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Old 04-29-2011, 06:19 AM   #1
FoobyZeeky
 
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Non-solid brush entity?

This is a stupid question, I've just completely forgotten the answer.

I created an invisible func_button, but I don't want players to collide with it. How do I achieve this? Sorry if this is extremely obvious, but I can't find the answer via a Google search or on the VDC (and I have tried).

Thanks.
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Old 04-29-2011, 10:33 AM   #2
FoobyZeeky
 
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Come on, this must be simple, right? Don't tell me it isn't possible, I'm sure it is
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Old 04-30-2011, 09:11 AM   #3
Ian C
 
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Func_Buttons aren't collidable anyway are they?

If it was a func_brush I'd make sure it was set to non-solid BSP, but there isn't any options for func_button regarding solidity, I don't think they are solid. You did test this?
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Old 04-30-2011, 09:18 AM   #4
giftiger_wunsch
 
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Quote:
Originally Posted by Ian C View Post
I don't think they are solid.
They're definitely solid.

Quote:
Originally Posted by FoobyZeeky
Come on, this must be simple, right? Don't tell me it isn't possible, I'm sure it is
Also Fooby, you already posted this to a different forum and were told it's not possible and offered a work-around. You could also try texturing the func_button with npc_clip texture though; I haven't tried it but the wiki suggests it'd make it solid to NPCs only.

Last edited by giftiger_wunsch: 04-30-2011 at 09:28 AM.
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Old 04-30-2011, 10:00 AM   #5
FoobyZeeky
 
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Thanks for the ideas. After a bit of experimenting I found that parenting it to the prop it was covering seemed to work. Thanks anyway!
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Old 05-01-2011, 01:14 AM   #6
Ian C
 
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Hm if you need it to be invisible, a non-solid brush covered in nodraw that generates an output on +use would be easier than using a func_button surely?
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