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Old 03-26-2011, 09:55 AM   #1
Bigguns 93
 
 
 
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Rules for attacking the Scrake and Flesh Pound

Some people don't know when NOT to attack. The Scrake and FP are easier to kill if you understand some ROE (Rules of Engagement)

Do Not Shoot if
- a Scrake if a Bezker is hitting it with an ax or katana. The Bezerker can stun the Scrake and easily kill it. If you shoot, flame, grenade you risk taking the Scrake out of stun and having him chew up the zerker. Just keep the crawlers, bloats, sirens, gorefasts off the zerker while he does his work.

- if a Sharp Shooter has it targeted with a cross bow. The cross bow can stun the Scrake on the first shot allowing a kill shot with the second or third. Grenade will cause smoke to blind the Sharp Shooter, flame also makes it hard to see, and ramboing it with your bullpup, medic gun, pump shotty, 9 mil, etc will wake it up and cause it to rush. Shoot the little guys while leaving a clear view for the SS.

- Same if the Sharp Shooter has the Scrake at a distance with the M14. A few headshots will decapitate him. Shoot the little guys while leaving a clear view for the SS.

- if the zerker is kiting the Flesh Pound. He can kill it, just takes a little time. If you want to help you can shoot any crawlers or sirens or other smaller zeds that might cause him problems while he kites. Just don't help by raging the Flesh Pound or obscuring his vision with flame or smoke from grenades.

- if the Scrake or Flesh Pound is heading toward a pipe bomb. If you rage them they will run over the pipe so fast they won't take much damage. Let them walk on the pipe calmly and then shoot if needed afterward.

- if you are a firebug unless its an emergency. You will cause them to move erratically making them hard to target and you will cause them to rage. It will take a full tank of flame thrower and a full clip of Mac 10 for you to kill an FP if you are Level 6. Only as a last resort.

- if you can not kill the Scrake or Flesh Pound alone. If you shoot it will rage and attack in a mad frenzy ripping apart an entire team. Don't feel like its a big threat that must be attacked. Let the team know, coordinate the attack, let the zerker and SS do the work. If they can't or you don't have any, get the team coordinated. If you rage them it will either wipe out the team or cause everyone to turn to focus on them without being prepared, allowing all the smaller zeds to overrun the team.



DO SHOOT IF
- you absolutely can kill the Scrake or Flesh Pound and do it quickly (Sharp Shooter, Zerker, Support with AA12, demo with M32 and enough distance)

- Sirens before Scrakes. Scrakes won't attack till they are on you. Sirens will attack at a short distance. Shoot the sirens first. Same for FP at a distance. Headshot the siren unless you are the person who should be targeting the Flesh Pound.

- Husks before Scrakes. Husks will attack from a long distance. The can really do some damage if you don't take them down early. If you are a Firebug, try to be the target of the Husk. You won't take much damage at ranks zero to 3, and zero damage at high ranks. But don't try to burn down the Husk, he also is resistant to flame, pull your Mac 10 and aim for the head.

- shoot the other zeds to protect the zerker, Sharp Shooter, or other that is taking out the Scrake or Flesh Pound. Don't let crawlers box in a zerker while gorefasts cut him to shreds while the zerker is focusing on the Scrake. Don't let sirens shake up the Sharp Shooter or let Husks pound him while he is trying to head shot. Cover the Support Specialist that just emptied his AA12 into the Flesh Pound and needs a few seconds to reload.


- if someone has raged the Scrake or Flesh Pound. That is now a key target, make sure that enough people are now attacking it. Communicate so you don't get overrun by small zeds in the process of focus firing on the Scrake or Flesh Pound.


- Keep Bloats, Sirens, and groups of small Zeds from blowing up pipe bombs. You'll need that bomb for the Flesh Pound and Scrake. Don't just head shot the Bloat and let his headless body keep coming and set off the pipe bomb, that is a total waste. Empty a whole clip if you have to, the pipe bomb is more valuable than the clip when the FP comes and your more likely to find ammo for you bullpup, AK, Scar, shotty, etc.


WHAT CAUSES FLESH POUND RAGES AND SCRAKE ATTACKS


Fleshpound - the FP will rage under two conditions: 1. If the FP can see you and has not been able to attack you for a period of time 2. If the FLesh Pound takes damage very quickly (DPS - damage per second). If you rapid fire your 9 mill or bulpup or shotgun you can cause a rage.

How to AVOID FP rage: 1. break line of sight - if you turn a corner or close a door or do anything that stops the FP from seeing you it resets his no-attack counter 2. DO NOT SHOOT THE FP WITH SMALL WEAPONS , do not head shot the FP (unless you know you can kill it.)

How to STOP an FP rage: 1.Hide behind a welded door (the FP will break it down quickly but the attack on the door will subside his rage) 2. allow him to hit a play ( it can be a minor strike, but any hit will subside his rage) 3. If you continue to attack the FP while he is raging you can trigger back to back to back rages, each one requiring he make an attack before he calms down.

SCRAKE - the Scrake has a rage similar to the FP but unlike the FP the Scrake will continue to rage until dead.

How to AVOID Scrake rage: the Scrake rages when his health dips below 50% (below 60% - 75% for Suicidal and HOE). Once it goes below 50% he begin a relentless attack that will not stop till he dies. Simply do not shoot the Scrake and he will walk slowly. If you get too close he will attack but the second you move away he will return to normal. Just keep your distance and don't attack until you can kill him.

How to STOP Scrake rage: Kill the scrake. Good methods of killing the scrake - Sharp Shooter Lever ACtion Rifle will stun the scrake if you get a clean head shot, each shot will continue the stun (even after he is below 50%) and eventually kill him, several clean head shots with the MBR 14 as the SS will decapitate the scrake, 2-3 shots with Xbow will stun/decapitate the scrake (depending on difficulty setting), Bezerker - best method is to alt fire the Axe at the scrakes head, a clean shot will stun him as will each following clean head shot till he is decapitated, Support Specialist - best method is to fire shot gun or AA12 until the scrake rages then quick switch to the Hunting Shotgun and blast with both barrels for instant kill, Commando - shot the scrake with bulpup, AK or any weapon until he rages then unload on full auto with your Scar and empty a full clip.


To experienced players this is common sense and they may even have some additions or changes based on situations. People that are newer, or just pub often attack with good intentions, but with disastrous results.

Don't shoot the Scrake or Flesh Pound unless you are sure you should be shooting it. The life you save may be your own.


Free player guides for Killing Floor and free tutorial videos

How to headshot a Scrake everytime

How to kill the Flesh Pound as a support Specialist on HOE or any other level


Killing Floor: Support Specialist


Killing Floor: Sharpshooter - Killing Fleshpound


Sharp Shooter stunning Scrake with Xbow


Bezerker killing Flesh Pound


Killing Floor - Stunning Scrakes as Berserker

Killing Floor - Demo vs. Fleshpound (M4 Combo)

Various ways to kill the Flesh Pound




TEN COMMON MISTAKES AND HOW TO FIX THEM by Steeples


From Fangz copied from his thread here
--------------------------------
Killing Floor: Testmap Trailer
http://www.youtube.com/watch?v=ZE867HX5P50

This is a testmap where you can practice against any type of specimen. Try killing the Scrake and Flesh Pound. Practice techniques from the videos..

You can practice things like....
- Accuracy
- Recoil
- Timing
- Evasion
- Damage
- Strategies

and much more!

Download the map:
http://www.mediafire.com/?uis6lfnit9jipqz

Last edited by Bigguns 93: 05-05-2012 at 02:42 PM.
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Old 03-26-2011, 11:45 AM   #2
Chewychucky
 
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As a zerker main it's very rare to find people (even within my friends list) who won't make the scrake break out of stun or make the FP rage and who will kill surrounding ZEDs to stop you getting damaged as much as possible.

During my stint leveling up as commando I ran into a zerker taking down a scrake, the rest of the team was occupied and I felt obliged to give a hand. I took out the 5-10 crawlers closing in on him and the 2 gorefasts that had gotten round to his flank. He thanked me profusely and for several games afterwards we stayed away from the scrake-shooting fp-raging members of the team (read: all of the others apart from the meidc)

One thing I will say about your post bigguns is that shooting a stunned scrake if they were stunned by ranged means (not a zerker) won't break the stun (unless they've changed that).
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Old 03-26-2011, 11:59 AM   #3
link.2
 
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bodyblock the FP if he isn't raging at you specifically as he is incredibly stupid and can't multitask

break Line of sight as often as you can to calm that sucker down as that can reset his rage (?I think)

if you have to take a hit make sure your back is clear so that nothing is behind you when you get knocked back
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Old 03-26-2011, 03:07 PM   #4
Zoridium JackL
 
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just pointing out that sirens have a resistance to headshots, a great strategy for sirens is a few handcannon rounds to the chest, even when unperked it works, also, is you are a medic, just stay out of FP fights almost completely, but if it s going to rage, make sure it's target is either an armored medic, or if one is not available, a zerker, so if your a medic try and human shield your mates from a FP,
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Old 03-26-2011, 05:29 PM   #5
Dojab
 
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What about Do Not Shoot if the FP is about to step on a Pipebomb?
Do Not Kite a Raging Scrake or FP into a Pipe Bomb being placed by a Demo to replace the one used before; they blow up too.

Several times I've had people blast it when it's a foot away from the pipe and it just rages avoiding a lot of damage.
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Old 03-26-2011, 05:38 PM   #6
Kidbanhammer
 
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Alternatively I'll just shoot them dead.
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Old 03-26-2011, 08:45 PM   #7
ParadoxSalem
 
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Originally Posted by Kidbanhammer View Post
Alternatively I'll just shoot them dead.
Yeah as long as you turn on the flashlight on your 9mm, you can shoot them dead easily.
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Old 03-26-2011, 11:07 PM   #8
Lister
 
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Fleshpounds do me a favor now by getting rid of the flamethrower tools
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Old 03-28-2011, 12:51 PM   #9
Grolschaholic
 
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I can kill a FP on hard with any perk, so what's the issue here?

If you play a higher difficulty, it gets more difficult?
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Old 03-28-2011, 01:28 PM   #10
Chewychucky
 
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Quote:
Originally Posted by Grolschaholic View Post
I can kill a FP on hard with any perk, so what's the issue here?

If you play a higher difficulty, it gets more difficult?
...

Higher difficulty sort of implies that the hardest enemy type in the game would become more difficult to kill.

Also, you can kill an FP on 6-man hard as a commando, firebug or a medic? This is assuming you're appropriately leveled for hard and aren't level 6.

Don't come into a thread implying your better than most of the players in here by saying that you "can kill an FP...with any perk".

Also, by taking down an FP by yourself you're not doing your job unless you're a demo, SS or zerker. As any other perk you should be helping to kill the FP if you're needed and killing what you're meant to if you're not.
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Old 03-28-2011, 02:11 PM   #11
banished_one
 
 
 
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Quote:
Originally Posted by Grolschaholic View Post
I can kill a FP on hard with any perk, so what's the issue here?

If you play a higher difficulty, it gets more difficult?
bs, either you're playing solo or 3-4 people are helping you during the process but you don't realize it.
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Old 03-28-2011, 06:34 PM   #12
jsmucha
 
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Originally Posted by banished_one View Post
bs, either you're playing solo or 3-4 people are helping you during the process but you don't realize it.
-I'd say any perk can kill a FP solo on hard. Commando might need to lob a grenade though.
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Old 03-28-2011, 07:53 PM   #13
Zoridium JackL
 
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Originally Posted by jsmucha View Post
-I'd say any perk can kill a FP solo on hard. Commando might need to lob a grenade though.
not with 6 people, and not on any higher difficulty.
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Old 03-29-2011, 01:59 AM   #14
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I love it when Demos (regardless of their level) think they can down Scrakes on their own on a six-man Suicidal and HOE servers. I just love it. Then, we see the Scrake emerge from the smoke charge the Demo and saw him to death.
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Old 03-29-2011, 02:35 AM   #15
Andy M. J.
 
 
 
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Originally Posted by Pathbinder View Post
I love it when Demos (regardless of their level) think they can down Scrakes on their own on a six-man Suicidal and HOE servers. I just love it. Then, we see the Scrake emerge from the smoke charge the Demo and saw him to death.
I look up to these people.
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