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Old 04-21-2011, 01:07 PM   #1
Join Date: Apr 2011
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(pics!) A wall going up and down forever

A picture is worth a thousand words and since my english is not very good...

(forget about the bottom and top trigger)

So I want to make an up and down non-stop moving wall with a hole in the middle that will be use for the player to jump throught it by propulsion and land into a hole in the wall (cake!) I hope I've made the objective clear...

The problem is, I have no idea how to do it. I understand the trigger theory and how to move up and down the wall but... what should I use to make the wall going up when it reach the bottom and down when I reach the top?

If you dont want to explain all, just tell me at least what I should use, I will look on the wiki

Thank you very much for your help
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Old 04-21-2011, 01:32 PM   #2
Join Date: Nov 2008
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make ur room make the moving wall in the room tie the moving wall to a func_tracktrain then have it move up and down between 2 path_track entities like a lift http://developer.valvesoftware.com/wiki/Func_tracktrain
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Old 04-21-2011, 02:34 PM   #3
Join Date: Feb 2008
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Tie the entire entity to a func_door and set the "delay before close" to be 0. In the flags tab, set the axis to y-axis (I think).
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