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Old 04-25-2011, 06:21 PM   #1
Jollyrogers
 
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Portals on Moving Surfaces

Considering we're probably going to see the Portal 2 SDK soon, I am wondering if the usage of portals on moving surfaces will now be allowed?

I ask this simply because, spoilers ahead,
Spoiler:
When you are accompanying wheatley to disable the neurotoxin chamber, you place portals on moving platforms to cut off the ventilation.


In the original Portal, the ability to put portals on moving surfaces was prohibited through hard coding. The possibilities of allowing moving portals would indeed be an interesting concept for many SDK portal mapmakers. So, let's start a discussion of ideas and perhaps maybe someone can shed some light on the subject.
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Old 04-25-2011, 06:32 PM   #2
UberTrevor
 
 
 
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I noticed that too when destroying the neurotoxin, it says that it's impossible to shoot portals on moving objects yet you were able to do that. . .
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Old 04-25-2011, 06:34 PM   #3
Verumae
 
 
 
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The reason you can't put portals on moving surfaces is because they're not made of portal-able material. If you make something that moves and is also made of a portal-able material, you'll be fine.
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Old 04-25-2011, 06:35 PM   #4
PSI Defense Up
 
 
 
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Quote:
Originally Posted by Verumae View Post
The reason you can't put portals on moving surfaces is because they're not made of portal-able material. If you make something that moves and is also made of a portal-able material, you'll be fine.
Hahaha no.

There are plenty of portal-able surfaces that you can't place portals on in both the original game and Portal 2 simply because the surfaces are moving.

Once they've stopped, it's all fine.
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Old 04-25-2011, 06:36 PM   #5
mastado
 
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Something is inconsistent.
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Old 04-25-2011, 06:38 PM   #6
Xia
 
 
 
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I also noticed this during the part where Wheatley tries to kill you by moving a chamber in the way to block your path. You have to shoot a portal on the lower girder and then into the next room to get past.

Problem is, you can't put a portal on the girder while it's moving in to crush the catwalk you're on; only when it's stopped.

So yeah, what's the deal Valve?
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Old 04-25-2011, 06:39 PM   #7
alexbulluk
 
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Yeah, that part actually took me a couple of minutes because I figured that I couldn't put the portal on a moving surface lol.

I think the SDK will accommodate moving surface portals now.
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Old 04-25-2011, 06:39 PM   #8
Verumae
 
 
 
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Originally Posted by PSI Defense Up View Post
Hahaha no.

There are plenty of portal-able surfaces that you can't place portals on in both the original game and Portal 2 simply because the surfaces are moving.

Once they've stopped, it's all fine.
cool proof brah
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Old 04-25-2011, 06:39 PM   #9
MindfulProtons
 
 
 
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This obviously means the engine is capable of this stuff. Now we need a modder to fully implant these, and then smash a cube between two portals, on Gabe Newell's computer.
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Old 04-25-2011, 06:40 PM   #10
Dreadjaws
 
 
 
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Quote:
Originally Posted by PSI Defense Up View Post
Hahaha no.

There are plenty of portal-able surfaces that you can't place portals on in both the original game and Portal 2 simply because the surfaces are moving.

Once they've stopped, it's all fine.
I can't remember any portal-able moving surface in Portal 1. Can you give me an example? I honestly don't remember.
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Old 04-25-2011, 06:40 PM   #11
KaiserTom
 
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Possible hardcoding to get around hardcoding?
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Old 04-25-2011, 06:40 PM   #12
DreamSphinx
 
 
 
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Originally Posted by Verumae View Post
cool proof brah
You're being stupid. In Portal 1, there's MULTIPLE chambers where the momentum platforms start moving. If you have a portal on them, they disappear when they start moving.
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Old 04-25-2011, 06:42 PM   #13
Ethan_Macmanus
 
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portals only work on moving objects when the story requires a portal on moving objects.

solved.
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Old 04-25-2011, 06:43 PM   #14
Dillxn
 
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cool proof brah
You're a moron.
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Old 04-25-2011, 06:43 PM   #15
Doctor G33K
 
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Well, I can only hope they can be placed on movable surfaces.

Maybe we'll see a challenge sometime soon.
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