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#1 |
![]() Join Date: Feb 2010
Reputation: 43
Posts: 230
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Five things you didn't know about 'Brink'
I can't believe there is ONLY quadrillions of character customizations you would have thunk they could have gotten 2 more at least.
http://content.usatoday.com/communit...brink/1?csp=34 |
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#2 |
![]() Join Date: Oct 2009
Reputation: 3234
Posts: 8,265
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Heh, with a bit of knowledge of combinatorial math it seems much less impressive. The more different things you can customize the more exponential the number of combination's. And Brink has a fair number of things you can customize.
They said the same thing about weapons in borderlands, but pretty quickly you could see that there was just an average number of stats on a weapon, even if the combination's make it seem like a lot more. I'm actually MORE impressed that they got 22 different accents in the game. That is going to add a lot of charm to the game. Last edited by Levi: 04-26-2011 at 09:44 PM. |
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#3 | |
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Banned
Join Date: Jan 2011
Reputation: 1051
Posts: 2,937
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Quote:
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#4 | |
![]() Join Date: Oct 2009
Reputation: 24
Posts: 380
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Quote:
![]() Still, it's nice to see somebody taking interest in making sure the sound doesn't just thud along, but bounces! BOUNCE! |
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#5 |
![]() Join Date: Jun 2008
Reputation: 112
Posts: 1,314
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edit
OK, maybe it isn't on GFWL, thankfully, I really want to play but GFWL is almost a positive NO Last edited by Sgt Frag: 04-27-2011 at 09:53 PM. |
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#6 |
![]() Join Date: Jan 2010
Reputation: 159
Posts: 1,291
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One thing i know about BRINK is that i can't wait to play it
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#7 |
![]() Join Date: Apr 2009
Reputation: 16
Posts: 310
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every1 only talks about the bling-bling..
i say no ty.. learned my lesson. im only looking at gameplay and amount of content |
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#8 |
![]() Join Date: Sep 2007
Reputation: 92
Posts: 2,886
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For each extra detail you can change, multiply the previous result by the new detal's possibilities
1 quadrillion -> 10^15 that's , for example, 10 slots with 15 possible customisation each -> 150 actual assets. What this man says, but lets not kid ourselves, the graphics and eye candies probably represent most of the game's budget, like every AAA titles out there. |
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#9 |
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Guest
Posts: n/a
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