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#1 |
![]() Join Date: Sep 2010
Reputation: 20
Posts: 607
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BC2 anybody else getting tired of servers running instant vehicle repsawn
seriously i dont have a problem with tanks or helicopters there not really Op (except chopper flares lol) but man its really aggravating to see tanks every 30 secs it gets very tiresome to see ppl who dont have a kill outside vehicles because when you destroy a tank 30 seconds later there another tank with the same guy in it
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#2 | |
![]() Join Date: Feb 2010
Reputation: 113
Posts: 506
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Quote:
I hardly ever use vehicles, and don't play heavy metal servers or anything like that, I just see it a different way I guess. It prevents the same noob from wasting the vehicles every single time. |
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#3 | |
![]() Join Date: Sep 2010
Reputation: 20
Posts: 607
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Quote:
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#4 |
![]() Join Date: Feb 2010
Reputation: 113
Posts: 506
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#5 |
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Banned
Join Date: Feb 2010
Reputation: 233
Posts: 1,162
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Instant Vehicle Respawn servers are good for maps like Heavy Metal, where there are PLENTY of vehicles. It makes the server basically a "vehicles and explosives" server, and not really intended for infantry running+gunning.
Good place to practice shooting Heli's out of the sky with AT-4's and tanks. |
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#6 |
![]() Join Date: Dec 2009
Reputation: 377
Posts: 2,306
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Its not that common. The only server Ive seen with the modification was a 24/7 Heavy Metal.
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#7 |
![]() Join Date: Apr 2009
Reputation: 136
Posts: 1,176
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Yeah, I like it on big maps like Heavy Metal and Harvest Day where they are very vehicle oriented.
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#8 |
![]() Join Date: Jun 2010
Reputation: 115
Posts: 936
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Awww...I don't mind too much. It is annoying to see guys with nothing but vehicle kills, or the guys who circle and spawnkill in a chopper. On the other hand it gives my Engineer plenty of chances to get vehicle kills.
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#9 |
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Guest
Posts: n/a
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Quick respawn (not quite instant, but quicker then usual) is on a fair few heavymetal servers, simply cos the map is huge and it takes ages to walk anywhere.
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#10 | |
![]() Sitting in timeout
Join Date: Aug 2008
Reputation: 305
Posts: 2,077
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Quote:
Anyway, for most maps, I think the normal respawn rate is fine. |
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#11 |
![]() Join Date: Mar 2009
Reputation: 127
Posts: 1,036
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Doesn't bother me at all. But as far as I'm concerned, vehicles are point pinatas so keep them coming.
I'm actually more annoyed at the plethora of noob only, Atacama only, and Heavy Metal only servers. >< And don't get me wrong, I'm glad new people have a place to practice - but its' getting harder and harder for me to find a server as a 50 that won't kick me based on level alone. (pretty sad considering I'm by no means a "super" player. Barely above average, if anything) or is only playing the two maps I despise the most. |
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#12 |
![]() Join Date: Jul 2008
Reputation: 366
Posts: 4,113
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It's ok on Conquest as both sides usually get an even number of vehicles but it can be pretty broken on rush. A good example is Arica Harbor first stage. Defenders get their tanks back and defending almost intantly while attackers have to drive theirs all the way to the front, not get traced, take out enemy tanks, and somehow contribute to the push in the 10 or so second window before another tank gets to the line.
So yeah, most conquests maps it isn't too bad. Rush can be abysmal though. |
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