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#1 |
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Guest
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info_director output "OnPanicEventFinished" does not fire!
hi there,
its so simple. triggering a panic event with a trigger_once (or multiple, howwever), onstarttouch -> forcepanicevent to director. the panic comes, and if the console says "stage done" there should be the onpaniceventfinished output. so it works in L4D1. i tried nearly everything several hours, even with a panic script, the output OnPanicEventFinished does not triggering my logic_relay in L4D2. WHY? i tried also OnCustomPanicStageFinished. anyway, how to check with .nut file, if the panic event is finished? //----------------------------------------------------- local PANIC = 0 //----------------------------------------------------- DirectorOptions <- { A_CustomFinale1 = PANIC A_CustomFinaleValue1 = 3 } greetings and thanks... |
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#2 |
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Guest
Posts: n/a
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so what?! it should work, or not?
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