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Old 03-09-2011, 07:18 PM   #1
DMS.Instinct
 
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Skirmish modding - official guide

The official guide which will be expanded over time is available here:
DMS Forums


Feel free to ask questions and we try to help you customizing your game.

Last edited by DMS.Instinct: 03-09-2011 at 08:53 PM.
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Old 03-09-2011, 08:30 PM   #2
doonbugie
 
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Thank you very much.
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Old 03-10-2011, 04:09 AM   #3
hardcore_hibee
 
 
 
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before the floodgates open, what do i need to change the win and flag conditions to?
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Old 06-24-2011, 02:20 PM   #4
Lone-Wolf
 
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Error

Your requested page can not be found, make sure you typed in the url correctly.
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Old 07-01-2011, 08:06 PM   #5
=WAVAVAW=
 
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I am confused about how to classify my recommendation,and I even doubt it is a question here,but indeed there is something I feel driving me to present it.Can you help me?

We often hear complaints from players who have just lost a ranked game about there were several noob teammates had kept them out of contention or members of the opposite team could coordinate much better as they had practised a long time together or even victims of higher ping duration ...
================================================== =========================
So is it a fair game,maybe there are different answers.On behalf of those heart-broken devoted gamer of MOW-AS,I'd like to recommend the players who join a ranked game should be pingly and pointly arranged in hostile both sides by the steam arbitration,just like the ranked parameters can't be changed by gamer host themselves.If this rash idea is accepted,a game loser would complain nothing but himself,and the game can have a wider and longer circulation!
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Old 07-10-2011, 07:10 AM   #6
City Builder
 
 
 
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Quote:
Originally Posted by Lone-Wolf View Post
Error

Your requested page can not be found, make sure you typed in the url correctly.

DMS.Instinct, Same issue here, is there any update to this?
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Old 07-14-2011, 02:54 AM   #7
ArtilleryWh0r3
 
 
 
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http://digitalmindsoft.eu/forums/sho...light=skirmish

this should be what your looking for. but good luck getting it to work. its not very newbie friendly
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Old 01-03-2012, 08:05 AM   #8
=WAVAVAW=
 
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I am here again for questions about the score computing system in Assault Squad ,but word fails me.I will present it to you another day .
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Old 05-02-2012, 07:04 PM   #9
agentghost
 
 
 
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the link on OP post give error
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Old 07-08-2012, 09:20 AM   #10
=WAVAVAW=
 
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Red face It maybe a fantastic idea,the problem is more watchers will help the popularity

really hope the Steam designers would set slots for gamers to play as military observers while a game is hosting.U know,most American kids don't like to watch soccer match on a screen,but like to observe and analyze the process of a battle,especially an epic scene as if ever in history.Will that always be a freaky dream never to be realized,Gentlemen?Who will be able to reflect it to some Steam departments concerned,much thanks here first!!!
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Old 08-05-2012, 08:42 PM   #11
Ryokkosune
 
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MOW: Vietnam heli issue

I'm having trouble getting any of the helicopters, with pilots inside, moving without me taking direct control in the GEM editor.
Is there a solution to the issue or do I have to suffer through the long process of direct control.

Also, I tried editing the Uh1_b.def file but that only messed stuff up so restored original settings.
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