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#1 |
![]() Join Date: Aug 2011
Reputation: 39
Posts: 118
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Tier 3!
I have some excellent news for all interested in the Portal 2 mod called Tier 3! This is meant as a discussion thread for the mod itself and/or any ideas people have to submit to me.
Basically, I've been hard at work trying to figure out stories, scripts, voice actors/actresses needed, mappers, coders, and the like needed for a good mod. I've got some progress news. I'm almost done with the storyline for the mod, but being the perfectionist that I am, I'm not releasing it until it's done. That might be in the middle of my summer break, which isn't long. I've also got an idea down for a SFM trailer that I'm going to make, and with the right music, it'll be epic. I've also been thinking about what Tier 3 GLaDOS will look like, and I've got an idea, but I'm not releasing that until I find someone who's an experienced Source engine modeler. I've also got to render the idea itself, which I might hand draw, but I don't know at this point. As for characters, There won't be very many significant characters in the mod except for the main character and GLaDOS, and maybe a few Aperture employees and a core or two. Turrets might also need to be revoiced to have a more robotic, mechanical style voice. The lines will be the same. On the subject of voices, I'm holding auditions for anyone interested in being the voice actress (or actor if you're good at impersonating a female voice) for GLaDOS, so PM me for more information. If there's nobody available, I've got this as a backup plan, since the voice synthesizer makes it sound robotic, but it's not the same as having someone's real voice emulating the synthesized one, as Valve did with Portal. I used a similar method to theirs, only with the synthesizer. This is something I've just started doing, and each 5-10 second audio sample takes anywhere from 5-10 minutes for now. I'd like a more GLaDOS-y sound, but I think this can pass for now. Lastly, about the name of the mod. I'm keeping the name Tier 3, since it represents the story I've made for the mod. I've kept the general idea of the original mod, and implemented a few of my own to make it more interesting. Basic gameplay elements for the original Tier 3 mod will be kept, and the entire thing will be like the Portal 2 maps setting, except backwards. The older style maps will be first, and you'll be able to see as time progresses and the maps become more modern. If you are or know any good mappers and/or modelers, please let me know as they are my top priority at this moment. Feel free to post any thoughts on the mod. The original thread I made is here, so make sure to read at least the front page of that, too. |
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#2 |
![]() Join Date: May 2009
Reputation: 502
Posts: 3,194
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I am glad to hear that you are making progress. I am really looking forward to Tier 3.
I thought Harry101UK was already working with you for the music. He is really good at impersonating Turrets and GlaDOS as well. |
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#3 |
![]() Join Date: Sep 2011
Reputation: 240
Posts: 428
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He was but he seems not to be interested. I, on the other hand, will still be involved with music.
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#4 |
![]() Join Date: Aug 2011
Reputation: 39
Posts: 118
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Yup. I'm looking for mappers that I see that have made good Portal 2 maps. Nobody I've contacted has replied to me with info yet. I got a message from someone saying they thought Tier3 was dead and didn't want to commit to something that might die again, which is understandable given what happened with the original creator, but either way, we have no mappers but me, and I'm really only experienced with the Source 2009 engine. I've hardly touched the Portal 2 one.
Luckily, summer's coming up soon and when I'm not too busy working or getting ahead in school, I'll be working on this mod, and hopefully with a brand new computer I'm planning on building. |
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