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#1 |
![]() Join Date: Jan 2007
Reputation: 204
Posts: 830
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Rambling - VAC
It's kinda obvious,. considering the whiney nature of kids on the internet, especially cheating kids who get caught out
![]() But look at these forums, only one thread in 3 pages is a relevant question. All the others fall into three main categories: 1) I GOT BANNED BUT I DONT CHEAT 2) WHY DOESNT VAC BAN BLAHBLAH 3) VAC SHOULD DO THIS VAC was inplemented and designed by Valve for two reasons, one, they want people to have fun playing their games, cheaters ruin that fun for the majority. Two, the community (again, represented by a majority) pretty much demanded that Valve should do something and take responsibility for cheaters, particularly, at the time, by those on Counter-Strike. A common complaint, is that VAC's permanency is unfair or too harsh, especialyl in the event of a hijacked account. WHilst I can certainly sympathise, there's a very good reason for such a state of affairs. Imagine, for example, if the VAC bans were not so automated, that there was a means for a 'user' (presumably a well-trusted Valve employee) could log on to the VAC controlling server and select which bans to revoke. This naturally places a huge responsibility on that one person, who may opr may not decide that friends of his/hers might not deserve bans. It also introduces the possibility of hackers modifying the ban database. This would be a much worse swcenario for all players than the ALREADY ACCEPTED AND AGREED UPON VAC system. It's quite ironic how many claim Valve are nothing but 'capitalists', some demonic corporation acting out of greed. This is absurd. Especially when ued as a retort to a VAC ban situation. The players broke the contractual agreement they made, the repurcussions and details of which have remained visible and understandable for years. It's that players own CHOICE whether or not to re-purchase a game and make a new account, or just play on unsecured servers. It's their own CHOICE that lead to them cheating or being irresponsible/lax with their account/computer security. Valve are a commercial company in a retail indusrty sector. If they didn't sell produce for a profit, they would sink into administration, and then there really WOULD be problems for the games that require Steam clients to be connected to Valve's Steam servers! They make money, sure, but they also provide a lot. They have listened, intently to the wants and needs of the community, performed rigorous market research in terms of actual polls, results of game stats/achievements and of course, the forums. Yes, you'll find very few Valve employees responding to each and every "Why not do this" thread, but you can bet your bottom, they are aware of trends both those of players and of the gaming market and computing technology as aa whole. It costs money for Valve to investigate cheats and maintain the VAC database, it costs money for Valve to provide the community with forums and the features presented with Steam. It costs them more when cheaters deter players from playing (and therefore purchasing) games. So yes, Valve DO need to make / save money, and the best way for them to do this, is with satisfied customers. Certainly they make some from Steamworks services, franchising or licensing of rights to products, trademarks or IPs, but mainly, the bulk net income is from sales of game titles. I've seen posts by hypocrites who claim Valve are evil etc. etc. etc., who seem to continue to purchase every game released. The hypocrisy is their business, and doesn't bother me personally, although it certainly sends a clear message to Valve. That these are customers who are satisfied enough to continue purchasing. In the light of positive real economics, a badly-written, abusive forum post is an extremely poor means of making any point as a plaintiff customer. Even if suh is followed by numerous posts of agreement or further attack on aspects of the company or market, they only serve to bolster the contrary notion expressed in the initial post. That's not to say that forums are not an acceptable or reliable means of communication for the most part, in terms of discussion or seeking opinion, yet when merely presenting ones opinion without room for discussion, the medium of a forum becomes redundant. If people have a personal opinion to state directly, it should be perhaps written to Valve, by letter or e-mail, or even a telephone call. If the opinion is such a dislike of the company, and an expression of protest is apparent, then not contributing to the profits of said company is the greatest power any customer has. I have yet to see any sensible complaints regarding VAC that have been made by someone who hadn't already agreed to the terms and conditions of its use. |
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#2 |
![]() Join Date: Dec 2009
Reputation: 193
Posts: 1,727
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I agree on most points but I think permanent bans are not the way to go. I hate cheaters as much as anyone but the overall steam experience in such a case is not my thing. You have to make a new account and buy the game a second time... ok, but will that prevent a "hardcore" cheater from cheating? I don't think so.
Why don't they allow to buy the game twice on the same account (maybe overwriting the old license) after a longer buying timeout and put a big "CHEATER" banner in their profile?
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#3 | |
![]() Join Date: May 2010
Reputation: 2349
Posts: 4,129
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It's more annoying for them to need to rebuy it on another account instead. |
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#4 |
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Banned
Join Date: Nov 2010
Reputation: 45
Posts: 1,211
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honesty, if you can detect the cheat, then you can simply disallow the player to play until the cheat is gone...
"cheat detected - cheats are not allowed - remove the cheat to play the game" If they can ban a whole cd key, they can do this... But they ban all the way... why? For money when the game is bought again... No one can argue that: if you can detect the cheat, you can disallow playing until the cheat is gone, too, but you don't, you ban them. I don't like cheaters and I don't care how they feel or how much money they lose - it's not a big deal for me, but this is still the facts. |
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#5 | |
![]() Join Date: Sep 2008
Reputation: 149
Posts: 283
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Which is a terrible idea. |
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#6 |
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Guest
Posts: n/a
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I think I saw this in another topic somewhere, but why not at least a warning saying, "hey, your client DLL is a modified one, continuing may result in a VAC ban" indiscrimminantly. The fact that a similar warning always appearing will lead real hackers to ignore it and continue on, while in a case like mine, where I was trying to play against some computer bots, go "uh oh, maybe this isn't a good idea".
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#7 | |
![]() Join Date: Jan 2009
Reputation: 74
Posts: 1,204
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Quote:
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#8 | |
![]() Join Date: Dec 2009
Reputation: 193
Posts: 1,727
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Quote:
and maybe put a sign into the multiplayer games for others to see. To show them up to the community is probably a better disciplinary tactic.
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#9 | |
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Guest
Posts: n/a
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For example loading a different DLL by modifying the liblist.gam file in goldsrc games: "your liblist.gam file has been modifed, blah blah", done. |
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#10 |
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Banned
Join Date: Jan 2009
Reputation: 1264
Posts: 3,748
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People need a message now to tell them that there action might have a consequence? (even indiscriminately)
Sorry, but people need to man up to their actions, read up on what their doing before they do it and live with the actions after the event, not cry about how something didn't warn them with a large sign in crayon. |
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#11 | |
![]() Join Date: Nov 2009
Reputation: 1862
Posts: 4,422
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Quote:
Getting soft on these people is not the way to go and I like the fact that VAC bans are not removed when a cheater is picked up, unfortunately, some of these people will just buy the game again and continue cheating. I'm sure a number of us have been on servers with these cheaters and had our fun ruined because of these idiots, it's fun for them to ruin our games so I like to see cheaters banned and I make no apology for that. Zero tolerance, you cheat, you're banned, that's how it should be! |
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#12 | ||
![]() Join Date: Dec 2009
Reputation: 193
Posts: 1,727
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). This banning forever serves no purpose aside from Valve making more money.@zero tolerance policy (from wikipedia): Quote:
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#13 |
![]() Join Date: Mar 2008
Reputation: 2386
Posts: 15,159
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Valve already tried timed bans, the cheaters just created multiple accounts and rotated them. Didn't work out. So they switched to perm bans.
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#14 | |
![]() Join Date: Dec 2009
Reputation: 193
Posts: 1,727
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As I said before, forever is a bit too long IMHO...
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#15 | |
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Volunteer Moderator
Join Date: Oct 2003
Reputation: 2318
Posts: 5,437
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