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Old 04-19-2011, 04:17 AM   #16
Stevewins123
 
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Quote:
Originally Posted by thizzlefry View Post
This didn't work for me, I can't get my controller to switch over to the second player slot.
This. I got it to work once, and then didn't get it again.
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Old 04-19-2011, 04:26 AM   #17
xpruk00
 
 
 
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I would rather see offline LAN Coop. Can anyone confirm or deny it? Maybe connect console command in Steam offline mode??
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Old 04-19-2011, 05:35 AM   #18
Khasim
 
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I asked it in my thread already, but I'll ask here again since it's more likely I'll get an answer.
Is it possible to adjust the split so that I can play with my brother on 2 monitors while one of them has a 1680x1050 resolution and the other one's is 1920x1080?
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Old 04-19-2011, 05:57 AM   #19
Cornpwn
 
 
 
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To invert the right stick I assume the command would be

EDIT: sorry, it would be "cmd2 joy_inverty2 1"

like it was in L4D2? I ended up making two .cfg files in that game for people who played inverted.

Last edited by Cornpwn: 04-19-2011 at 11:02 AM.
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Old 04-19-2011, 05:59 AM   #20
G-X
 
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THANK GOD this exists! I was worried from Day 1 that it wouldn't have splitscreen, but Valve delivers again!

+rep to you, sir! Would read again!
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Old 04-19-2011, 06:01 AM   #21
tym0
 
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The best thing to do if you are not using the joypad in solo mode is to replace one of the preset for the joypad(e.g joy_preset_2.cfg) with the code chameleon give us et change the preset in the option in-game. It works well for me and you don't have to type "exec joy_coop.360.cfg"(which don't work for me) every time you wanna play co-op.

Edit: Beside that i have he same question khasim asked.

Last edited by tym0: 04-19-2011 at 06:04 AM.
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Old 04-19-2011, 06:13 AM   #22
Danfun64
 
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got any advice for those that have glovepie and a wii classic controller pro?

edit: my main problem seems to be the analog sticks. The left one works when it feels like it, and the right one doesnt work at all.

Last edited by Danfun64: 04-19-2011 at 06:27 AM.
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Old 04-19-2011, 06:40 AM   #23
Danfun64
 
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bump, really want help here.
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Old 04-19-2011, 06:56 AM   #24
garcia
 
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Is it possible, that both players use 360 controller?
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Old 04-19-2011, 07:42 AM   #25
idrisguitar
 
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does this cut out the cutscenes for the mode?
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Old 04-19-2011, 08:21 AM   #26
o0|M477|0o
 
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10/10

is what i would say but i cant get my 360 controller to play as second player =[

any help

thanks

+rep
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Old 04-19-2011, 09:18 AM   #27
Radiophed
 
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I worked quite a bit with Left 4 Dead split screen and I have some input that might help on this topic.

First, make sure you have Microsoft Xbox360 Accessories 1.2 installed.

If you want to make sure that your xbox 360 controller assigns itself to player 2 then download and install JoyID. This program allows you to create "dummie" controllers that block xbox360 controllers from assigning itself to player 1.

My setup uses Xbox 360 Wireless Gaming Receiver and two wireless 360 controllers.

I haven't been able to fully configure the controllers to work in Portal 2. Right now I seem to be stuck on how the controller deals with using the ping tool. My config file looks like the following:

Quote:
cmd1 joy_name "Xbox360 controller"

cmd1 joy_advanced 1
cmd1 joy_advaxisx 3
cmd1 joy_advaxisy 1
cmd1 joy_advaxisz 0
cmd1 joy_advaxisr 2
cmd1 joy_advaxisu 4
cmd1 joy_advaxisv 0

cmd1 joy_forwardsensitivity -1
cmd1 joy_sidesensitivity 1
cmd1 joy_pitchsensitivity 0.75
cmd1 joy_pitchsensitivity_default 0.75
cmd1 joy_yawsensitivity -1.5
cmd1 joy_yawsensitivity_default -1.5
cmd1 joy_autoaimdampenrange 0.85
cmd1 joy_autoaimdampen 0.5
cmd1 joy_lowend 0.75
cmd1 joy_lowmap 0.25
cmd1 joy_no_accel_scale 1
cmd1 joy_accelscale 2.0
cmd1 joy_accelmax 1.0
cmd1 joy_response_move 5
cmd1 joy_response_look 1
cmd1 joyadvancedupdate
cmd1 crosshair 1
cmd1 hud_draw_fixed_reticle 1

cmd1 bind "JOY1" "+jump" // (A) Button
cmd1 bind "JOY2" "+duck" // (B) Button
cmd1 bind "JOY3" "+use" // (X) Button
cmd1 bind "JOY4" "+remote_view" // (Y) Button
cmd1 bind "JOY5" "+quick_ping" // Left Bumper
cmd1 bind "JOY6" "+zoom" // Right Bumper
cmd1 unbind "JOY7" //"+mouse_menu_taunt" // Back ("select") Button
cmd1 bind "JOY8" "gameui_activate" // Start Button
cmd1 unbind "JOY9" //"+quick_ping" // Left Stick In
cmd1 unbind "JOY10" //"+zoom" // Right Stick In
cmd1 unbind "JOY11"
cmd1 unbind "JOY12"

cmd1 bind "Z AXIS POS" "+attack2" // Left Trigger
cmd1 bind "Z AXIS NEG" "+attack" // Right Trigger

cmd1 bind "POV_UP" "+mouse_menu_taunt" // D-Pad
cmd1 bind "POV_LEFT" "+mouse_menu" // D-Pad
cmd1 unbind "POV_RIGHT" //"+mouse_menu" // D-Pad
cmd1 unbind "POV_DOWN" //"+mouse_menu_taunt" // D-Pad

cmd1 joystick 1
cmd1 sk_autoaim_mode 2
cmd1 +jlook

cmd2 joy_name "Xbox360 controller"

cmd2 joy_advanced 1
cmd2 joy_advaxisx 3
cmd2 joy_advaxisy 1
cmd2 joy_advaxisz 0
cmd2 joy_advaxisr 2
cmd2 joy_advaxisu 4
cmd2 joy_advaxisv 0

cmd2 joy_forwardsensitivity -1
cmd2 joy_sidesensitivity 1
cmd2 joy_pitchsensitivity 0.75
cmd2 joy_pitchsensitivity_default 0.75
cmd2 joy_yawsensitivity -1.5
cmd2 joy_yawsensitivity_default -1.5
cmd2 joy_autoaimdampenrange 0.85
cmd2 joy_autoaimdampen 0.5
cmd2 joy_lowend 0.75
cmd2 joy_lowmap 0.25
cmd2 joy_no_accel_scale 1
cmd2 joy_accelscale 2.0
cmd2 joy_accelmax 1.0
cmd2 joy_response_move 5
cmd2 joy_response_look 1
cmd2 joyadvancedupdate
cmd2 crosshair 1
cmd2 hud_draw_fixed_reticle 1

cmd2 bind "JOY1" "+jump" // (A) Button
cmd2 bind "JOY2" "+duck" // (B) Button
cmd2 bind "JOY3" "+use" // (X) Button
cmd2 bind "JOY4" "+remote_view" // (Y) Button
cmd2 bind "JOY5" "+quick_ping" // Left Bumper
cmd2 bind "JOY6" "+zoom" // Right Bumper
cmd2 unbind "JOY7" //"+mouse_menu_taunt" // Back ("select") Button
cmd2 bind "JOY8" "gameui_activate" // Start Button
cmd2 unbind "JOY9" //"+quick_ping" // Left Stick In
cmd2 unbind "JOY10" //"+zoom" // Right Stick In
cmd2 unbind "JOY11"
cmd2 unbind "JOY12"

cmd2 bind "Z AXIS POS" "+attack2" // Left Trigger
cmd2 bind "Z AXIS NEG" "+attack" // Right Trigger

cmd2 bind "POV_UP" "+mouse_menu_taunt" // D-Pad
cmd2 bind "POV_LEFT" "+mouse_menu" // D-Pad
cmd2 unbind "POV_RIGHT" //"+mouse_menu" // D-Pad
cmd2 unbind "POV_DOWN" //"+mouse_menu_taunt" // D-Pad

cmd2 joystick 1
cmd2 sk_autoaim_mode 2
cmd2 +jlook
I'll keep at it today while I work to see if I can't iron out the kinks.
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Old 04-19-2011, 09:21 AM   #28
chrischameleon
 
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Awesome thread! No whine and DIEn here, + rep.
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Old 04-19-2011, 09:44 AM   #29
TTAppleman
 
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Quote:
Originally Posted by xpruk00 View Post
I would rather see offline LAN Coop. Can anyone confirm or deny it? Maybe connect console command in Steam offline mode??
Confirmed. Just use connect xx.xx.xx.xx
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Old 04-19-2011, 09:50 AM   #30
jayhawkfilm
 
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Thanks so much, but I've run into one small issue. After I run the joy_coop.360.cfg file (I am using two 360 controllers, maybe I'm having the same problem 'Radiophed' is having), whenever I press the ping button (LB) on the first 360 controller, Player 1 starts incrementally looking upwards until they reach the ceiling. Whenever I press ping on the second controller, Player 1 also starts looking up (yes, Player 1, Player 2 is NOT affected), AND Player 1 spins 90 degrees in a clockwise manner. Just thought I would write out in detail. At least we have basic functionality with this, which is better than none. Thanks so, so much.
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