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#1 |
![]() Join Date: Nov 2009
Reputation: 70
Posts: 852
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When can we expect a fix for this gem glitch.
You know the one....where a survivor gets glitched to a unspawned special.
How about falling through elevators? Used to think it was only ping related...but alas, it is not. |
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#2 |
![]() Join Date: May 2010
Reputation: 1
Posts: 207
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Look, I have fashioned you the most insightful chart:
http://imageshack.dk//viewimage.php?...e/ayE72718.jpg I must be generous though, and I'm going to assume they use some sort of really ♥♥♥♥ development model that don't allow them to fix anything post-release. Or maybe the L4D guys are just not very skilled. Who knows? |
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#3 | |
![]() Join Date: Sep 2009
Reputation: 407
Posts: 1,178
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Quote:
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#4 |
![]() Join Date: Nov 2009
Reputation: 70
Posts: 852
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lol...yea i wasnt implying valve is horrible at things, i was jsut wodnering if perhaps i missed it somewhere, perhaps someone from valve would come on here(yeah right) and answer it. High hopes i suppose.
Anyway, ive exhausted my rage on all the script kiddies, so im off to go play a game of L4D2...hopefully build my rage meter back to sustainable levels. |
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#5 |
![]() Join Date: Oct 2010
Reputation: 2279
Posts: 2,928
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#6 |
![]() Join Date: May 2010
Reputation: 1
Posts: 207
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Most of the fixes for L4D, in all honesty, seems to involve taking 4 months to tweak variables.
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#7 |
![]() Join Date: May 2010
Reputation: 1
Posts: 207
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The worst part is Valve's support is industry standard.
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