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#1 |
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Digitalmindsoft
Join Date: Nov 2010
Reputation: 35
Posts: 184
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Skirmish modding - official guide
The official guide which will be expanded over time is available here:
DMS Forums ![]() Feel free to ask questions and we try to help you customizing your game. Last edited by DMS.Instinct: 03-09-2011 at 08:53 PM. |
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#2 |
![]() Join Date: Oct 2008
Reputation: 3
Posts: 67
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Thank you very much.
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#3 |
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Guest
Posts: n/a
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before the floodgates open, what do i need to change the win and flag conditions to?
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#4 |
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Banned
Join Date: Nov 2008
Reputation: 65
Posts: 527
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Error
Your requested page can not be found, make sure you typed in the url correctly. |
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#5 |
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Join Date: Jun 2011
Reputation: 0
Posts: 3
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I am confused about how to classify my recommendation,and I even doubt it is a question here,but indeed there is something I feel driving me to present it.Can you help me?
We often hear complaints from players who have just lost a ranked game about there were several noob teammates had kept them out of contention or members of the opposite team could coordinate much better as they had practised a long time together or even victims of higher ping duration ... ================================================== ========================= So is it a fair game,maybe there are different answers.On behalf of those heart-broken devoted gamer of MOW-AS,I'd like to recommend the players who join a ranked game should be pingly and pointly arranged in hostile both sides by the steam arbitration,just like the ranked parameters can't be changed by gamer host themselves.If this rash idea is accepted,a game loser would complain nothing but himself,and the game can have a wider and longer circulation! |
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#6 |
![]() Join Date: Mar 2009
Reputation: 41
Posts: 1,341
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#7 |
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Guest
Posts: n/a
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http://digitalmindsoft.eu/forums/sho...light=skirmish
this should be what your looking for. but good luck getting it to work. its not very newbie friendly |
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#8 |
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Join Date: Jun 2011
Reputation: 0
Posts: 3
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I am here again for questions about the score computing system in Assault Squad ,but word fails me.I will present it to you another day .
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#9 |
![]() Join Date: Dec 2009
Reputation: 27
Posts: 204
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the link on OP post give error
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#10 |
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Join Date: Jun 2011
Reputation: 0
Posts: 3
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really hope the Steam designers would set slots for gamers to play as military observers while a game is hosting.U know,most American kids don't like to watch soccer match on a screen,but like to observe and analyze the process of a battle,especially an epic scene as if ever in history.Will that always be a freaky dream never to be realized,Gentlemen?Who will be able to reflect it to some Steam departments concerned,much thanks here first!!!
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#11 |
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Join Date: Apr 2012
Reputation: 0
Posts: 1
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MOW: Vietnam heli issue
I'm having trouble getting any of the helicopters, with pilots inside, moving without me taking direct control in the GEM editor.
Is there a solution to the issue or do I have to suffer through the long process of direct control. Also, I tried editing the Uh1_b.def file but that only messed stuff up so restored original settings. |
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