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Old 03-08-2011, 10:01 AM   #1
.Lockheart
 
Join Date: Mar 2011
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Posts: 19
Changing effects

Hi all, well, playing with the policies.lua file i found how to change some effects like how many CO2 Biochar and Artificial Trees do absorb.

For examble, with Biochar, you have to do this:
1.Find this part of text:
Quote:
card{
id=12116,
oldid=None,
title="Subsidise Biochar",
description="Incentivise people to turn biomass into charcoal and blend the product into soils.\010\010{good}Absorbs CO2 and improves food supply.{}",
role="env",
cancel_on_fail=false,
card_image="yellow_fossil_fuel_carbon_capture",
economic_cost=-1000,
type="policy",
requirements={
{type="g_attr",attr="year",pred=">=",value=2020},
{type="r_tag",tag="game_env_deck",pred=">",value=0 ,report=false}
},
default_effects={
{type="r_attr",attr="agriculture_gdppw_base",op="p rod",value=1.03},
{type="emissions_dump", amount=-425}
Note: I changed the economic_cost line so it gives me money.

2. Change the number after amount=-425 in

Quote:
{type="emissions_dump", amount=-425}
For any number you desire.
(I guess you can even do it emmit Co2 instead of absorb it if you change the variable to a possitive number)


Now here is my problem, I want to do the same with Sulphate Aerosols, to make their effect more contundent (So I can get degrees going down even faster)

Which line do i have to modify to accomplish my goal?

Last edited by .Lockheart: 03-08-2011 at 10:04 AM.
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Old 03-08-2011, 10:04 AM   #2
Lyrandon
 
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Just edit this card:

card{
id=10783,
oldid=None,
title="Aerosol Geoengineering in progress",
description="%(region)s continues to inject sulphate aerosols into the stratosphere.",
role="pwy",
cancel_on_fail=false,
card_image="default",
economic_cost=0,
type="impact_effect",
impact_type="None",
severity=5,
report_uniquely=true,
loud=false,
report_data={
schedule="default",
channel="viewpoints",
flavour="good",
severity=5,
logo="environment",
reporter_background="geo_engineering_aerosols",
card_splash=nil,
},
requirements={
{type="g_attr",attr="year",pred=">=",value=2020},
{type="r_tag",tag="game_aerosols_working",pred="== ",value=1,report=false}
},
default_effects={

},
effects={
[0]={
{type="r_tag",tag="game_aerosols_working",op="abs" ,value=0},
{type="g_attr",attr="forcing_modifier",op="rel",va lue=-0.25}
}
},
sectors={
},
popularity_cost={ attitude_outlook=-20
},
pox_effects={
{pox="pox_tech",amount="single",scale=6}
}
}

Just add {type="emissions_dump", amount=-425} with any amount you want to effects.
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Old 03-08-2011, 10:06 AM   #3
.Lockheart
 
Join Date: Mar 2011
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Posts: 19
But i dont want Aerosols to absorb CO2, i want them to make the Earth colder
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Old 03-08-2011, 10:10 AM   #4
Lyrandon
 
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Quote:
Originally Posted by .Lockheart View Post
But i dont want Aerosols to absorb CO2, i want them to make the Earth colder
Just mod this line:
{type="g_attr",attr="forcing_modifier",op="rel",va lue=-0.25}
and lower the value.

A clathrate eruption e.g. would have a value of +0.5.
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Old 03-08-2011, 10:20 AM   #5
.Lockheart
 
Join Date: Mar 2011
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Oh, true, tested it and it works. Thanks!!!
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