Go Back   Steam Users' Forums > Steam Tool Discussions > Source SDK General Discussion

Reply
 
Thread Tools Display Modes
Old 03-07-2011, 01:13 PM   #1
zipfiklotscha
 
 
 
Guest
Posts: n/a
info_director output "OnPanicEventFinished" does not fire!

hi there,

its so simple. triggering a panic event with a trigger_once (or multiple, howwever), onstarttouch -> forcepanicevent to director. the panic comes, and if the console says "stage done" there should be the onpaniceventfinished output. so it works in L4D1. i tried nearly everything several hours, even with a panic script, the output OnPanicEventFinished does not triggering my logic_relay in L4D2. WHY?

i tried also OnCustomPanicStageFinished.

anyway, how to check with .nut file, if the panic event is finished?

//-----------------------------------------------------
local PANIC = 0
//-----------------------------------------------------

DirectorOptions <-
{
A_CustomFinale1 = PANIC
A_CustomFinaleValue1 = 3
}

greetings and thanks...
 
Reply With Quote
Old 03-14-2011, 03:09 PM   #2
zipfiklotscha
 
 
 
Guest
Posts: n/a
so what?! it should work, or not?
  Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Tool Discussions > Source SDK General Discussion


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -7. The time now is 01:43 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.