|
|
#1 |
|
Join Date: Apr 2011
Reputation: 0
Posts: 9
|
(pics!) A wall going up and down forever
A picture is worth a thousand words and since my english is not very good...
(forget about the bottom and top trigger)So I want to make an up and down non-stop moving wall with a hole in the middle that will be use for the player to jump throught it by propulsion and land into a hole in the wall (cake!) I hope I've made the objective clear... The problem is, I have no idea how to do it. I understand the trigger theory and how to move up and down the wall but... what should I use to make the wall going up when it reach the bottom and down when I reach the top? If you dont want to explain all, just tell me at least what I should use, I will look on the wiki Thank you very much for your help
|
|
|
|
|
|
#2 |
![]() Join Date: Nov 2008
Reputation: 110
Posts: 2,146
|
make ur room make the moving wall in the room tie the moving wall to a func_tracktrain then have it move up and down between 2 path_track entities like a lift http://developer.valvesoftware.com/wiki/Func_tracktrain
|
|
|
|
|
|
#3 |
![]() Join Date: Feb 2008
Reputation: 280
Posts: 4,305
|
Tie the entire entity to a func_door and set the "delay before close" to be 0. In the flags tab, set the axis to y-axis (I think).
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|