 AM   #8
tibetanpunk
 
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Originally Posted by ledbelly View Post
lol

fancy making a thread about the interview without posting the damn interview. :/
Woops...Forgot to add the link. My Dad arrived and I had to leave to go get suits fitted for my wee sis's wedding...Sorry about that.
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Old 02-12-2011, 08:33 AM   #9
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what I dont get is why the other thread was removed when its all over the internet.
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Old 02-12-2011, 08:50 AM   #10
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what I dont get is why the other thread was removed when its all over the internet.
Piracy discussion aren't allowed?
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Old 02-12-2011, 09:23 AM   #11
Baron_Fel
 
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Piracy discussion aren't allowed?
yeah but nobody said they were going to pirate it, no links, etc...

oh wells.
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Old 02-12-2011, 09:23 AM   #12
tibetanpunk
 
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Originally Posted by GirlPower23 View Post
Piracy discussion aren't allowed?
This, and if it isn't advertised, far fewer people will know about it, so the temptation isn't there. Damage control and trying to be responsible.

I get the distinct impression that someone is being very malicious and doing their best to spread it around, because on a few sites I have seen exactly the same copy & paste post.
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Old 02-12-2011, 09:45 AM   #13
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Piracy discussion aren't allowed?
Discussing how to pirate is against the rules.
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Old 02-12-2011, 09:54 AM   #14
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Originally Posted by tibetanpunk View Post
I get the distinct impression that someone is being very malicious and doing their best to spread it around, because on a few sites I have seen exactly the same copy & paste post.
Some people just like spreading news relevant to their personal situation. Though, I fail to see what Crysis-2-Related-Event-That-Must-Not-Be-Named has anything to do with the article, apart from perhaps that some people are capable of corroborating (or contradicting) his claims in the interview.
E.g. The exact opposite of:
Quote:
Originally Posted by Omphofo-Bravo View Post
We've yet to see the PC version up and running.
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Old 02-12-2011, 09:55 AM   #15
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Originally Posted by GirlPower23 View Post
However they have acknowledged something, they couldn't push hardware this time. It's not like there isn't new technology to really push. Until Ray Tracing becomes a norm, you can only do so much with technology.
Two questions:
1. Why they couldn't push the hardware this time? They certainly could. Although their pushing last time was almost totally pointless, since the only thing they really pushed is extreme texture res and extreme poly count.
If you don't believe me just catch a stream with pix...

2. Why would Ray Tracing become norm? It's totally useless for almost anything other than reflections/refractions, which compose about 1% of an average scene. Let me get this straight, you're ready to sacrifice all advantages of raster techniques in order to render a few reflective/refractive surfaces without multipass or depth sorting?
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