|
|
#1 | |
![]() Join Date: May 2009
Reputation: 17
Posts: 42
|
Dark Messiah Might of Magic Single-player SDK This is a tutorial on how to set up the Dark Messiah Singleplayer SDK to create your own singleplayer maps. Needed for this tutorial Dark Messiah Might and Magic Singleplayer SDK from Hammer-Tutorial.com Dark Messiah Might and Magic Singleplayer SDK from FileFactory.com Dark Messiah Might and Magic Singleplayer SDK from Gamefront.com GCFScape 7-Zip 1. Installing the SDK
'Steam\steamapps\STEAM USER NAME\dark messiah might and magic singleplayer' 2. Extracting the Dark Messiah Game Cache Files Now you need to extract the contents of the following Dark Messiah Game Cache Files into your Dark Messiah singleplayer folder because the editor can't access the .GCF files:
The Game Cache Files can be found in the 'Steam/steamapps' folder and need to be extracted to 'Steam\steamapps\STEAM USER NAME\dark messiah might and magic singleplayer' 3. Configuring the Hammer editor Once all the files have been extracted, you still need to tell the Hammer editor where to look for these files. To do this, open the GameConfig.txt file located at 'Steam\steamapps\STEAM USER NAME\dark messiah might and magic singleplayer\bin\GameConfig.txt'Replace the contents of the GameConfig.txt with the code below and replace USER with your Steam user name. You may have to correct the whole path (in ORANGE): Quote:
4. Using the editor to create your own maps Double-click 'hammer.exe' located in 'Steam/steamapps/dark messiah might and magic singleplayer/bin’ to start the editor. NOTE: If you have compiled a map, ensure that you close Hammer before starting the game, otherwise Hammer might lock up until you restart your computer. UPDATE: See the Valve Developer Wiki page for Dark Messiah Single-Player Level Creation tutorials: http://developer.valvesoftware.com/w...Level_Creation 5. Known Bugs and Issues Shading Issue Problem: In the 3D viewport ‘3D Textured Shaded’ looks the same as ‘3D Textured’.White Textures Problem: Some textures appear white in the editor.NPC Issue Problem: Some NPCs look like a different NPC type: E.g. a Goblin has the appearence of a dragon. 6. Screenshots ![]() ![]() ![]() ![]() ![]() Credits Credits to the author of the original German tutorial 'Lord_of_slyness', and to hammer-tutorial.com Credits to 'HungryBentoBox' for proof-reading Original tutorial (in German) http://www.hammer-tutorial.com/forum...dk-einrichten/ Last edited by marvelm: 03-13-2011 at 12:11 AM. |
|
|
|
|
|
|
#2 | |||
![]() Join Date: May 2009
Reputation: 17
Posts: 42
|
Finished Maps
I reserved this post, in case someone actually decides to make a map for Dark Messiah! ![]() 1. Test Map for this Tutorial Download: http://www.filefactory.com/file/cadb...utorialmap.bsp Description: The most original map imaginable: You, a Goblin, a sword and a light source. ![]() ![]() Playing a map To play a map you first need to enable the console: 1. Open Steam Quote:
6. Start the game Quote:
Example: Quote:
Tutorials The Valve Developer Community: Dark Messiah Level Creation Breakable Shelves Spike Racks Creating Usable Ladders Happy Mapping! Last edited by marvelm: 03-09-2011 at 04:05 AM. |
|||
|
|
|
|
|
#3 |
![]() Join Date: Nov 2009
Reputation: 17
Posts: 129
|
You are incredible. Even if you just translated this, it's something I have been looking for since I first got the game, and I'm going to spend a lot of time on it now. Helpful people like you deserve recognition, I can't wait to get started with this.
|
|
|
|
|
|
#4 |
![]() Join Date: Mar 2009
Reputation: 148
Posts: 2,632
|
Good stuff. You might want to post this in the Dark Messiah forums too.
|
|
|
|
|
|
#5 |
![]() Join Date: Nov 2009
Reputation: 17
Posts: 129
|
Do you think it would be acceptable to create a page for this on the developer wiki? I'd be happy to try.
|
|
|
|
|
|
#6 | ||
![]() Join Date: May 2009
Reputation: 17
Posts: 42
|
Quote:
![]() If you need help feel free to add me on Steam: https://steamcommunity.com/id/ichbinnekrabbe Quote:
EDIT: http://developer.valvesoftware.com/w...Level_Creation The least we can do is add a link to this tutorial at the bottom of this page. But it would be great if someone created a special page for the tutorial preferably a native English speaker
Last edited by marvelm: 03-06-2011 at 06:57 AM. |
||
|
|
|
|
|
#7 | |
![]() Join Date: Nov 2009
Reputation: 17
Posts: 129
|
Quote:
EDIT: Here it is: http://developer.valvesoftware.com/w...Level_Creation I edited it a little bit here and there, but tried to keep pretty much the same. I made sure to link to this and the original as well. ![]() I even linked it from the Level Design page: http://developer.valvesoftware.com/w...y:Level_Design Hopefully it won't be removed for any reason. Also, I was hoping to use the image file of that little Hammer startup logo, but I haven't found it, so I just used a screenshot of the whole startup. If anyone finds it I'd love to know. Last edited by acelove27: 03-06-2011 at 09:00 AM. |
|
|
|
|
|
|
#8 | |||
![]() Join Date: May 2009
Reputation: 17
Posts: 42
|
Quote:
Quote:
Perhaps you could move the tutorial to the top of this page: http://developer.valvesoftware.com/w...Level_Creation Quote:
|
|||
|
|
|
|
|
#9 | |
![]() Join Date: Nov 2009
Reputation: 17
Posts: 129
|
Quote:
EDIT: Annnnnnd, done. I moved the multiplayer article to a page with "Multi-Player" in the title, and used the "Dark Messiah Level Creation" page to link to both articles. http://developer.valvesoftware.com/w...Level_Creation Last edited by acelove27: 03-06-2011 at 10:14 AM. |
|
|
|
|
|
|
#10 | |
![]() Join Date: May 2009
Reputation: 17
Posts: 42
|
Quote:
![]() I hope to see some good mods & maps soon! |
|
|
|
|
|
|
#11 |
![]() Join Date: Feb 2006
Reputation: 0
Posts: 82
|
|
|
|
|
|
|
#12 |
![]() Join Date: Mar 2007
Reputation: 444
Posts: 2,946
|
Holy tap dancing Jesus, this is great news!
![]() Thanks to the OP, now we can get some SP mapping going on the worlds funnest FPS! |
|
|
|
|
|
#13 |
![]() Join Date: May 2009
Reputation: 17
Posts: 42
|
You may want to take a look at the Dark Messiah level creation page at the Valve wiki:
http://developer.valvesoftware.com/w...Level_Creation Acelove27 and I have done a few tutorials in the past week: Breakable Shelves Spike Racks Creating Usable Ladders You can make tutorial requests in this thread, if you would like to see a specific tutorial. |
|
|
|
|
|
#14 |
![]() Join Date: Mar 2007
Reputation: 444
Posts: 2,946
|
I'm really wondering about the general problem of managing of potential resources such as skill points vs map size. Dark Messiahs RPG elements offers the skill tree system with a quite complex array of skill/weapon-unlock choices that one earns as they go along. That whole thing cannot be built into an hour long map.
I guess the skill tree can be left out and the player can find weapons as they go along? Otherwise 5 hour long maps will have to be built. |
|
|
|
|
|
#15 |
![]() Join Date: May 2009
Reputation: 17
Posts: 42
|
Or you could give the player the appropriate skills, spells and weapons at the beginning of your map. (e.g. night vision spell for a night map)
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|