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#346 |
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Moderator - Total War
Join Date: May 2011
Reputation: 125
Posts: 566
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Rome2.
They done it before, it's a very popular period, and CA has not done a sequel to it yet, and everyone loves hoplites, legions and elephants. Regardless, they got flaming pigs. |
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#347 | |
![]() Join Date: Jun 2011
Reputation: 0
Posts: 17
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#348 |
![]() Join Date: Nov 2011
Reputation: 145
Posts: 440
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The Wild West might be fun. Cowboys V. Indians. I see potential in that.
Granted it was pretty one sided, maybe give the Indians more numbers or something like that. Not even sure if I'd buy it. Just a thought. |
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#349 |
![]() Join Date: Sep 2011
Reputation: 23
Posts: 88
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It will be Rome most likely due to their track record on remakes so far.
Even though Medieval would be the one I want redone. |
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#350 |
![]() Join Date: Feb 2011
Reputation: 0
Posts: 53
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I'm still waiting for Rome 2 TW. Medieval got a 2nd, and Shogun . Now, it's Rome's time to shine.
No bogus DLC, and I'd really like the old style HUD and GUI. Shogun 2s too spread out, too many buttons and slides to go through. Also, unit control is total balls. More playable factions. |
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#351 |
![]() Join Date: Apr 2009
Reputation: 166
Posts: 1,032
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No thanks. Talk about an over-exposed, overrated period in history.
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#352 |
![]() Join Date: Feb 2011
Reputation: 4
Posts: 54
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I really want to see medieval 3. Shogun has a bunch of cool inovations that I'd love to see integrated to the medieval era.
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#353 |
![]() Join Date: Nov 2009
Reputation: 47
Posts: 463
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Total War: Middle Earth. Yes I know about the Medieval II mod but...please, we need a proper game.
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#354 |
![]() Join Date: May 2010
Reputation: 13
Posts: 300
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space combat where space is kinda like the naval warfare and planets are the different sectors. Park your fleet in orbit and you can have orbital bombardment, bomber support ect. Then the planets can have stuff like AA/ bomber/fighter/artillery support if they have the buildings. But when you invade the planet it breaks down to a few sections that you have to conquer. An example would be like the dropzone. than that goes out to a few sparse areas with smaller towns. Than it moves into the outer suburbs of the planets capitol. than the capitol its self.
CA could probably make the garrisons larger so if you try to take the capitol head on than its going to be a tough fight But if you take the sectors first than you wipe out their air/artillery support ect for the capitol fight. I would call this game "Delta1441's awesome idea space game". :P |
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#355 |
![]() Join Date: Jul 2010
Reputation: 9
Posts: 311
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Well if they did do ROME 2, there is no reason why they could not simply massively extend the time period so that once the max time period for Rome is achieved, the next time period begins. They already know the nations that sprung up and how that changed map regions. The interesting thing (maybe only to me?)about this concept, is that a players achievements in an SP campaign, could change history altogether, according to which nation they used to conquer the map with.
Then a campaign victory would mean a totally different Medieval campaign for every outcome. Example: 12 Nations in 'Rome 2' (Or even earlier like Punic?) equals 12 variant Medieval campaign starts with maps and territories for each. This would also make the Ruling families bloodlines that much more important. For instance, three different types of families for Rome with 3 different sets of ideals or 'personalities'. Then Medieval victory would have the same effect as it goes into the next time period etc etc. There's no reason why they could not take this idea all the way back to Post-Diluvian times and just start with ambitious kings/Queen's/Governments in there own capitals - Trade wars etc. Just an idea. Most likely to big for the profit-mongers though. There is really no reason why all games must be a constant technological race for graphics improvements driving us all to upgrade our PC's every damn time. Remember how small in size great games used to be without this 30GB per game stuff. Just because someone invents the next great wonder in gfx cards and CPU's etc, does not mean game developers must use it! especially for Wargame simulations etc. For such a long-lasting epic game. I for one would pay double say around £50-60 for a 4-5 games in one package. Durability is what makes a game have value for the bucks, not the latest gfx enhancements. Last edited by Element UK: 06-11-2012 at 07:03 AM. |
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#356 | |
![]() Join Date: Jan 2009
Reputation: 128
Posts: 1,128
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Personally I'm hoping for Rome 2 I never got into Rome much but I would play Rome 2 to death. Just don't milk it with DLC and make the game mod ready and it's a sure fire seller. |
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#357 |
![]() Join Date: Dec 2010
Reputation: 0
Posts: 12
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Zulu was a good thought, but seeing how one-sided it was, it would only involve hiding your armies from the Brits.
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#358 |
![]() Join Date: Feb 2011
Reputation: 218
Posts: 2,350
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it might be farfetched but i'd like to see one taking place in space.
The campaign map could consist of the milky way galaxy, broken up into star systems, and further broken up into planets. Perhaps instead of infantry/land based forces you'd control fleets of space ships. Perhaps incorporate more emphasis on resources, so you could conquer various planets, and choose to colonize it, mine its resources, etc. Each planet would give a certain amount of resources and you would need a ton of each to build your fleets. Maybe break it down into; Ores, Energy, Population (you need a workforce), etc. Personally i think that would be fun since its not really limited to any historical even which would allow Creative Assembly to be Creative (no pun intended). Even if they dont want to do a whole alien sort of thing, just various factions of human space civilizations would be interesting... Just a thought (realistically though i'd like to see ROME2 and Medieval3) |
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#359 | |
![]() Join Date: May 2009
Reputation: 145
Posts: 1,269
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#360 |
![]() Join Date: Feb 2011
Reputation: 218
Posts: 2,350
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