Go Back   Steam Users' Forums > Steam Game Discussions > M - P > Portal 2

Reply
Click here to go to the first staff post in this thread.  
Thread Tools Display Modes
Old 04-19-2011, 08:46 AM   #1
DarkLite123
 
 
 
Join Date: May 2010
Reputation: 2641
Posts: 1,885
Portal 2 Bugs & Issues Thread

THE PORTAL 2 BUG LIST

UPDATE 22/04: Added a bug fix section at the bottom. Issues marked with (FIX AVAILABLE) have fixes there!

Issues marked with "(FIX AVAILABLE)" have workarounds listed in the bug fix section.

If you have any issues or fixes for issues, please report them here! There are rep rewards for particularly helpful/interesting bug reports

ISSUE LIST

Crashes / Hangs

Game-breaking bugs

Audio Issues
  • Some users report that audio and video are desynchronized. Validating game files causes 1 file to be marked as invalid, but for a few people the replacement file is not downloaded.
  • In rare cases, Cave's picture line is looped endlessly.
  • White noise plays constantly and varies according to ingame volume. Possible issue with sound card?
  • Dialogue lines are cut off. (POSSIBLE FIX AVAILABLE)
  • Subtitles do not match game language.Following on from the above point, the audio will change according to game language but the subtitles will not. Subtitles should change based on game language to match the audio.
  • Looped / skipping audio (seems to be a Source bug).

Graphics Issues
  • No option to disable portal highlights through walls. The console command "portal_draw_ghosting 0" fixes this, but it would be nice to have an option in the menu.
  • Some users are suffering lag on maps with gels There are errors in the console when this happens!. (FIX AVAILABLE)
  • Gravity Beams pass through (possible minor spoiler) screens with Wheatley on.
  • "mat_picmip" is forced to 1 when a map loads, resulting in poor textures. (FIX AVAILABLE)
  • Portal gun does not light up properly with the colour of the fired portal for some users.
  • Stuttering at some parts of the game.
  • System freeze followed by stretched / distorted / inverted graphics and borked menus.
  • Black flickering on menus with anti-aliasing on with nvidia GPUs. (FIX AVAILABLE)
  • Strange texture issues in co-op.
  • Invisible mouse in main menu for some users.
  • Double vision with cameras / looking through portals when running in 3D.
  • Only 1 core is being used for some users.
  • Borked lighting with repulsion-gel covered cubes held in portals.
  • Distortion at the edge of the screen.

Level Design Issues

Glitches

Demo issues

Network issues
  • Some users are reporting that Steam Cloud sync doesn't work on Mac, Windows or PS3 (UPDATE: PS3 syncing is not intended to work cross-platform)
  • Multiple IPs in Windows cause issues when trying to play co-op.
  • Incorrect "map differs from server" errors on co-op.

Store / Backpack issues
  • "LOUDOUT NOT AVAILABLE" messages, but friends are visible from the Co-op selection menu.
  • Some users have got store items for free; other users have had items deleted. Some official clarification on this would be appreciated.
  • Many users have not received the co-op skin when they should have.

Other issues
  • Minor subtitle typo.
  • Achievements stop working for some users (session is not found).
  • "sv_zoom_stop_movement_threashold" and "sv_zoom_stop_time_threashold" both have threshold misspelled.
  • Subtitles say "Caroline", but characters pronounce it "Carolyn": which is it?
  • Graphics settings reset periodically.
  • Grammar mistakes in Russian subtitles.
  • Console says "Source Engine 2001".
  • "thirdpersonshoulder" command removes the crosshair.
  • "noclip" command should toggle noclip mode; it currently only enables it.
  • Typo'd file names.

Last edited by DarkLite123: 05-26-2011 at 08:37 AM.
DarkLite123 is offline  
Reply With Quote
Old 04-19-2011, 10:12 AM   #2
DarkLite123
 
 
 
Join Date: May 2010
Reputation: 2641
Posts: 1,885
Portal 2 Bugs & Issues Thread

ISSUE FIXES

Please let me know if these work / don't work for you, or if you find any more
  • "NO STEAM" bug - follow the steps here to fix it (Possible OS X solution here!)
  • "Display Driver has stopped working" crash - try troubleshooting compatibility issues.
  • "Failed to create D3D device" error - launch the game with -w and -h params. to fix it!
  • Uncontrollable spinning / portal spamming - unplug any controllers, or make sure their axes are all mapped correctly.
  • Dialogue is cut off - Change your Steam language settings to match your game language settings.
  • Gel lag - set Effects to Medium or Low.
  • Black flickering on menus - update your GPU drivers.
  • Crossfire slowdown - update your GPU drivers.
  • Final boss doesn't attack - stay on the lift until the dialogue completes.
  • mat_picmip is forced to 1 - delete the .cfg file at C:\Program Files\Steam\steamapps\common\portal 2\portal2.
  • Card doesn't support Pixel Shader 2.0b - follow the steps here.

Requests
  • Add a toggle in the options menu to disable the ingame hint popups ("gameinstructor_enable 0")
  • There's a lot of confusion over what happened to the Pneumatic Diversity vents. Could we get some clarification on what happened to them and whether they'll be available in DLC maps?
  • An option for coop split-screen would be cool. Some users have figured out how to do this with console commands, but an official patch would be great!
  • Add a button to remove all portals
  • Allow slight replacement of portals (smaller snap-to-grid)
  • Add an "I don't need help" button to the graphics menu setting info popups that disables further popups.
  • Add an option to adjust FOV.
  • Add a page to view achievements from the Main Menu.
  • Add an option to disable cursor highlighting when you place a portal.
  • Default mic setting should be Push to Talk or Disabled - lots of people in co-op don't seem to know their mic's on.
  • Add an option to permanently toggle partner view in co-op (or make it push-to-toggle).
  • LAN support!
  • Add chamber selection to chapter selection.
  • More save slots please.
  • Advanced / Challenge chambers

How to report a bug?


When reporting an issue by posting here...
  • Include the nature of the issue - Is it a crash? A glitch? A graphics issue?
  • Tell us your hardware specs and OS! It might help us track down the problem.
  • Tell us exactly what the problem is.
  • Try including screenshots or even position in the game (can be displayed via cl_showpos command)
  • If possible, check the console (enable via keyboard->advanced) when the error happens and report any red warning/error lines that the bug seems to cause.
  • Try to keep the detail clean - throwing obscenities or other similar expressions won't help; they'll actually make it harder to find your problem.
  • If you can reproduce the issue, please say how.
  • If you've tried to fix it or found a fix, let us know!

Last edited by DarkLite123: 05-06-2011 at 12:36 PM.
DarkLite123 is offline   Reply With Quote
Old 04-19-2011, 10:16 AM   #3
SlimeCounty
 
 
 
Join Date: Oct 2010
Reputation: 94
Posts: 364
+rep for helping us keep it all in one spot, hopefully it works, but only way to keep this thread visible is to keep it bumped...
i have the "Display driver has stopped working..." hang up, can no longer play the game.
SlimeCounty is offline   Reply With Quote
Old 04-19-2011, 10:17 AM   #4
can622
 
Join Date: Nov 2008
Reputation: 3
Posts: 40
Bump!
Good job, maybe now Valve will acknowledge the 28+ page thread at http://forums.steampowered.com/forum...847517&page=28 about the virtual funtion call crash
can622 is offline   Reply With Quote
Old 04-19-2011, 10:18 AM   #5
pyide
 
 
 
Join Date: Sep 2007
Reputation: 52
Posts: 215
Highest texture settings should be mat_picmip -1 instead of 1. It's resulting in textures that are blurrier and have less detail than the PS3 version by default apparently. (may be an isolated issue)

Confirmed by Serpico74 who has played both the PS3 & PC version: http://www.shacknews.com/chatty?id=25727720
pyide is offline   Reply With Quote
Old 04-19-2011, 10:18 AM   #6
kanteen
 
Guest
Posts: n/a
You know how the gun look like after you use it. it IS supposed to light up in the color of the portal you just placed but mine still looks like it just went trough a fizzler it is quit a disappointment

Texture: High
Shader: Medium
Effects: High (I thought the lights on the gun were affected by this! not shader?)
AA: off
Anisotropic: 2x

My only fix I use is to turn shader up to High but that is harsh my computer so I turn it back to Medium after that the light works but i have to do it after every loading screen!

Thats My Bug report!
  Reply With Quote
Old 04-19-2011, 10:19 AM   #7
DarkLite123
 
 
 
Join Date: May 2010
Reputation: 2641
Posts: 1,885
Quote:
Originally Posted by SlimeCounty View Post
+rep for helping us keep it all in one spot, hopefully it works, but only way to keep this thread visible is to keep it bumped...
i have the "Display driver has stopped working..." hang up, can no longer play the game.
Hopefully Valve will get these fixed soon.

Updated with more information on the gel lag issue.


Quote:
Originally Posted by pyide View Post
Highest texture settings should be mat_picmip -1 instead of 1. It's resulting in textures that are blurrier and have less detail than the PS3 version by default apparently. (may be an isolated issue)

Confirmed by Serpico74 who has played both the PS3 & PC version: http://www.shacknews.com/chatty?id=25727720
+rep'd for finding that, should be a quick and easy fix for Valve

Last edited by DarkLite123: 04-19-2011 at 10:21 AM.
DarkLite123 is offline   Reply With Quote
Old 04-19-2011, 10:24 AM   #8
bartje106
 
 
 
Join Date: Feb 2009
Reputation: 9
Posts: 260
Quote:
Originally Posted by can622 View Post
Bump!
Good job, maybe now Valve will acknowledge the 28+ page thread at http://forums.steampowered.com/forum...847517&page=28 about the virtual funtion call crash
hey dude thx for posting it here god i hope this will speed up the fix... been bumping that topic all day (allmost 12 hours now)
+ rep for you and the OP
bartje106 is offline   Reply With Quote
Old 04-19-2011, 10:24 AM   #9
can622
 
Join Date: Nov 2008
Reputation: 3
Posts: 40
Bump UP IN HERE
Come on valve the least you could do is reply
this deserves a sticky
can622 is offline   Reply With Quote
Old 04-19-2011, 10:25 AM   #10
DarkLite123
 
 
 
Join Date: May 2010
Reputation: 2641
Posts: 1,885
Added more information on the virtual function call crash.
DarkLite123 is offline   Reply With Quote
Old 04-19-2011, 10:26 AM   #11
bartje106
 
 
 
Join Date: Feb 2009
Reputation: 9
Posts: 260
oh and here's a list that didn't fix the crash after valve vid problem (portal2.exe stopped working)

list of things we allready tried (crash after valve vid/hl2.exe stops working)
- verify game cache (1 file keeps downloading every time)
- reinstalled everything (deleted local content AND removed the folder manualy -> 2 difrent times)
- relocating the portal 2 folder to the windows disk (with hard link)
- overwriting the client/server.dll with files from a working game
- starting as administrator (from file itself)
- tried launch options (-window -noborder -novid -console -> and much more)
- changing download location (and verifying gamecache again)
- installing from a retail DVD
- Disabling (AVG) antivirus/firewall
- Disabling Data Execution Prevention (DEP)
- Launching using the local Administrator credentials
- deleting/redownloading both "BIN" folders
- repairing C++ frameworks
- changing client/server.dll to read only
- updating to nVidia's drivers released april 18
bartje106 is offline   Reply With Quote
Old 04-19-2011, 10:27 AM   #12
Ashlann
 
Guest
Posts: n/a
Portal gun loops "fire" mode after first Mouse1 click; no resolution found yet (other than restarting game, then Fire loops after first Mouse1 click); no resolution found yet (other than restarting game, then Fire loops after first Mouse1 click); no resolution found yet (other than restarting game, then Fire loops after first Mouse1 click)...

...loops kill me -.- Game un-playable with this bug as, of course, everywhere you look a Portal appears

OS: Win7 64bit
GPU nVidia GTX 470 (driver current Alpha release)
Mouse: Razer Diamondback 3G

Help/advice?
  Reply With Quote
Old 04-19-2011, 10:28 AM   #13
DarkLite123
 
 
 
Join Date: May 2010
Reputation: 2641
Posts: 1,885
Quote:
Originally Posted by bartje106 View Post
oh and here's a list that didn't fix the crash after valve vid problem (portal2.exe stopped working)

list of things we allready tried (crash after valve vid/hl2.exe stops working)
- verify game cache (1 file keeps downloading every time)
- reinstalled everything (deleted local content AND removed the folder manualy -> 2 difrent times)
- relocating the portal 2 folder to the windows disk (with hard link)
- overwriting the client/server.dll with files from a working game
- starting as administrator (from file itself)
- tried launch options (-window -noborder -novid -console -> and much more)
- changing download location (and verifying gamecache again)
- installing from a retail DVD
- Disabling (AVG) antivirus/firewall
- Disabling Data Execution Prevention (DEP)
- Launching using the local Administrator credentials
- deleting/redownloading both "BIN" folders
- repairing C++ frameworks
- changing client/server.dll to read only
- updating to nVidia's drivers released april 18
Does it just say "stopped working", or is this the same as the virtual function call crash?

Quote:
Originally Posted by Ashlann View Post
Portal gun loops "fire" mode after first Mouse1 click; no resolution found yet (other than restarting game, then Fire loops after first Mouse1 click); no resolution found yet (other than restarting game, then Fire loops after first Mouse1 click); no resolution found yet (other than restarting game, then Fire loops after first Mouse1 click)...

...loops kill me -.- Game un-playable with this bug as, of course, everywhere you look a Portal appears

OS: Win7 64bit
GPU nVidia GTX 470 (driver current Alpha release)
Mouse: Razer Diamondback 3G

Help/advice?
You're the first person with this issue I've seen so far, adding it to the OP.
DarkLite123 is offline   Reply With Quote
Old 04-19-2011, 10:30 AM   #14
_Budweiser_
 
Join Date: Jan 2007
Reputation: 213
Posts: 830
Invisible "Wall" prevents placement of WSC on elevating platform that elads to elevator in map "sp_a2_pull_the_rug"
_Budweiser_ is offline   Reply With Quote
Old 04-19-2011, 10:34 AM   #15
thegazelle6
 
Join Date: Jul 2010
Reputation: 97
Posts: 560
I'd just like to point out to avoid any future confusion that you might want to change the language at the start of your post (the part where you say it's for bugs or glitches only), since at least a few of the things listed are neither.

Maybe split this into a bugs/glitches thread an another separate feature requests thread?
thegazelle6 is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > M - P > Portal 2


Tags
p2 bug tracker

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 02:56 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.